So, everyone knows that in the old days the basis of WoW was the rivalry between Ally and Horde. My idea is to take that rivalry to a new level. Here it is:
- Create new seasonal servers.
- The point of these servers is this: Each faction has the same challenges to fulfill. For example, kill boss A, get X amount of crafting material Y. Surely there would be some interesting PVP challenges. Generally such challenges that will take more or less a fixed length of the season.
- Set the level cap at, for example, 10 (Because a single player must be weak enough to be forced to think more collectively. So the faction whose players cooperated better and were more creative will win).
- There is no need to do a wipe after the season because you can increase the level cap. This will create new opportunities, generally gameplay can look different.