I just got kicked from a TW dungeon because i wasnt pulling “big enough”
At least that is what i could gather from the party chat.
Btw i was getting pretty low as a tank during the whole dungeon.
They need to remove the that you can get deserter debuff when you get kicked, because now i have nothing i can do for straight up 30 mins. It makes me not wanna play the game at all.
Any content that is outside the concept of “running it as a guild” was toxic in WoW since like, forever. It’s just easier to see it now due to limitless possibilities to run PUGs which is basically individualism in a group.
Pretty much this.
It used to be (in days of yore) that you needed a guild to run grouped content, especially more challenging content such as raiding.
Now you need a guild (or community, or just a good friends list) to run casual (for want of a better word) content. PuGs are all GoGoGo, min-maxed to the ultimate, tanks must pull half the instance and take the optimal route, healers must be doing almost as much dps as dps, no speaking with group, no looking around, no doing quests, no learning a new class / spec / role, no being low level undergeared.
And it’s self reinforcing cycle.
The more friendly / casual players leave the PuG scene the more toxic (for want of a better word) the PuG scene gets. These friendlier players either stop doing grouped content or join a casual community (Scared of Dungeons is a good one although probably pretty full).
Then of course we see lots of threads complaining about a lack of tanks. Well the OP shows why fewer players want to tank (certainly in PuGs).
Next time pull everything you possibly can and then run for more. Make sure you die and the rest aswell.
Then ask them if the pull wass big enough for them.
I tanked my share of raids dungeons and pugs on my warr.
You pull you tank it i will just run past and let you die.
You complain i dont pull more mobs i will pull everything to the point you cant keep me alive and laugh while runing back.
I disagree. While there has always been some level of toxicity in the game, even back in the Vanilla days, it has skyrocketed in recent years. It’s far worse now than it used to be.
What changed was how the gameplay became more complex and the endgame content itself became harder which raised the expectation of what people need to do for the run to be successful.
Also instead of a server of people who end up forming a medium sized community, we have the entire region playing together. People are less altruistic or careful with complete strangers who cannot find them.
And where did you get this type of number from? Because i didnt mention that i did 50 TW dungeons. I did 1 and got kicked, and then were locked out for 30 mins because people have a strong “gogo” mentality.
So you are telling me that since TWW you have only done 1 dungeon ? Or 1 arena, or 1 raid or something along those lines?
Like… you have hidden under a rock for 2 months. And then, the 1st dungeon you decide to participate this happens.
Well lets uno reverse it. Do some more and you will see that the whole community is not “toxic”.
Because:
(A) What you describe is not “toxic”. You are abusing the term.
and (B) that is just 1 dungeon. Its 4 people (5 including you). That is not “the entirety of wow”.
And claiming both is insulting to the people that dont behave like that.
And then lets address the “gogogo” mentality you mention:
When you quew in a dungeon. Its you and 4 other people. If those 4 other people are leveleling/gearing their 50th alt and want a quick dungeon. They want a quick dungeon.
And denying them their objective is just as insulting as people denying yours. So if you refuse to understand their needs (by calling them “toxic”), why should they even try to understand yours?
Truth is that it is unfortunate that both types of people have to share the same dungeon, but it is what it is. And now that you know, its better not to “assume” that people have the same objectives as you. Just say it at the beginning of the dungeon and make sure everyone is on the same page.
Sadly, this was implemented because you’d get Healers or Tanks, who join the group and be like “Eh, I don’t like this dungeon… Please kick me, so I don’t get deserter.”
And then you were left with the option of either Kicking them and waiting for a new Healer/Tank or they’d teleport of the dungeon and do something else, which also made you unable to proceed in the dungeon.
There are multiple threads - multiple made within the last month - describing exactly why you get the deserter debuff when getting kicked, and a 100% of those come down to “because tanks (and healers) just told the rest of the group to kick them because they didn’t want to do a particular dungeon”.
They don’t need to remove the deserter debuff, people need to stop kicking others from a dungeon for stupid reasons. Is that likely to happen? No. But is this thread going to change it? Also no.