Would it bother people too much if Blizz added a transmog npc in Dalaran?

Not to be nitpicky, but a lot of things that were requested and later introduced into the game made retail the way it is now. Repeating the same inclusions will lead Classic to the same end result.

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Fun fact, transmog is in retail. Play that if you want transmog.

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It already has; the ‘end-game or bust’ and ‘everything below the current tier of raiding is easy mode’ design philosophy has already wrecked the game.

That isn’t a counter argument and just shows that you aren’t reading what I’m saying to you.

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I’m actively impressed someone had the guts to call that out. I mean by no means you’re wrong the vertical scaling of WoW has been a thing ever since TBC and WotLK taking knee jerk reaction to complaints towards that game (Leghty tuning process, way overtuned Heroics) made it very accessible in Wrath.

Transmog gotta be one of the worst additions to WoW

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I don’t inherently dislike Transmog as a system, but in my opinion it’s definitely one of the many things that contributed to WoW losing its RPG status. As such I’m most definitely against it with regard to Classic.

I personally value the ability to tell at a glance the content that someone has partaken in very highly. I like being able to ballpark how much Resilience the Warrior that just charged me is wearing. I like seeing people clad in gear relative to the expansion that we’re playing.

I appreciate that in Classic this has lead to a lot of same-face syndrome, but if anything that’s more of a symptom of a 15+ year old games difficulty (or lack there of) being made apparent in a modern environment.

So i’ve hated transmog ever since it got released back in Cataclysm. This is is my top hated feature because it completely ruins the core of an RPG genre.

Its all about the visual gear progression. The time and investment spent in game should reflect how your character looks. its something that keeps you want to play and progress on your character. Even tho WoW is an mmo, it still uses alot of psychological aspects. There’s a certain charm on a new expansion and people are gradually looking visually better as the time goes on. Its a good feeling to get that rare item and show it off ( status ) like in real life, people want to show of things they’ve earned or gotten. Imagine if a housekeeper get paid the same amount as someone who studied for 5 years. It sounds good but doesnt work. If every character can look cool and awesome all the time, no one can. And people will loose motivation and interest quick.

The state of retail has turned into some end game fasion contest show for the people that are left. Most people that got into this game isnt into that stuff as we can see from the sub numbers.

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I find that you actually get that from transmog, rather than without. Again, at this point there’s hardly any variation in set appearances and everybody is raiding Ulduar anyway; it isn’t like Classic where you could see somebody’s progression based on their gear (like whether they’re Naxx raiders, or still stuck in BWL). Everybody is basically at Ulduar.

Transmog gives you the option of showing players your past progression and how much time you’ve worked on your character. Using that system, my character would be wearing T3 and Corrupted Ashbringer; shows much more of what I’ve done than copying the same BiS list as everybody else.

I understand you point, but at the same time, a character wearing T3 and Corrupted Ashbringer might also be an alt that was abandoned when Classic ended and got dungeon boosted just a week ago. In this situation the high-end old gear just hides that fact.
Which is why I think the transmog toggle should go both ways, and you should be able to ignore seeing transmogs on other people if you wish.

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How is using gear from old content a progression? Its more of a delusional regression to me.

Because it shows what you’ve achieved, unlike using the same BiS list as everybody else.

The only thing worth showing off currently is Mimiron’s Head, which is a mount. That’s how WoTLK works; mounts are the way you show you’ve completed the content at the toughest level; not recoloured gear.

It’s already been taken away.

Shouldn’t we then at least try to argue for changes that might return at least part of it, rather than stepping deeper down into madness?

If only you can see your own transmog then sure. If not then no.

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People are asking for things that pull us closer to madness, rather than away from it. It’s time that people accepted that WoTLK just isn’t Classic.

Goes both ways, there’s a significant amount of character’s wearing gear that they bought in GDKPs and from boost runs. Character progression is a personal thing, what others do or show off is utterly meaningless now.

While that indeed is true, I don’t think it’s right.

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Blizzard should add optional transmog. It would harm exactly no one.

This has been suggested before and it’s a great solution. For diehard classic fans who absolutely hate transmog may keep transmog off for [insert all reasons for not wanting tranmog], and people who like transmog may keep it on for [insert all reasons for wanting transmog]. Neither group would get an advantage over the other.

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Adding to this: in Ulduar we at least get some coloured off-sets, but off-set pieces will always have the same colour combination (i.e. Treads of the Invader has the exact same appearance as the crafted Footpads of Silence). This gets worse later on in the expansion where the main raid tier shares the same colour as off-tier pieces.

I would say that the playerbase is working really hard to create retail in Classic. Cross-server sharding was something that was introduced in retail and we don’t have it in Classic – but in practice we kind of do, due to the mega-servers. Retail is working hard to remove faction barriers, and while factions are not gone in Classic we instead have mono-faction servers.

Yeah and guy with current tier BiS could have hust paid others to carry him through content and pass the gear rather than complete the content themselves. In that case the current BiS just hides the fact.

Not really. It’s not even close to being at the core of RPG Genre since the point was in Role Playing. Hell visual gear progression wasn’t even much of a thing before the games actually included better visuals to represent it which wasn’t till like mid 200X? Before that your gear would mostly use same one model on the paper doll that represented your avatar. What however came with grater visual fidelity was “Clown Syndrome” where players would pick the statistically best gear disregarding the looks. This was partially remedied in Wrath by reusing same model for most generic items in specific tier but mixing out set pieces and non set pieces still leads to a very weird/mismatched look which at the same time is exact same look for every endgame player of said class. Which leads to Player characters loosing their individuality looking like a unit in RTS.

Therefore I really don’t see much value in visual gear progression especially since said gear is basically given.

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Only for PvP I understand this reasoning. For PvE I don’t get it. You can’t tell what content someone has partaken in now anyways. Since gear is bought through the AH or through GDKP system. So if you’re looking for a nice tank for your Ulduar PUG gear doesn’t tell the whole been through conent story.

Again for PvP you’re right!

PVP gear is also bought with rating boosts.