I don’t think there’s anything wrong with the game having a design that compels you to log in every so often.
In fact, it’s pretty cool to log in and instantly know that you can do a bunch of things that are going to be really rewarding, and ultimately know that you can spend your time in a productive and satisfying way, and not just jump around in Ironforge whilst talking in guild chat for an hour before you log off again as there’s nothing to do.
Maybe the design concern is more that some players feel as if they lose out, or fall behind, if they don’t log in all the time to complete missions or do World Quests or level rested alts, or whatever.
But I don’t think that concern should mean that the game can’t create compelling game objectives for logging in and actually playing the game. That seems like just sucking all the fun out of it, just so people who don’t really want to play can feel okay about not playing. Eh…
This to me is the key phrase, I don’t mind new systems, I look forward to seeing them and how they work. What I dislike personally is ‘chasing the carrot on a stick’ I want to be able to reach that carrot and take a bite
As long as the systems they put in place give me an end goal that I can achieve at whatever pace I choose, then I will be happy. I don’t mind a grind, what I do hate is doing the work to be rewarded with something useless (corrupted gear). I want them to say here is this sword/axe/bow/mace whatever and here is what you need to do to get this - and yes I will happily grind to get the weapon/armour of choice for the character I am playing.
I guess I have a simplistic view of things, but give me back end goals or I unsub.
you are wrong. It has many things to do just not time-gated in order to login daily and get tunneled into a chain of activities before you are free to chose what to do.
it has reputations to farm, but not with dailies and weeklies. It has dungeons to run, without weekly chests. You have to make gold without dailies or garrison missions… you just have the freedom to chose how you will make gold, and you have the whole content matters for that purpose not just the last patch items.
I know and i do play it time to time. But i want to play new content as much as anyone. I don’t mind systems in general but when it comes to class skills and character balance, i want to have class skills that i get once in a while when leveling, i want to have proper talent tree to modify my gameplay and then on top level i want to focus on making myself better via getting better and getting stronger gear. I don’t like to play whole expansion with broken class because everything is balanced on people having all the “optional” system skills.
thing is that your social skills and your personality mattered most than your gear in classic wow. Be nice, not ninja pull, stay until the end of the dungeon, be patient and team player did mattered. You didnt have to have max rank in pvp. But now all that matters is your raiderio… an addon will calculate your value as player and will earn you invites or declines. So yes, now people must min-max indeed.
No one? I don’t know, the Soulbinds look quite interesting. Have your own opinions by all means, but don’t drag me into it by claiming “no one” wants it.
Dont think everyone loves rio and its garbage system. Personally I dont give a crap about that. I dont even know how many points i have (even if i have).
I’m not sure if English is your secondary language or you just had a stroke, but I don’t quite understand what you wrote here. If you’re stating that everyone on the Internet, including me, is behind you 100% then I’m quite certain you don’t understand how percentages work.
No, I don’t want WoD because WoD is still based on dailies and timers and offline progression rather than adventures whenever I want them.
The problem with WoD is actually the same as the problem today: The game is trying to determine how much content you should do within a given time period and expecting stability at that, and both will punish you for falling behind.
In the case of WoD it gave you all the rewards up-front and left nothing to actually play and grind out. In the case of retail, it gives you so much to constantly grind that you haven’t got time to devote to what you really want to do, because all those activities cannot be deferred - they have an expiry date, and that date is next reset.
Exactly, but the choice between these is a false dichotomy.
There being content to do does not mean the content has a deadline. Right now getting rewards has a deadline. It’s like a weekly assignment, and once you’ve done the weekly assignment you can finally get to play what you really want to play, assuming you’ve got any time left.
If an expansion needs two to three systems out the game to “fix”/complete classes or make them fun then there is something wrong with the entire way classes work.
I hate this so much, every single new system he talked about I tuned out a bit more until I just gave up and went and made food. I forsee another bfa 2.0. I want no daily chore systems. I want a complete class, and either pvp or pve gear I work to obtain through dungeons/raids and battlegrounds/arenas.
No infinite systems I need to grind forever, no more bs or it’s going to be another expansion where the majority of the player base plays for 2 months then quits then comes back at the end.
Also these systems are terrible as a healer, it means for an hour or two every day you need to grit your teeth and go into a spec you hate(alot of healers have really crappy scuffed dps specs - druid) and do your chores.