World PvP community DEAD

Look it’s all good, you do you boo.

Doesn’t mean the system is okay.

1 Like

Cuz Blizzard cant fix LAGS!!! Its so sad((( just look WPvP 40x40+ lags and ppl disconect We have an WPVP community, there are many more videos https://www.youtube.com/user/MedisheLIVE

1 Like

It’s a shame your community isn’t English language, otherwise I’d add it to my list of WPvP guilds and communities.

Wish I had enough actives in my community for 40v40! I have only 40v40’d a few times, on top of the Horde pyramid mostly. Very laggy, but still fun. Normally I don’t get lag during WPvP though, as 30v30 is my usual maximum, and those 20 less players seems to make the difference.

I wonder if turning the gfx down would help with 40v40 lag.

1 Like

WPvP communities are dead oh what a tasty topic, Honor capped has been dead for like ages start of legion probably saw you around at the beginning of BFA but not nearly as much as you used to be you don’t even give the expansion a chance you’re just like a bunch of other individuals that I know of WPvP can be decent but people like yourself are not giving it the chance which is sad.

There could be plenty of great fights but I guess not if you won’t even give it a try I guess you will have to go back into your rabbit hole and continue with your life instead of constantly whining that “WPvP communities are dead” about you take some action and make it better again for yourself, it actually blows my mind that you spend more time whining about something than taking action I will never understand.

Anyway peace~

Tzuyu :heart:

2 Likes

I Actully think the 25 players kill quest its a great attempt from blizzard to stimulate wpvp. Infact, i was in a good shard where we were killing alliance at on point and pushing them to their main hub in Nazjatar and then the tides turn and aliance start killing us and push us to newhome. Many have stayed even after after getting thier 25 kill and many assassins emerged only to be killed and this continued for a good while.
Also, if you see Bahjeera recent video ganking horde in Nazjatar, you will see how he is enjoying current wpvp as he state that clearly. I personally would take any pro pvp player opinion as a valid opinion anytime.

And now am actully wondering…whats the percentage of the forums whiners to the actual wow player base?? I wonder…

1 Like

im waiting for classic pvp servers, becouse retail war mode is beyond repair

Yep, I’ve noticed as well that in Nazjatar fights between bases can just keep going, awesome fun. After a while I left zone, came back later, they were still at it. Hehe, was cool to see.

Love the new zones, but fav is Nazjatar and the pvp objectives.

Lots of community possibilities. Just gotta gather motivated and proactive players together.

Join the Alliance Defence Force WPvP guild and community for group WPvP!

2 Likes

Fun but the guards are fuaking killing me inside, atleast im mecaREEEEE

Rly?
We are not dead :smiley: Server Gordunni. Have Horde and aliance WPWP community!!! You can see that
https://www.youtube.com/channel/UCbmeMtvdx3kWj9_297SZlUQ but Blizzard cant fix lags((( WPvP 40x40+ lags and ppl disconect

1 Like

The only ones to blame for the death of the WoW community is and has always been Blizzard.

WoW is no longer a MMORPG.

It’s an MMOLOOTER with RPG elements.

What’s the difference?

Blizzard clearly has no idea.

2 Likes

In my eyes the porblem is the following:

A raid isn’t anything special anymore. While it took some effort to build one and was something you could not just counter as easily as taking a dump it just takes one or two clicks now and only a couple of minutes of waiting time to have one right at hand.

In addition it all became less personal as many players are hopping from one server to another like it’s some kind of a popular sport. Many players don’t even care about the society that’s allocated to a realm.
“Oh there is a large group of enemies roughing up my allies. Well, good luck to them, I better hop on to another realm.”

2 Likes

Most people also flee or feign death then quickly jump shards if the reinforcements won’t arrive. Or what I see every battle. The proud Horde hiding at the back of their cave protected by their OP bodyguards (more health than ours and way stronger, way too stron…) and endless giants and other guards that spawn. I see no point anymore to do WPvP unless it’s an event. Either it turns into 1vs 8 in their favour playing as Alliance or 50/50 chance that they phase away or actually allow me to kill them.

Unfortunately that is some very rare attitude. I can hardly convince my friends to go on a decent Horde Hunt as there’s no reward.

Same happens when I want to gather some allies in order to provide a decent reply to some rioting Horde raid. So it probably takes more than just a group of five to counter their riots. Most players are not interested because they won’t get any progress for their PvP-kill-quest while in a raid…

FFS! That is no attitude at all!
I even offer them to do that quest entirely all on my own for them. They would just need to stay in area while I kill Hordes for them. Still most people refuse to take part in actually fighting the enemy. :roll_eyes:

Yeah… those giants…
I was told that this is the level 15 ability of their bodyguards.
Do we have something comparable to this? What is our level 15 ability? My highest bodyguard now is on level 8 or the like. So still a long way to go to level 15.

Well, I don’t consider an escape or fleeing an act of cowardice. It’s the smartest thing to do when you think you probably won’t survive BUT I always just do it without breaking the mould the game’s reality provides. Using serverhopping as a method to escape is somehow putting it up onto some kind of meta level.

To feign death, vanish, stealth, etc. use gliders, jump onto your flying mount is absolutely fine.

Using technic / technical methods is some kind of cheating and actually an exploitation as this opportunity wasn’t meant to enable players to escape from a fight.

Yeah, I’ve seen that very often too.
Once there was a druid on my server who was an Arena Master. He used to kill/gank/camp low level players. So I made my way to him to end this.
He wasn’t actually that bad at fighting. Makes sense as he seemed to be very good in Arena. He was no real opponent for me in this WPvP situation(s) (WPvP is just a totally different thing many Arena-nerds don’t want to admit).
Right when he realised that he wouldn’t stand a chance against me, he escaped. Guess how he did it.
He obviously knew exactly where those “phasing borders” are. He used to head for the exact same spots in order to disappear. It’s those areas where people disappear. You can either follow them or just wait for them to return at full health.
Following a feral druid in water is a bad idea though. At least for me as a hunter.

At least I managed to kill him a couple of times (actually it was 11 times) and was able to surprise him with my draenic swiftness potion (makes me swim faster than a druid). It was still very frustrating though.
All in all it was like 30-40 encounters of which only 11 came to an actual end.

1 Like

That not but feign death then quickly server/shard hop is. Since it’s drops you from combat. Feign death is the most useless ability to escape a gank, well for most people. Some still fall for it.

I totally agree to that.

It’s actually quite powerful. Feign Death -> Mount Up/Camouflage -> Get Away -> Delight in enemies’ anger/frustration. :wink:

LAWL
Honor Capped complaining about nobody to fight and yet they havent exactly encouraged Horde WPVP guilds on their server to grow.

You reap what you sow

lol encouraging Horde wpvp guilds in Outland. We destroyed them back in cataclysm 2010… why would we want to revive them now lol.

The problem is not the lack of horde wpvp guild, the problem is that ganking nolonger hurts people and it can be avoided with sharding/phasing/alternative activities. This is why we keep a eye on classic release.

1 Like

This post sums up what I’ve been experiencing these last few months! The random yet epic battles in Naz and Mech have been pure joy, and it’s so much fun when these spontaneously happen, and we’ve made several new Btag friends from simply wpvp in Naz and Mech.

Agree completely. Back on Khadgar before cross realm and sharding, we had a group of people on both sides who were known to the opposite faction, and I think Tol Barad both inside and outside of the scheduled battles were the most social and fun time I’ve ever had in both PvP and WoW. Many friends were made in Cata that are still firmly on my Real ID of each faction. Happy days :slight_smile:

For as long as I can remember PvP players have been telling me two things, often at the same time; to get the most out of WoW you need to roll PvP and that the PvP is broken.

The real problem with PvP is people don’t like losing to other players, so they will seek to resolve this often by asking for balance. What “balance” really means is “Please change the game so I can win more often”. When this no longer works they seek to gain a numerical advantage, this overtime, has caused the class dilution and servers heavily favoring one faction. World PvP worked in early classic as this the above was in it’s infancy.

No one person can fix world PvP but as an entity a ‘do onto others as you would want done onto you’ attitude would. But people like ganking and winning too much for that to ever happen.

On launch PvP servers inClassic will likely be quite fun until people feel they are loosing too much and seek to “balance” the game as well as they can, which as I assume there will be no class changes will mean playing on a server where the inbalance benefits the individual at which point world PvP will “die” again.

Suspect this is the truth. The more enlightened players would settle for finding that roughly 50% of the time they survive a wPvP encounter. Many don’t understand why they should ever die in wPvP (because obviously they are better than other players) and are indeed not looking for balance, but superiority.

At this point, it feels like the only option is to enforce balance on the number of players with WM. As in, if there are 5050 Alliance with WM-on, then no more than, say, 5100 Horde can do so. Those beyond that count should be given a clear message “Your WM is not active at this time because there are not enough enemy players” and be placed on the WM-off shard until the numbers change.

Essentially, you have to queue the dominant faction such that it’s first-come-first-served on going out into the world with WM on. This then assures the player base that the balance is 50/50, ends the narrative that it’s 50 Horde to 1 Alliance, and just maybe people will think about trying it out.

Perspective; I don’t do wPvP. I do however do occasional battlegrounds, and sometimes I actually enjoy them. With the above scenario I might consider WM, however I have no interest in entering a shard where my flightmaster has been killed and it takes 3x longer to do WQs for a 30% increase in rewards. The RoI of WM is worse than not using it.