World PVP ?

Aye, I was wondering if the wpvp is really that bad like some folks say or is it actually the average ganking/griefing sheit which happens in every mmorpg?

Played on Nost Ely and LH, maybe someone can give me a comparison, like: wpvp retail classic to private server classic.

I mean on those servers, especially Nost you had to lvl thru dungeoning as well (played Ally). And pop was like at 15k ish > China prime time.

Are those guys ( reporting wpvp) just a bunch of crybabies, with twisted heads by political correctness and modern gaming companies or is that ganking stuff a real deal ? :slight_smile:

The truth for you is what you prefer it to be true. Come and check it out by yourself.

Roll alliance on Pvp server. Do it!

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Sadly I can’t at the moment gotta fix that filthy rl before :slight_smile:

Google is your friend. There are a ton of gameplay videos out. Or just go experience it yourself.

it‘s genocide

The issue with WPvP in Classic is that not everyone was actually prepared for it and there isn’t really a way to play “fair” PvP in the form of BGs.
I wager that a lot of the people complaining about WPvP either A) never played on a PvP server before the game got ripped apart by phasing, shards and LFD or B) jumped on the PvP bandwagon without actually considering the consequences of doing so or had naive ideals of what a PvP server would actually be like.

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What??
Been playing on pvp servers since vanilla, how can you say most people were not prepared? Its not about being fair in wpvp, it has never been. But nothing can be compared to this ganking that is happening in Classic (dunno how it was on pservers).

Having 10k+ players on most servers is just insane.

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I’d say Blackrock Mountain has the heaviest PvP concentration. Feralas you’ll sometimes see allys dominate on my server, Eastern Plaguelands etc.

It’s always gonna be easier for Horde though since we outnumber the alliance.

Typical alliance player is more of a noob at the game, cares about visual appeal of his char, cities etc.

Horde player has better pvp racials, orc stun resist is best in the game etc.

Good PvP players flock to horde,
Role players flock to the alliance so they can kiss each other and milk each other in Goldshire inn.

If you like to be merked during prime hours and play with role players who don’t care about PvP but still rolled on a PvP server then suit yourself, maybe you’ll walk to your corpse 6 times after getting camped,
maybe you’ll quit, maybe you’ll enjoy it.

Either way alliance is put through a meatgrinder

Filthy horde scum, frig off

They bring drugs, they bring crime, they are rapists!!

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You’re welcome on Firemaw pal :wink: Any time, any place

Oh yeah, I will be hunting for red filth again next year
 What’s the ratio on fm? 70:30? :0

People say 55-45 but many ppl quit during phase 2

Yeah, im not having fun with wpvp at all and im playing in a relatively balanced server. I joined some raids just to run around for hours and trying to tag allies asap to get the hk’s, plain boring.
I don’t enjoy to kill, more than one time, players that are trying to enter an instance, much lesser low level players. Meanwhile it is impossible to don’t be killed by herds of players, while im running to instances/farming.
This wpvp has nothing to do with vanilla, because many servers are overcrowded, but i understand the appeal to ex private server players, that for many years played in such environment.
Looking for bg’s, my main interest in the game, but fearing that xrealm bg’s, will reflect the faction inbalance and that queues will last forever as result of it.

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It’s bad if it’s 60/40 or above because then the losing faction starts to quit. Some people just can’t take it even if it is 4 out of 10 and the faction with the most players grows even bigger.

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Some players aren’t masochists and just quit or reroll ez mode horde. It’s just a fact, playing alliance on pvp servers now
sucks big time. Horde is just a breeze on most pvp servers


That’s true. I’m actually jelly I didn’t pick Alliance, because of how many people you can kill.

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60/40 already means that the other faction is 50% more.
for every 10 of you theres 15 of them.

for each 1v1 you get a 1v2.
lets assume 1v1 is 50:50 win lose. and lets be generous with 1v2 and say they still win 20% of those.

the faction with 40 would then lose in 65% of the cases. you almost lose twice as much as you win.
thats with the generous assumption of winning 20% of 1v2s.

now the faction balance only shows you how man people are on your realm. they do not tell you who of those is actually running about doing world PvP.

people do not particularly enjoy losing.
so the smaller faction will eventually start hanging arround in cities and instances more because they are sick of this bad win/lose ratio.

then you’ll end up with 40/60 faction balance overall, but 10/90 faction balance in open world.

once the scale is tipped its a downward spiral that fuels itself. enjoy.

I’ve played plenty of different mmos around, oldschool and new. Also played on LH, Nost etc. before classic. I never seen a sheetshow comparable to what is happening on PvP servers. Well, I suppose I am seeing the worst of it compared to other servers since Im one of the few people left in Shazz at this point.

There are basically 2 problems here, and they go along with each other;

  1. (major) overpopulation

  2. (after this step) faction balance

On other privates, you’d have like something between 45-55 and 47-53. While statistically you were more likely to run into the number favored side more often, it wasn’t a big issue because not just the balance wasn’t too bad, it was because even though overpopulated, the number of players online were kinda at a level that was still supportable by the size of the world. For example If you have 1000 players and if it’s 400 allies vs 600 hordes spread across the world, while you’ll likely run into a ganksquad PARTY or two of your or other factions members at a hotspot, you would never have 4-5 full raids waiting inside the BRD ring and ganksquads of 5-10 people running around in between the roads from fp to brd while at the same time you would never have enough people to lock down BRD, Boat/zeppelin service, Un’goro, Winterspring, Plaguelands, all dungeon enterances ALL TIME 24/7, thus, ultimately game would be an occasional pain in the noggin but quiet managable to play unlike what it is now.

The sheer number of people allowed on a server causes the issue, and it is fortified by the riddiculus faction balance that was allowed to take shape this severe due unmoderation. For effs sake, there are ganksquads trying to get around “honorless target” debuff, waiting in capital city mailbox, bank, ah, inns and capital city flightpaths to gank pvp-on people HSing or flying in at this point lol. It’s unavoidable, and there is not much else to do now than grouping (raiding) up and playing the numbers game on wpvp in servers. People don’t want to spend around 1h to corpserun to a dungeon with the risk of a party member ragequitting, thus party dissolving before a dungeon even starts because it will take another 30m of waiting for the new member to corpsecrawl in. It’s impossible to level professions, not just you run into a gankRAID every 3-5 minutes that will corpsecamp you, because there is also not enough nodes spawning to feed all the people on the server. Me(miner) and my friend(herbal) tried to run around in WS to gather some stuff. Got 6 mithril(2nodes) and 2 icecaps(1node), got 9HKs, got ganked and camped by 4 unique gankraids, total time spent? 45minutes.

“-Yeah, thanks, I’ll just raidlog.” is what ultimately happens.
Others rage and go “Im unsubbed and outa this broken blahblah” and they have a point to rage. Can’t really blame them for not being able to play properly as intended from a player.
PS: Even the raidnight raids gets ganked by 2-3 raids at BRD. EVEN if you STACK RAIDS with another raid guild both raids get ganked. There is even half a raid 7/24 waiting on MC teleporter, with big character models standing right on top of the teleporter elf to try to block people from clicking teleport fast enough into MC before they kill them.

Horde and alliance, doesn’t matter. Players are pretty much the same. This issue isn’t a player issue, it’s a management issue caused by a chain of mistakes which seems like they don’t really have much intention of intervening properly.

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Mighty words coming from somehow who has never seen a fight that’s anything less than at least 10 to 1.

At least you’re right about PvP-oriented players rolling Horde for the overpowered racials.

Nost had 15k population and it was okay ish
stv and searing gorge was unplayable at low lvl, badlands was forbidden to enter as an alliance player


Don’t know, I really enjoyed playing there maybe it’s just people from retail wow or other games which weren’t prepared for pvp in wow.

I’m going to join classic in January, finally. Until then I can only watch videos and read about this stuff.