Original poster is 100% correct and as others have said dungeons are the only real way to level at a good pace.
Blizzard in their wisdom, decided to massively increase the population compared to the original launch in 2004. If they had a little bit of intelligence they would of also massively increased the npc respawn rates as well. The original game simply wasn’t designed for this many players.
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Double the amount of layers, 2k players per layer, dynamic respawn almost everywhere…
I tried to start over on a different character. Turns out the starting zone is as bad as the one i wanted to escape from, so the problem is not in number of layers but the size of them.
Make them layers smaller, please.
Have you never ever experienced that adding new servers leads to dead servers in no time?
Layers being smaller leads to more layers kinda…
Not necessarily. If one zone has 1000 players and the other has 100, one has 10 layers and the other has 1. Or is the number of layers server wide and all zones has the same number of layers regardless of amount of players?
Whatever the case is in this matter it’s too big. Make it lower please.
Thats how layers work, all though its map based if im not remembering it wrong so if there are 10 layers on eastern kingdoms it could be 1 layer in kalmidor technically
Absolutely agree. We need either one more PvE Europe realm or do something with the layer system. Maybe double-triple the number of layers and reduce the number of players on them by 2-3 times. I don’t know. I want to see changes.
Early morning, PvP server, one layer after server restart. STV is full of mage bots killing practically all quest mobs in the North. Never in WoW history have I seen bots be so brazen.
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