The thing is, the argument against RDF down to the core is that the struggle to form groups can create social bonds and crossrealm is problematic.
The argument that having some big inconveniences is healthy for the game, because these encourages bonds, is understandable. However, there have always been players that like to play multiple characters or dont want or arent able to be socially connected with all of them. To let these players enjoy the game too, is one of the reasons why Blizzard changed the game design in wotlk by getting rid of unnecessary inconveniences.
They absolutely can. They just can’t click a button, get automatically matched to a group and be teleported to the dungeon cross realm with a damage buff.
I mean common dude. You make it sound like we can’t have alts and enjoy the game without RDF. You absolutely can. It just require SOME effort to run dungeons.
why did we have class tuning in tbcc and vanilla for 2.4.3 and 1.11 instead of having them the way they were patch by patch?
this is not the authentic classic experience!
Bad example, Alliance on Golemagg has no excuse not to use free transfer via Razorgore PvP or Hydraxian Waterlords RP - Razorgore PvP - anywhere from the list, including Earthshaker.
And RDF solves nothing for dead minority faction as raids are not available via traditional RDF.
Automatic RDF can not handling assembling a balanced raid group for normal/heroic difficulty, thats why it devolved into clown fiesta that is LFR introduced in Dragon Soul patch of Cataclysm. It created a bad stigma about raiding for new players and undermined following difficulties recruiting.
I honestly think Blizzard is doing a good job.
I don’t want the RDF because I played mostly at the start of original wotlk and there was no RDF tool, so I dont find it part of the expansion.
However, I think we should avoid a ‘i am right and you are wrong’ situation in the community, so if there is just any chance that we could try the RDF in an updated version i.e. without the teleport to dungeon and without cross-realm, I am definitely up for it. A thing i’ve wondered about is why changes have to be permanent? I mean if we as a community find out that an implemented thing is bad there should be a possibility to reverse the decision/updates, right? I know this would add more work for blizzard, but the important thing is for the game to thrive, I guess?
Also a good idea, if the game is capable of it, could be an in-game polling system for the playerbase to vote for changes / updates? Idk.
Anyway. Have a nice thuesday everybody!
Because the effects are quite different.
Making it easier to equip a certain set of armor (Tank-Armor/DPS-Armor) has little consequences on the rest of the game.
Making a Raid or Dungeon easier, might, depending on what was changed exactly, have quite different effects. Remove a void zone and classes with long casting times and little mobility will suddenly do a lot more damage and be more sought after. Healers might also be less needed, as there is less incoming damage.
You didn’t just make the raid easier, you completely changed the way the fight is played and what classes are performing best in that fight.
And with RDF it’s the same. You’re not just changing something to make it easier/more convenient.
You remove players from the open world and you change the social dynamics within a server significantly.
The difference is in how much else is affected by a change. RDF affects a lot, where a barber would affect very little.
with this as with RDF you have to hoof it to somewhere.
This maybe … I don’t know. Dungeons and Raids does NOT happen in the open world, so they do not really count here.
Making all players OP as compared to the world and to Elite Quests sure has a big impact too, as people do not need to group up to do these Quests any longer.
Making mounts not dismount on water collision lets people mount, set course and AFK, no need to travel together, or look where you’re travelling.
Maybe RDF is a size 5 change, but why discount all the size 1, 2, 3, and 4 changes? They all contribute to the feel, to the social aspect, and to how we play.
There shouldn’t be an argument on features of the game, it’s not a fine tune to class skills or other very minor change. It (LFD and RDF) were in the game and were a big part of the game. Removing it isn’t just #SomeChanges.
Always leave it to Blizzard to mess it up. I was expecting to have the game ruined for me as the Classic experience at the end of Cataclysm, not at the start of Wrath.