Give me your statistics. Majority of people in this thread alone disagree with you.
All classes brought something different there wasn’t really a ‘best’ back then, we know now crunching the numbers but at the time we didn’t have that.
And yes most of this thread is filled with no’s but that’s going to be mainly because people like to disagree rather then admit something might be a good idea. The current wow community would rather argue then agree.
If you can find one just one cunning made post were someone on it isn’t disagreeing to just get a reaction I’ll concede
Grandpa, your memory is faltering. Back in those days, if you played a druid then you were almost persona non grata besides being the flag runner in WSG. Pve wise, there were better healers, ranged dpsers,tanks and so forth.
25 warriors in a 40 man raid group says different
There’s plenty of things they agree on. They just don’t agree with you or on this. I’m not going to admit this is a good idea because it’s frankly a terrible idea and everyone commenting are almost universally agreed they don’t want this.
It’s not just some oppositional defiance disorder.
You said everyone, are you sure on that statement?
I said almost everyone. The words “almost universally” are there. You’re missing the descriptor.
Argues shemantics with Enluu while he is full of himself thinking that his idea is the next best thing to sliced bread and people disagreeing here are simply doing it “out of spite”.
I’m really trying to talk nicely about this but he’s trying to get me on a gotcha moment and ignoring descriptor words in my comments.
Well tbh all he wants is in classic era so go play it
I think it’s like the meme posted above. He doesn’t want solutions. He just wants to be mad and talk about his golden nostalgia years where times were different, players were younger, had more time to waste, and thus having to ask for dungeons and being gatekeeped from content wasn’t so bad.
We are no longer in those times.
From my point of view; the game has become too difficult.
In the last decade the world has changed tremendously. Looking at below:
“In 2021, it was reported that the age distribution of U.S. gamers were 20% under the 18 years old, 38% were in between 18 and 34 years old, 14% were in between 35 and 44 years old, 12% were in between 45 and 54 years old, 9% were in between 55 and 64 years old, and 7% were 65 years old or over.”
I would say majority of gamers (and I would argue this applies even more to very old games like WoW) are no longer people that can spare 5 to 10 hours a day to games. Its not just the average gamer age. Its also the fact that people now play multiple games or do other stuff like hitting the gym, dining out with the family etc.
Hence, the majority of players are what you could describe as “casual”.
The issue is though whether its M+ or Raids or PvP; game is not rewarding unless you put aaaaa lot of effort and do the high-end content, which is very difficult.
I personally do not understand this structure due to how World of Warcraft works, i.e., items become obsolete in a short time. If the previously farmed items are becoming obsolete… why are they sooo difficult to earn? Obviously, for some people something is more enjoyable the harder it is but thats just not the majority.
IMHO either the current contents have to be made easier so there is an actual reason for casual people to create communities and do content; or, there has to be alternatives, such as delves, torghast etc. where people can gather in small communities and just enjoy themselves while earning similar rewards (i.e. high ilvl items or mounts or w/e).
As it is, i and many other have no incentive to join a community.
Obviously these are my subjective opinion.
Funny part is meanwhile classic was a perfect experiment to show how many “casuals” are willing to spend irl money just to get level 60 and get gear
realms were dying even back in 2010 14 years ago when lfd came out so how do you suggest to fix dead realms without telling people to reroll or buy transfers ?
you came into the thread passive aggersive an believe only your view is right.
Ah, World of Warcraft. The MMO where players used to form actual communities, join guilds, make friends, and, you know, talk to each other. But then, Blizzard thought, “Hey, why don’t we throw all of that away with a lovely little thing called the Dungeon Finder?” Now, instead of forming groups through effort and communication, you just hit a button and, voilà! You’re magically paired with four random strangers who you’ll never speak to again.
Remember the days when running a dungeon meant walking up to the entrance? Or, dare I say, actually talking to people to form a group? Nah, too much work, right? Let’s just teleport you directly to the dungeon with zero interaction and remove any sense of world immersion. Because, clearly, walking to the dungeon was the part people hated about dungeons. The nerve.
Of course, Blizzard calls this “convenience.” What it actually means is, “We’re just going to strip away any reason to engage with others in our massively multiplayer online game.” Want to make a friend or find a guild? Nope, here’s a few people you’ll never see again. But hey, at least the queue is fast, right?
And let’s talk about the delightful player behavior the Dungeon Finder has nurtured. Blizzard’s brilliant system has now gifted us the joys of toxic, entitled players who think they’re gods because they outgeared everyone else by a single ilvl. Pull a mob by mistake? Prepare for a verbal lashing from some keyboard warrior with nothing better to do. Need a second to breathe between pulls? Too bad! Someone’s already flaming you in chat while speed-running like their life depends on it.
But don’t worry, when someone rage quits or kicks you for no reason, just queue again. The magic of anonymity! Because why not encourage the worst kind of behavior when no one has to face consequences or accountability? After all, who cares if you’re toxic when you’ll never see these people again? Blizzard sure doesn’t!
Thanks, Blizzard, for turning what used to be a social adventure into a glorified single-player experience with background NPCs—err, I mean players. What’s next? Raiding through an app? Oh wait… that’s probably coming too.
But hey, at least we’re saving precious seconds by not having to interact with anyone. Because that’s why we all play MMOs, right? To not talk to people. And to deal with absolute jerks in every random dungeon. Truly, a winning combination.
Great job, Blizzard. Keep making WoW as “multiplayer” as possible. I can’t wait to see how you “streamline” the social aspect next! Maybe just remove chat altogether and replace it with a “Nice DPS, Bro” button?
You have my seal of approval
So it turns out Warcraftlogs, based on the data they’re getting, are estimating that WotLK in China, which is currently in patch 3.1, has so many players that there getting as many uploads as they did when WoW had 12 million subscribers, which means that Classic is more popular than retail. Right now. Again. And this is before LFD.
Only for me to have to come here and argue why an MMO WoW is the more popular choice.
This whole “MMO’s don’t work anymore” crowd absolutely baffles me. It really does. It clearly works, over and over again.
And how do you know that’s not just nostalgia addled classic andies? How do you know they’ll come for a revamped retail? Why should Blizzard gamble away their current playerbase with promises that might not materialize?
And how do you know that’s not just nostalgia addled classic andies? How do you know they’ll come for a revamped retail? Why should Blizzard gamble away their current playerbase with promises that might not materialize?
Why does it matter? If there’sa market there’sa market.
I offered two options, none of which were delete detail.
So you want classic+? Why not just outright say it instead of being vague about it?
I did say that. I think 2 or 3 times.