Hotfixes
March 20, 2023
Dungeons and Raids
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Vault of the Incarnates
- [With weekly restarts] The Hall of Fame (Alliance) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth, and with that both factions’ halls have filled. Congratulations to all players who earned a spot in the annals of raiding history this season!
March 17, 2023
Classes
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Monk
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Brewmaster
- Blackout Combo’s effect with Purifying Brew should now correctly pause stagger.
- Blackout Combo’s effect with Celestial Brew should now apply the stacks to the comboed cast.
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Brewmaster
March 14, 2023
Professions
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Leatherworking
- Fixed a bug that caused the Leatherworking Weekly Quest “Drums Here!” to misbehave.
- Developers’ notes: Valdrakken Rep, Artisan’s Consortium rep, and Leatherworking Design rewards are doubled for this week to compensate for the bug. They’ll go back to their previous reward values next week.
- Fixed a bug that caused the Leatherworking Weekly Quest “Drums Here!” to misbehave.
March 13, 2023
Dungeons and Raids
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Vault of the Incarnates
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Raszageth (Heroic)
- [With weekly restarts] Electric Lash damage reduced by 20% in Heroic difficulty.
- [With weekly restarts] Volatile Current damage reduced by 20% in Heroic difficulty.
- [With weekly restarts] Stormsurge absorb shield reduced by 20% in Heroic difficulty.
- [With weekly restarts] Lingering Charge periodic damage reduced by 20% in Heroic difficulty.
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Raszageth (Mythic)
- [With weekly restarts] Electric Lash damage reduced by 20% in Mythic difficulty.
- [With weekly restarts] Volatile Current damage reduced by 20% in Mythic difficulty.
- [With weekly restarts] Stormsurge absorb shield reduced by 20% in Mythic difficulty.
- [With weekly restarts] Primalist Stormseeker’s Storm Bolt damage reduced by 25% in Mythic difficulty.
- [With weekly restarts] Lingering Charge periodic damage reduced by 20% in Mythic difficulty.
- [With weekly restarts] Fulminating Charge now snares players instead of rooting them in Mythic difficulty.
- The tooltip for Fulminating Charge will still reference a root. This text will be updated at a later date.
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Mythic+
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Azure Vaults
- [With weekly restarts] The timer to complete Azure Vaults in Mythic+ has been increased to 35 minutes and 30 seconds. (was 34 minutes).
- [With weekly restarts] The cooldown of Vault Guard’s Brilliant Scales has been increased.
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Azureblade
- [With weekly restarts] Azureblade’s Mana drains over 60 seconds (was 50 seconds).
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Azure Vaults
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Raszageth (Heroic)
March 8, 2023
Dungeons and Raids
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The Nokhud Offensive
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The Raging Tempest
- Electrical Storm damage reduced by 20%.
- Surge of Power duration increased from 18s to 20s.
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Teera and Maruuk
- Fixed an issue where the fight would reset if one of the bosses reaches 1 health before the other.
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The Raging Tempest
March 7, 2023
Dungeons and Raids
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Court of Stars
- Jazshariu’s Shockwave visual and effect now more closely line up with each other when cast.
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Ruby Life Pools
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Kokia Blazehoof
- Blazebound Firestorm’s “Inferno” periodic damage reduced by 35%.
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Kokia Blazehoof
March 6, 2023
Achievements
- [With weekly restarts] Fixed an issue causing Vault of the Incarnates achievement progress to sometimes reset when abandoning an LFR scenario.
Classes
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Priest
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Discipline
- Fixed a bug causing Expiation to no longer trigger Atonement.
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Discipline
Player versus Player
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Classes
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Monk
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Brewmaster
- [With weekly restarts] Breath of Fire deals 35% additional damage in PvP.
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Brewmaster
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Priest
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Discipline
- [With weekly restarts] Sins of the Many’s effect is now reduced by 50% in PvP Combat.
- [With weekly restarts] Atonement healing is increased by 40% in PvP Combat (was 20%).
- Developers’ notes: We want Discipline Priests to contribute more offensively than other healers, but currently its damage is higher than we’re comfortable with. On top of a recent bug fix to Expiation damage, we feel it’s best to bring down Discipline’s overall damage while equalizing healing from Atonement which we feel is in a good spot.
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Discipline
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Rogue
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Assassination
- [With weekly restarts] Deathmark duplicated effects now deal 50% (was 70%) of normal damage in PvP Combat.
- [With weekly restarts] Numbing Poison effectiveness now reduced by 47% (was 33%) in PvP Combat.
- [With weekly restarts] Numbing Poison (Shiv Effect) effectiveness now reduced by 52% (was 40%) in PvP Combat.
- [With weekly restarts] Improved Garrote - Fixed a bug that prevented Improved Garrote’s PvP Multiplier from applying. Damage bonus will once again match the tooltip value of 30% (base 50%) in PvP Combat.
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Assassination
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Monk
MARCH 3, 2023
Classes
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Priest
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Discipline
- Expiation no longer double dips from damage modifiers, no longer critically strikes, and no longer ignores damage reduction effects.
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Discipline
Trading Post
- Fixed an issue where the “Change the Appearance of your Grand Hunt Companion" activity would not complete if the companion isn’t summoned.
March 2, 2023
Trading Post
- Clarified some language and categorization for the Trading Post activity related to collecting the Trader’s Bicorne appearance.
February 28, 2023
Classes
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Paladin
- Fixed an issue where Greater Judgment was not doing the correct amount of damage after its recent increase.
Dungeons and Raids
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Mythic+
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Azure Vault
- Crackling Vortexes have been adjusted so they no longer chase players.
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Nokhud Offensive
- Ohn’ahra now counts as a lower priority target for certain player healing spells.
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Azure Vault
Classes
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Death Knight
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Blood
- [With weekly restarts] All damaging abilities increased by 3%.
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Blood
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Paladin
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Holy
- [With weekly restarts] Light of Dawn healing increased by 10%.
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Protection
- [With weekly restarts] Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
- [With weekly restarts] Hammer of Wrath damage increased by 30%.
- [With weekly restarts] Hammer of the Righteous damage increased by 20%.
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Holy
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Shaman
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Elemental
- [With weekly restarts] Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
- [With weekly restarts] Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
- [With weekly restarts] Earth Shock damage increased by 6%. Does not apply to PvP. Does not apply to PvP.
- [With weekly restarts] Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP. Does not apply to PvP.
- [With weekly restarts] Icefury damage increased by 80%.
- [With weekly restarts] Icefury causes Frost Shock to generate 14 Maelstrom (was 8).
- [With weekly restarts] Frost Shock damage increased by 15% for Elemental only.
- Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.
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Elemental
Player versus Player
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Items
- [With weekly restarts] Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
- Developers’ note: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we are adjusting the stamina bonus from Gladiator’s Distinction to help address this.
- [With weekly restarts] Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
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Classes
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Hunter
- [With weekly restarts] Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%).
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Marksmanship
- [With weekly restarts] Razor Fragments now increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
- [With weekly restarts] Arcane Shot damage increased by 45% in PvP Combat (was 30%).
- [With weekly restarts] Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
- Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
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Monk
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Brewmaster
- [With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
- Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
- [With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
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Windwalker
- [With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
- Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.
- [With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
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Brewmaster
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Rogue
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Assassination
- [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
- Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
- [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
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Outlaw
- [With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
- Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.
- [With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
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Assassination
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Shaman
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Enhancement
- [With weekly restarts] Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat (was 25%).
- [With weekly restarts] Lava Lash damage increased by 15% in PvP Combat.
- [With weekly restarts] Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
- [With weekly restarts] Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
- Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.
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Enhancement
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Warrior
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Fury
- [With weekly restarts] Rampage damage increased by 15% in PvP combat.
- [With weekly restarts] Execute damage increased by 10% in PvP. Arms and Protection damage unchanged.
- Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.
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Fury
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Hunter
February 23, 2023
Dungeons and Raids
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Ruby Life Pools
- Fixed a bug that could cause Kyrakka’s Flaming Embers to unintentionally strike players who appear to be outside of its visual.
February 22, 2023
Classes
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Evoker
- Fixed an issue where Blessing of the Bronze did not reduce the cooldown of Shamans’ Gust of Wind ability. Blessing of the Bronze’s tooltip will be updated in a future patch.
February 17, 2023
Items and Rewards
- Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.
February 15, 2023
Classes
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Priest
- Fixed an issue preventing the root from Void Tendrils from being removed when the Void Tendril dies.
Dungeons and Raids
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Mythic+
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Halls of Valor
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Hyrja
- Fixed an issue that allowed players to remove the damage reduction of Eye of the Storm with immunity effects.
- Eye of the Storm no longer damages player pets.
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Hyrja
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Halls of Valor
February 14, 2023
Items and Rewards
- Fixed an issue where a number of PvP items had an incorrect item level and were missing socket eligibility. This fix is retroactive and requires relogging.
Player versus Player
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Monk
- Fixed an issue that caused Guided Meditation (PvP Talent) to persist on allies after canceling Zen Meditation.
February 13, 2023
Classes
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Evoker
- Fixed a number of issues that could sometimes cause action bars to become temporarily gray as a result of casting Empowered spells.
- Fixed an issue where Pyre and Disintegrate would sometimes not cast despite appearing to have enough Essence.
Dragonriding
- Tamed the volume of exertions for Dragonriding mounts. They’ve settled down since taking flight.
Dungeons and Raids
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Brackenhide Hollow
- Fixed an issue causing Rageclaw’s Bloodthirsty Charge to hit players that are behind and to the side of Rageclaw.
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Vault of the Incarnates
- [With weekly restarts] The Hall of Fame (Horde) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth. Congratulations to all players who earned a spot in the annals of raiding history this season!
- [With weekly restarts] Players from different servers may now group together in Vault of the Incarnates on Mythic difficulty.
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Raszageth
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Heroic
- [With weekly restarts] Health reduced by 5% on Heroic difficulty.
- [With weekly restarts] Reduced the rate that Vault Integrity drains during Intermission: The Primalist Strike on Heroic difficulty.
- [With weekly restarts] Tempest Wing periodic damage reduced by 20% on Heroic difficulty.
- [With weekly restarts] Volatile Current damage reduced by 15%.
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Mythic
- [With weekly restarts] Reduced the push effect of Hurricane Wing on Mythic difficulty.
- [With weekly restarts] Flamesworn Herald’s Flame Shield now absorbs 45% (was 55%) of its maximum health on Mythic difficulty.
- [With weekly restarts] Frostforged Zealot’s Shattering Shroud now absorbs 20% less healing on Mythic difficulty.
- [With weekly restarts] Stormseeker Acolyte’s Ascension now increases by 150% (was 300%) on Mythic difficulty.
- [With weekly restarts] Tempest Wing periodic damage reduced by 20%.
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Heroic
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Mythic+
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Halls of Valor
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Hyrja
- Fixed an issue that could cause Adaptive Swarm to jump to Hyjra before she engages players.
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Hyrja
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Halls of Valor
Enemies and NPCs
- Fixed an issue causing the world boss Liskanoth to engage nearby enemies and reset.
February 10, 2023
Classes
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Evoker
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Preservation
- Fixed an issue where Essence Burst would not be granted from Living Flames cast by Echo.
- Fixed an issue where Living Flames cast by Leaping Flames would consume Echo.
- Fixed an issue where Living Flames cast by Leaping Flames would be stored by Stasis.
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Preservation
Dungeons and Raids
- Other players in your raid group should no longer be notified when you receive an Ancient Vault Artifact.
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Brackenhide Hollow
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Treemouth
- Fixed an issue that could prevent Treemouth from casting Grasping Vines.
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Vault of the Incarnates
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Broodkeeper Diurna
- Fixed an issue where immunity effects, such as Anti-Magic Shell, could prevent the application of the visual warning indicator for Broodkeeper Diurna’s Wildfire.
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Broodkeeper Diurna
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Treemouth
Items and Rewards
- Trophy of Strife can no longer be placed in the reagent bag or reagent bank.
Player versus Player
- Fixed an issue causing Precognition to not immune cast pushback.
February 8, 2023
Dungeons and Raids
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Brackenhide Hollow
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Hackclaw’s War-Band
- Fixed an issue where Rogues would be knocked out of stealth before combat.
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Hackclaw’s War-Band
Items and Rewards
- Vendors have amassed enough Serevite Skeleton Keys to lockpick for years to come and are now offering a lower price for them.
Mounts
- Jade, Bright Foreseer has removed its unnecessary horseshoes and now just leaves water splashes behind it.
February 7, 2023
Classes
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Druid
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Guardian
- Fixed an issue causing Raze to sometimes fail to strike large enemies even while in melee range.
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Guardian
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Priest
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Shadow
- Fixed an issue causing Pain of Death to sometimes deal more damage than intended.
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Shadow
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Warlock
- Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented.
- Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it.
Dungeons and Raids
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Shrine of the Storm
- Fixed an issue causing Galecaller Apprentice’s Slicing Hurricane to sometimes inflict more damage than intended.
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Underrot
- Fixed an issue causing Living Rot’s Wave of Decay to sometimes inflict more damage than intended.
Items and Rewards
- The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them.
Quests
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The Storm Peaks
- Fixed an issue where players were not able to complete “Changing the Wind’s Course” when out-leveling the content.
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Stormsong Valley
- Fixed and issue where players were not able to complete “Aww, Rats!”
February 6, 2023
Classes
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Death Knight
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Blood
- [With weekly restarts] Heart Strike damage increased by 15%.
- [With weekly restarts] Blood Plague damage increased by 15%.
- [With weekly restarts] Blood Boil damage increased by 15%.
- [With weekly restarts] Death and Decay damage increased by 20%.
- [With weekly restarts] Shattering Bone damage increased by 5%.
- [With weekly restarts] Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
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Frost
- [With weekly restarts] Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
- [With weekly restarts] Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
- [With weekly restarts] Frost Fever damage increased by 15%.
- [With weekly restarts] Glacial Advance damage increased by 20%.
- [With weekly restarts] Frost Strike damage increased by 10%.
- [With weekly restarts] Frostwhelp’s Aid damage increased by 100%.
- [With weekly restarts] Frostscythe damage increased by 35%.
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Blood
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Druid
- Fixed an issue that caused Nature’s Vigil to transfer damage from Verdancy and Embrace of the Dream.
- Nature’s Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
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Guardian
- [With weekly restarts] Armor bonus from Ironfur increased by 20%.
- [With weekly restarts] Reinforced Fur increases armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%).
- [With weekly restarts] Ursoc’s Fury now grants absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
- [With weekly restarts] Reinvigoration’s Frenzied Regeneration cooldown reduction increased cooldown reduction increased to 20/40% (was 15/30%).
- [With weekly restarts] Layered Mane’s chance to trigger increased to 10/20% (was 5/10%).
- [With weekly restarts] Lunar Beam healing increased by 230% and cooldown reduced to 1 minute.
- Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
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Restoration
- [With weekly restarts] All healing reduced by 3%. This does not apply to PvP combat.
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Evoker
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Devastation
- Living Flame healing will once again have a chance to grant Essence Burst when cast with Leaping Flames.
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Preservation
- [With weekly restarts] All healing reduced by 5%.
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Devastation
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Hunter
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Beast Mastery
- [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
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Marksmanship
- [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
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Survival
- [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
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Beast Mastery
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Monk
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Mistweaver
- [With weekly restarts] All healing increased by 3%.
- [With weekly restarts] Vivify healing increased by 5%.
- [With weekly restarts] Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
- [With weekly restarts] Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
- [With weekly restarts] Spinning Crane Kick damage increased by 15%.
- [With weekly restarts] Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
- [With weekly restarts] Lesson of Doubt increases healing and damage by up to 40% (was 35%).
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Mistweaver
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Paladin
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Protection
- [With weekly restarts] Avenger’s Shield damage increased by 10%.
- [With weekly restarts] Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
- [With weekly restarts] Hammer of Wrath damage increased by 15%.
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Protection
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Priest
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Holy
- [With weekly restarts] All healing done increased by 3%.
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Holy
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Shaman
- [With weekly restarts] Healing Surge healing increased by 10%.
- [With weekly restarts] Chain Heal healing increased by 10%.
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Restoration
- [With weekly restarts] Healing Wave healing increased by 10%.
- [With weekly restarts] Healing Rain healing increased by 10%.
- [With weekly restarts] Overflowing Shores healing increased by 10%.
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Warlock
- [With weekly restarts] Inquisitor’s Gaze Fel Barrage damage increased 35%.
- [With weekly restarts] Inquisitor’s Gaze no longer casts Fel Blast.
- [With weekly restarts] Summon Soulkeeper damage increased 35%.
- Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed.
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Demonology
- [With weekly restarts] Wild Imp damage increased 15%.
- [With weekly restarts] Vilefiend damage increased 30%.
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Destruction
- [With weekly restarts] Soul Fire damage increased 20%.
- [With weekly restarts] Incinerate damage increased 5%.
- Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.
Dungeons and Raids
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Vault of the Incarnates
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Sennarth, the Cold Breath
- Suffocating Webs now reliably hits the intended number of targets.
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Sennarth, the Cold Breath
Items and Rewards
- Chronologically Unstable Loop, Bronze Band of Destinies, and Heat of Primal Winter are now eligible for socket upgrades. This fix is retroactive and requires relogging.
- [With weekly restarts] Outdoor activities have generally had their item levels increased by 6 to 7 item levels. This includes: World Quests, Elite World Quests, and first weekly completion of Hunts, Dragonbane Keep, and Community Soup event.
- Vestment of the Raging Tempests and Drakebreaker’s Vestment should now be eligible for the Revival Catalyst when fully upgraded.
Player versus Player
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Items
- [With weekly restarts] Neltharax, Enemy of the Sky now grants 1% attack speed in PvP (was 5%).
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Classes
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Demon Hunter
- [With weekly restarts] Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP combat.
- Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
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Druid
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Guardian
- [With weekly restarts] Frenzied Regeneration healing now 50% (was 62%) effective in PvP Combat.”
- Developers’ note: This is intended to offset Reinvigoration’s buff noted above.
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Guardian
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Evoker
- [With weekly restarts] Living Flame healing increased by 30% in PvP Combat.
- [With weekly restarts] Verdant Embrace healing increased by 20% in PvP Combat.
- [With weekly restarts] Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
- Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness.
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Hunter
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Beast Mastery
- [With weekly restarts] Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
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Marksmanship
- [With weekly restarts] Rapid Fire damage increased by 15% in PvP Combat.
- [With weekly restarts] Aimed Shot damage increased by 15% in PvP Combat.
- [With weekly restarts] Chimaera Shot damage increased by 30% in PvP Combat.
- [With weekly restarts] Unerring Vision critical Strike Damage bonus effectiveness reduced by 50% in PvP Combat.
- Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
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Beast Mastery
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Monk
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Mistweaver
- [With weekly restarts] Healing Sphere (PvP Talent) now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
- Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
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Mistweaver
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Priest
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Shadow
- [With weekly restarts] Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
- Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
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Shadow
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Rogue
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Assassination
- [With weekly restarts] Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
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Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
- [With weekly restarts] Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
- Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
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Assassination
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Shaman
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Restoration
- [With weekly restarts] Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
- Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
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Restoration
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Warlock
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Affliction
- [With weekly restarts] Unstable Affliction backlash damage increased by 35%.
- Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
- [With weekly restarts] Unstable Affliction backlash damage increased by 35%.
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Destruction
- [With weekly restarts] Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
- [With weekly restarts] Fixed an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
- Developer Note: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix.
- [With weekly restarts] Fel Fissure (PvP Talent) Healing reduction no longer stacks with similar effects.
- Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
-
Affliction
-
Warrior
-
Arms
- [With weekly restarts] Executioner’s Precision is now 30% effective in PvP Combat (was 50%).
- [With weekly restarts] Martial Prowess is now 33% effective in PvP Combat (was 50%).
- [With weekly restarts] Overpower damage increased by 20% in PvP Combat.
- [With weekly restarts] Slam damage increased by 40% in PvP Combat.
- Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.
-
Arms
-
Demon Hunter
Professions
-
Alchemy
- Potion Cauldrons have had their size greatly increased.
-
Enchanting
- The Prismatic Diamond Loop that drops from Avalantus in the Primalist Future should now disenchant into Dragonflight materials.
Quests
- [With weekly restarts] Gold rewards from world quests have been increased.
-
The Azure Span
- Big Kinook should now give out tasks to more players at a time when the Community Feast is very busy.
- [With weekly restarts] The Tuskarr of Iskaara will now hold their Community Feast once every 1.5 hours (was every 3.5 hours).
- Developers’ note: After this change the event timer will always be visible on the map to show the 15-minute meal prep timer before cooking begins, the 15 minutes while cooking is active, and the 60 minutes of dining time for adventurers to chow down on the soup that you worked so diligently on.
February 3, 2023
Dungeons and Raids
-
Algeth’ar Academy
- Fixed an issue causing Echo of Doragosa’s Arcane Missiles to fail to cast.
-
Mythic+
-
Shadowmoon Burial Grounds
-
Bonemaw
- Quaking will no longer apply to players during Inhale.
-
Bonemaw
-
Shadowmoon Burial Grounds
Items and Rewards
- Rare Vintage Arcwine now correctly consumes upon use.
Professions
- The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future.
Quests
-
Storm’s Fury
- The map icons for “Storm Warning” will no longer overlap with the event icon, obscuring if the event is active.
February 2, 2023
Classes
-
Druid
- Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
-
Guardian
- Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
-
Evoker
- Temporal Anomaly can now be cast while moving when releasing it through Stasis.
-
Monk
-
Mistweaver
- Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.
-
Mistweaver
Items and Rewards
- Fixed an issue that prevented Blueprint: Utility Mechanoclaw from dropping from the Caustic Mechaslime in Mechagon.
Player versus Player
-
Classes
-
Evoker
- Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
-
Evoker
-
Solo Shuffle
- Fixed an issue where summoned pets’ cooldowns were not correctly being reset between rounds.
Professions
- Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
- Developers’ notes: We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
-
Inscription
- Fixed an issue with Darkmoon Decks where the Sagescale Sigil’s shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.
February 1, 2023
Classes
-
Evoker
- Fixed an issue where some Echoes could occasionally not be consumed by spell casts.
Dungeons and Raids
-
Vault of the Incarnates
- Fixed an issue preventing players from returning to other areas of the raid when returning to an instance with Broodkeeper Diurna already defeated.
- Kalecgos now summons a portal that will return players to the raid entrance after Broodkeeper Diurna has been defeated.
-
Mythic+
- Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20.
- Developers’ note: We award partial Mythic Rating credit for untimed dungeons (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they’re going to fall a bit short of the timer. But at the very high end of the system, we’ve heard feedback that sometimes the surest path to further incremental Rating increases lies in seeking out keys a group may have no hope of clearing within the timer. We don’t want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers, or cosmetic unlocks, but past the Mythic 20 threshold, there are no further tangible rewards other than the leaderboards and eventual end-of-season competition for the Thundering Hero title. The goal of this change is thus to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. When this change takes effect, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13.
- Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20.
Items and Rewards
- Fixed an issue where certain item upgrade previews would display higher item levels than intended.
Player versus Player
-
Druid
-
Feral
- Fixed an issue that could cause Leader of the Pack to not always apply correctly to the character while in Cat Form.
-
Feral
-
Mage
-
Frost
- Fixed an issue where Snowdrift would inconsistently be applied on elevated terrain.
-
Frost
Quests
- Fixed an issue where Benthic gear could not be upgraded preventing the completion of “Create Your Own Strength.”
System
- Fixed an issue that caused performance decreases when using certain addons.
January 31, 2023
Auction House
- The Mobile Auction House now properly displays Dragonflight enchantments.
Dungeons and Raids
-
Algeth’ar Academy
-
Crawth
- Fixed an issue that could sometimes cause Crawth to not appear after defeating the gauntlet.
-
Crawth
-
Mythic+
-
The Nokhud Offensive
- Fixed an issue that caused Quaking to apply to players during Blakar Khan’s Static Spear effect.
-
The Nokhud Offensive
Quests
-
Ohn’ahran Plains
- Fixed some issues to prevent “Field of Ferocity: Redux Master of the Hunt” fights from permanently getting stuck in an unusable state.
JANUARY 30, 2023
Classes
-
Hunter
-
Marksmanship
- Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
-
Survival
- Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
-
Marksmanship
-
Monk
-
Brewmaster
- Fixed an issue where Stagger’s effect was incorrectly reduced.
-
Mistweaver
- Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
-
Brewmaster
-
Shaman
- Mana Spring now restores 200 mana when triggered at level 70 (was 400).
- Developers’ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
- Mana Spring now restores 200 mana when triggered at level 70 (was 400).
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Warlock
-
Affliction
- Soul Swap now correctly copies the stack count of Agony.
- Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
- Haunted Soul is no longer canceled when Haunt is Soul Swapped.
- Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
- Soul Swap now correctly shows its remaining cooldown after exhaling.
- Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
- Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
- Fixed an issue where Malefic Affliction wouldn’t be granted if Malefic Rapture damage was absorbed.
- Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
- Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
- Fixed an issue where Deathbolt would deal more damage than intended in low level areas.
-
Affliction
Dungeons and Raids
-
The Nokhud Offensive
-
Balakar Khan
- Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
- Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
- Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
-
Balakar Khan
-
Vault of the Incarnates
-
Dathea, Ascended
- [With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
- [With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
-
Kurog Grimtotem
- [With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
- [With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
- [With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
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Raszageth
- [With weekly restarts] Raszageth’s health reduced by 3% on Mythic difficulty.
- [With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
- [With weekly restarts] Static Charge’s damage is further reduced by distance on Mythic difficulty.
- [With weekly restarts] Volatile Spark’s Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
- [With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
- [With weekly restarts] Stormsurge’s Shield effect reduced by 10% on Heroic difficulty.
- [With weekly restarts] Volatile Spark’s Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).
-
Dathea, Ascended
Enemies and NPCs
- Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.
Items and Rewards
- The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
- Added Apprentice’s Robes and Apprentice’s Boots (Night Elf Mage variant) to Carla Granger.
- Carla Granger’s Rugged Trapper’s Boots and Battleworn Shoes are now Bind on Equip and can be collected.
- Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.
Player versus Player
-
Evoker
- Chrono Loop (PvP Talent) can no longer be applied through immunities.
-
Rogue
-
Assassination
- [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
- Developers’ note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.
- [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
-
Assassination
Professions
-
Enchanting
- Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
-
Engineering
- [With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
- [With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
- [With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
- Safety Component optional reagents are now always discovered when Tinkers malfunction.
- Significantly reduced the damage dealt from explosion malfunctions.
- Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
- Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
- Success chance granted from Specialization nodes has been doubled.
- Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
- Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
- Developers’ note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
-
Jewelcrafting
- Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.
Quests
- To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
- The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
- 4 more enemies were added as viable targets for Irideus’ Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
- Irideus’ Power Core’s cast time has been reduced to 1.5 second (was 3 seconds).
January 27, 2023
Classes
-
Druid
-
Restoration
- Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish.
-
Restoration
-
Monk
-
Mistweaver
- Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present.
-
Mistweaver
-
Paladin
-
Retribution
- Lawbringer now correctly deals 8% of enemy maximum health in damage.
-
Retribution
-
Rogue
- The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand.
-
Warlock
-
Affliction
- Fixed an issue where Inevitable Demise was granting double benefit to Drain Life.
- Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target.
- Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul.
- Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany.
-
Affliction
Dungeons and Raids
-
Mythic+
-
Affixes
- Bolstering no longer applies to players’ summons.
-
Affixes
Items and Rewards
- The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items.
Professions
-
Alchemy
- Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch.
-
Engineering
- The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players.
Quests
-
Valdrakken
- Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.
January 26, 2023
Classes
-
Druid
- Protector of the Pack healing bonus to Regrowth and damage bonus to Moonfire has been increased by 60%.
- Developers’ note: Previously this talent was gaining extra benefit from various modifiers on the Druid class. With the patch, we changed it to grant the exact bonus listed in the tooltip for clarity and to reduce the swings in value. However, this left the talent feeling a lot weaker, so we’re increasing its spell power substantially to compensate.
-
Guardian
- Fixed an issue causing Raze to consume extra Tooth and Claw stacks.
- Protector of the Pack healing bonus to Regrowth and damage bonus to Moonfire has been increased by 60%.
-
Warlock
-
Affliction
- Fixed an issue to where the 4pc set bonus, Cruel Epiphany, was being removed when casting Seed of Corruption, causing it to not benefit.
-
Demonology
- Fixed an issue where Grimoire: Felguard affected the cooldown of Guillotine, Demonic Strength, and Felstorm.
- Guillotine, Demonic Strength, and Felstorm now put each ability on cooldown for the appropriate amount of time.
-
Affliction
Dungeons and Raids
-
Vault of the Incarnates
-
Sennarth, the Cold Breath
- Sennarth no longer casts Chilling Blast immediately before entering Phase 2.
-
Sennarth, the Cold Breath
Enemies and NPCs
- Fixed an issue that caused the rare enemy, Bloodbeak the Ravenous, in Nokhudon Hold to have its health scale with attackers.
- Experience granted by enemies associated with the Cobalt Assembly has been greatly reduced.
- Developers’ notes: From the start, the Cobalt Assembly was intended to be a max-level feature, and Sundered Flame enemies should not have granted significant amounts of XP. Having a max-level player kill enemies while in a party with lower-level players who stand around and do nothing but receive XP and reputation is not the sort of gameplay we wish to encourage. We’ve adjusted the XP rate, rather than removed it completely, to encourage players to level in more fun, interactive ways, while still leaving this as an option that is no longer the best option.
Items and Rewards
- The Falling Star Flinger and Falling Star Catcher can now only be used outdoors.
- Thanks to the assistance of a couple Bronze dragons, the Legion timewalking vendor items now reflect the correct item levels.
- Removed the holiday requirement for many holiday transmog rewards.
- Fixed an issue where using Windscar Whetstone caused other on-use trinkets to remain unusable for several additional seconds past the displayed cooldown.
Player versus Player
-
Warmode
- Fixed an issue that prevented characters from earning “the Horde Slayer” and “the Alliance Slayer” titles.
Professions
- Fixed an issue where crafting EZ-Thro Gravitational Displacer would craft ordinary Gravitational Displacers at certain qualities.
Quests
-
The Azure Span
- In addition to completing tasks for Big Kinook, players can also earn credit for the quests “Community Feast” and “Aiding the Accord: A Feast For All” by throwing any discovered meat into the pot, or by yelling “Yes Chef!” when given a new task.
-
Storm’s Fury
- Fixed an issue that can cause players to continue to gain stacks of Warmth when at the Temporal Conflux area after the event is over.
- Fixed an issue with portal capture so that captures occur faster based on number of nearby players.
- Fixed an issue that caused the lighting to rapidly change when entering or exiting a heat source.
- “Resisting the Storm” can now be completed when in a raid group.
- The HP of all Bosses in the Storm’s Fury event has been significantly reduced.
- The HP of the Winter’s Aegis enemies during the Glakis, Winter’s Wrath boss encounter has been significantly reduced.
January 25, 2023
Classes
-
Evoker
-
Devastation
- Fixed an issue causing Firestorm to extend Fire Breath longer than intended with the Everburning Flame talent.
-
Preservation
- Resonating Sphere will no longer count pets towards the 6 player cap.
- Lifebind and other healing effects will no longer be capped at replicating to 7 targets from Echo.
- Fixed an issue that caused Dream Breath to sometimes cast instantly when the spell was canceled.
-
Devastation
-
Monk
-
Mistweaver
- Fixed an issue that caused Renewing Mist to not apply its heal over time effect.
-
Mistweaver
Creatures and NPCs
- The War Mode and Primal Storm vendors have returned for all of your upgrading needs.
Dragonriding
- Fixed an issue where Dragonriding customizations would not properly apply to mounts after being saved.
Items and Rewards
- Crimson Gladiator’s Prestigious Cloak transmog now properly unlocks after earning Duelist: Dragonflight Season 1.
- Crimson Gladiator’s Tabard transmog now properly unlocks after earning Elite: Dragonflight Season 1.
- Crimson Gladiator’s Tabard can be purchased from Glamora in the Gladiator’s Sanctum within Valdrakken.
- Crimson Gladiator’s Prestigious Cloak and Crimson Gladiator’s Tabard appearances will be granted to players who have earned the appropriate requirements during Dragonflight Season 1.
- Developers’ note: For characters who have completed the appropriate requirements to earn the appearances during Season 1 may need to relog a few times to be added retroactively.
Quests
- Rupert the Gentleman Elemental has redoubled his efforts to ensure that Handholds for Climbing World Quests across the Dragon Isles are always where they need to be.
-
The Azure Span
- Fixed an issue where players who participated in the Community Feast would not get quest credit for the quests “Community Feast” or “Aiding the Accord: A Feast For All.”
January 24, 2023
Dungeons and Raids
-
Algeth’ar Academy
-
Echo of Doragosa
- Fixed an issue causing Overwhelming Power to not increase pet damage.
-
Echo of Doragosa
-
Shadowmoon Burial Grounds
-
Nhallish
- Fixed an issue causing Returned Soul to not increase pet damage.
-
Nhallish
-
Temple of the Jade Serpent
-
Lorewalker Stonestep
- Fixed an issue causing Feeling of Superiority to not increase pet damage.
-
Lorewalker Stonestep