Not sure what that means. Meta slaves will always go for cookie cutter builds, no matter what the system looks like. I’d rather pick stuff that look fun. “Play the game, don’t let it play you” is my motto.
ok mr i dont want to believe the druid main players. I know it better than anybody here in the forum.
Here is a tree. i picked all talents and passives which are baseline currently and i dont even talk about current talent tree abilities.
You have exactly 1 pionts left to spend for “new” stuff. And with new i mean what we have with current talent tree anyway. i marked it for you in red. everything in red we would have in current tree! I play with balance affinity mostly and red stuff would be the choices we currently have in the tree or is baseline with balance affinity :). So now tell me i am wrong that this tree isnt pruning of classes? Please tell me. 31 points is nothing! compared to live servers.
link to screenshot. Cant not post links ins this forum: ibb.co/tqQ0fCY
you literally gain nothing!
Where is the spec tree?
Link the calculator link directly.
What spec are you? And what talents you have on live, so i can compare.
i dont care about the spec tree. i talk about the class tree and this is the truth! I say we lose basline abilities and not gain fancy new stuff. Listen to my words
Edit: the spec tree is cool. i like that but class tree is straight up bs!
Dude… make a bloody full spec and link it here so i can do the comparison.
And what spec are you? What talents are you using on live?
I gave you this answer already. I PLAY GRUARDIAN DRUID AND PLAY WITH BALANCE AFFINITY AND I LOSE MORE STUFF THAN I HAVE ALREADY ON LIVE SERVERS WITH CLASS TREE.
Do you understand this? lol.
It’s a package deal you doofus… you need to see what you gain after making the whole tree.
At a glance i see you have stuff from resto affinity in the pic you put up, so you got extra stuff from that.
Are you just unaware of the extra stuff you’re getting?
And tell me your whole spec from live already.
Exactly what are your live talents? I need that to make a comparison.
Edit: I’m not gonna wait for you forever, so i’ll just pick Renewal, Balance Affinity and Heart of the Wild.
Here is the Class spec with all you have:
https://mythictrap.com/dragonflights-talents?c106=4tlglp_-hc8hiz_2yrd0&c102=0_0_0
You’re losing: Hybernate, Improved Sunfire, Improved Stampeding Roar.
You’re gaining: Increased Armor and Physical dmg by 6%, Increased Healing and Magic Damage by 6%, Lycara’s Teachings for 3% versa, Ursoc’s Endurance and Improved Frenzied Regeneration(the part about 20% increased healing received for Barkskin).
Seems like a lot of gains there.
If you want other abilities, you’re going to have to trade them off against the old ones, that’s the point of the trees.
P.S. You’re also getting Mark of the Wild: Increases the target’s Speed and critical strike chance by 3% and reduces their magic damage taken by 3% for 60 minutes.
I’m sorry if I just can’t take this at face value. Like for starters you have one point left so you could at least pick something (renewal/heart of the wild/wild charge).
Also you gain some, you lose some. If you forgo Remove Corruption and Cyclone (which was a pvp talent for 2 expansions but I guess people got used to it being baseline very fast) and their required links (which I assume you don’t even want), you can get 5 of the nodes you marked, which are 4 abilities if you consider the two Sunfire nodes as one ability. So you deliberately chose the option that shows the most abilities lost.
And are you really gonna pick Stampeding Roar upgrade over Renewal or Heart of the Wild? Like really?
And that’s not even going into details like you can’t even have Renewal and Wild Charge simultaneously, or Heart of the Wild and Mass Entanglement simultaneously in SL.
You can’t really use cyclone on live realms as a guardian druid either way, so I don’t understand why you have even picked it. It’s useless for guardian because you have to shift out to use it. The only times you can use cyclone as guardian without dying due to shifting out to cast it, is so niche that it’s not even worth going for it.
This is why I like what the talent trees are shaping up to be, you can forgo niche/useless/unwanted baseline (as of now) abilities to get stuff you might actually want.
And he said that he picked Balance Affinity on live… but he has picked Rejuvenation and Swiftmend from Resto Affinity in the new trees, saying he isn’t gaining extra things, but in fact, he is.
I think that was to get Remove Corruption.
But yeah, their attitude seems like they want to get everything that’s baseline right now no matter how little use it actually has, while ignoring other stuff they might get along the way simply because they never wanted it anyway, and then complain they can’t get all talents they have on live.
Like Elahri said, Cyclone is pretty useless for Guardian druids, and while Remove Corruption is nice to have, I’d forgo it in a heartbeat if it prevents me from getting something more useful.
Exactly… they seem to miss the point of these trees, you leave the stuff you’ll have little use for stuff that has more use.
When the paladin trees come about, and there will be Cleanse in the Paladin tree, i won’t be getting that if i’ll get to use it as much as i’ve used it this expac.
Cleansing poisons was useful mostly for last boss in Plaguefall, oh and 1st boss too to cleanse the slow… or i could just use Freedom instead.
If the druid tree is any indication, Holy paladins will probably get a magic Cleanse baseline and it will combine with Cleanse Toxins on the class tree for poison and disease removal.
Exactly, they’ll probably follow the same design here.
But… it seems we’re not getting 2 classes to preview per week, so no telling when we’ll get another set to preview.
So i’ve spent some (a lot) of time again and did the Blood spec to see what you gain and what you lose:
DK spellbook
-
Anti-Magic Shell
-
Anti-Magic Zone
-
Chains of Ice
-
Dark Command
-
& 16. Death and Decay
-
Death Coil
-
Death Gate
-
Death Grip
-
Death Strike
-
Death’s Advance
-
Icebound Fortitude
-
Mind Freeze
-
Path of Frost
-
Raise Ally
-
Raise Dead
-
Runeforging
-
Sacrifical Pact
-
On a Pale Horse
-
& 34. Veteran of the Third War - 60% stam 10% dmg red / 56% stam and 10% dmg red
DK spellbook didn't get
Control Undead
Lichborne
Blood spellbook - got all
-
Asphyxiate
-
& 32. Blood Boil
-
Dancing Rune Weapon
-
Death’s Caress
-
Gorefiend’s Grasp
-
Heart Strike
-
& 33. Marrowrend
-
Rune Tap
-
& 43. Vampiric Blood
-
Crimson Scourge - passive
-
Ossuary - passive
Talents on live
(talents 15) Toombstone
(talents 25) Hemostasis
(talents 30) Blood Tap
(talents 35) Will of the Necropolis
(talents 40) Wraith Walk
(talents 45) Bloodworms
(talents 50) Bonestorm
Talents matched to DF tree
(talents 15) Heartbreaker / Blooddrinker / 40. Tombstone
(talents 25) 45. Rapid Decomposition / 44. Hemostasis / 39. Consumption
(talents 30) 30. Foul Bulwark / Relish in Blood / 36. Blood Tap
(talents 35) 26. Will of the Necropolis / 25. Anti-Magic Barrier / Mark of Blood
(talents 40) Grip of the Dead / Tightening Grasp / 20. Wraith Walk
(talents 45) Voracious / 19. Death Pact / 41. Bloodworms
(talents 50) Purgatory / Red Thirst / 48. Bonestorm
DF talent tree used (note that there is a bug when opening it, you gain 1 talent point in Blood, but it’s actually taken from Consumption on the left side - middle of the tree, you can place it back )
https://mythictrap.com/dragonflights-talents?c254=nodp3p_ak8w0k_i9dw&c250=noi9e9_-oaxpm8_1s
Baseline DK abilities
-
Death Coil
-
Death Grip
-
Runeforging
-
Dark Command
-
Death Gate
-
On a Pale Horse
-
Path of Frost
-
Death and Decay
-
Rune Strike - new baseline
-
Raise Ally
Death Knight tree
-
Chains of Ice
-
Death Strike
-
Raise Dead
-
Mind Freeze
-
Anti Magic Shell
-
Improved Death and Decay
-
Icebound Fortitude
-
Veteran of the Third War 20% stam
-
Death Pact
-
Wraith Walk
-
Sacrificial Pact
-
Anti-Magic Zone
-
Death’s Advance
-
Asphyxiate
-
Anti-Magic Barrier
-
Will of the Necropolis
Blood Tree
-
Heart Strike
-
Marrowrend
-
Blood Boil
-
Foul Bulwark
-
Crimson Scourge
-
Improved Blood Boil
-
Improved Boneshield
-
Blood Fortification
-
Rune Tap
-
Blood Tap
-
Vampiric Blood
-
Death’s Caress
-
Consumption
-
Tombstone
-
Bloodworms
-
Ossuary
-
Improved Vampiric Blood
-
Hemostasis
-
Rapid Decomposition
-
Dancing Rune Weapon
-
Gorefiend’s Grasp
-
Bonestorm
BOTTOM LINE:
What was gained:
Rune Strike - new baseline
Death Knight tree extras
Blood Scent - 3% leech
Suppresion - 3% avoidance
Brittle - chance to gain 6% dmg on diseased enemies
Permafrost - 40% dmg shield from autoattack dmg
Merciless Strikes - 4% crit
Might of Thassarian - 4% strength
Runic Empowerment - 2% chance per RP spent to gain a rune
Acclimation - cd on IB reduced by 60 sec
Assimilation - AMZ + 10% absorb and grants 100 RP based on amount absorbed
Improved Death Strike - -10 cost and healing increased by 10%
Abomination Limb - the good stuff! - covenant ability
Blood Tree extras
Improved Vampiric Blood - extra 5% healing and 2 sec duration
Shattering Bone - Bone shield shatters and does dmg, triple if enemy is in D&D
Crimson Rune Weapon - DRW generated 5 Bone charges, cd on DRW is reduced by 5sec/charge - lego
Extra talents than live: Rapid Decomposition, Consumption, Foul Bulwark, Anti-Magic Barrier, Death Pact
What was lost:
DK spellbook - didn’t get
Control Undead
Lichborne
4% stam from Veteran of the Third War
So to conclude feedback on this particular tree: excellent work Blizzard! you gain so much and lose so little.
Here’s to hoping the rest of the classes have it this good!
Through work and tidy post.
The “But muh spells!” crowd still won’t be happy.
This is such a stupid take.
If an ability is niche and not used anyway a lot, you should make it baseline, because at least then you will have the option to use said niche ability (or not use it), whereas if you put it as an option into the tree, people will simply always forgo it in favor of better, more generally useful talents.
So those talents, the niche ones, simply become deadweight ones.
However, this means more work for Blizzard since they have to come up with new and actually interesting choices in their place, which of course they won’t do, because they are lazy.
What’s the matter? Are you feeling threatened by my opinions?
Anyway I don’t like spellbook bloat and would rather choose what abilities I want. I mentioned previously that I usually rather go for the stylistic choice than a practical one, so me not using something doesn’t mean nobody else does.