Iâve played plenty of different mmos around, oldschool and new. Also played on LH, Nost etc. before classic. I never seen a sheetshow comparable to what is happening on PvP servers. Well, I suppose I am seeing the worst of it compared to other servers since Im one of the few people left in Shazz at this point.
There are basically 2 problems here, and they go along with each other;
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(major) overpopulation
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(after this step) faction balance
On other privates, youâd have like something between 45-55 and 47-53. While statistically you were more likely to run into the number favored side more often, it wasnât a big issue because not just the balance wasnât too bad, it was because even though overpopulated, the number of players online were kinda at a level that was still supportable by the size of the world. For example If you have 1000 players and if itâs 400 allies vs 600 hordes spread across the world, while youâll likely run into a ganksquad PARTY or two of your or other factions members at a hotspot, you would never have 4-5 full raids waiting inside the BRD ring and ganksquads of 5-10 people running around in between the roads from fp to brd while at the same time you would never have enough people to lock down BRD, Boat/zeppelin service, Unâgoro, Winterspring, Plaguelands, all dungeon enterances ALL TIME 24/7, thus, ultimately game would be an occasional pain in the noggin but quiet managable to play unlike what it is now.
The sheer number of people allowed on a server causes the issue, and it is fortified by the riddiculus faction balance that was allowed to take shape this severe due unmoderation. For effs sake, there are ganksquads trying to get around âhonorless targetâ debuff, waiting in capital city mailbox, bank, ah, inns and capital city flightpaths to gank pvp-on people HSing or flying in at this point lol. Itâs unavoidable, and there is not much else to do now than grouping (raiding) up and playing the numbers game on wpvp in servers. People donât want to spend around 1h to corpserun to a dungeon with the risk of a party member ragequitting, thus party dissolving before a dungeon even starts because it will take another 30m of waiting for the new member to corpsecrawl in. Itâs impossible to level professions, not just you run into a gankRAID every 3-5 minutes that will corpsecamp you, because there is also not enough nodes spawning to feed all the people on the server. Me(miner) and my friend(herbal) tried to run around in WS to gather some stuff. Got 6 mithril(2nodes) and 2 icecaps(1node), got 9HKs, got ganked and camped by 4 unique gankraids, total time spent? 45minutes.
â-Yeah, thanks, Iâll just raidlog.â is what ultimately happens.
Others rage and go âIm unsubbed and outa this broken blahblahâ and they have a point to rage. Canât really blame them for not being able to play properly as intended from a player.
PS: Even the raidnight raids gets ganked by 2-3 raids at BRD. EVEN if you STACK RAIDS with another raid guild both raids get ganked. There is even half a raid 7/24 waiting on MC teleporter, with big character models standing right on top of the teleporter elf to try to block people from clicking teleport fast enough into MC before they kill them.
Horde and alliance, doesnât matter. Players are pretty much the same. This issue isnât a player issue, itâs a management issue caused by a chain of mistakes which seems like they donât really have much intention of intervening properly.