Wrong in this case.
That is just cherry picking the history of raiding…
It used to be 40 man. And then, people complained that organizing a roster of 40 people is just crazy hard (which it is).
Also, the only people that could raid in later tiers of classic (Nax and AQ40) were the ones that cleared MC early in the game. The ones that wanted to raid mid-classic were blocked because nobody was raiding MC and could not start the “progress wagon” of raiding.
And as a result, many people in classic did not even get to raid at all !!!
So. TBC rolls allong : They did 25 man (only) in TBC. Blizz also streamlined the gearing process. And it was OK for a while.
But you still had issues with progression.
WotlK rolls arround, and THEN they experiment with 10 man. And they had different lockouts because if 25 and 10 had the same lockout, you would 100% for certain go to 10-man. Shared lockouts force you choose between (A) or (B). Cant do (A) and (B).
And why did they do 10 man? Because by the end of TBC VERY few people even managed to raid at all !!!
They did Black Temple and Sunwel and NOBODY cleared them. Out of the 10M or so people playing at the time, just thousands cleared those raids. Its like 0.00001% of the playerbase.
So its just natural that Blizz finds a way to get more people to do their content.
This had to do with : WotlK and a 8 month long patch of colisseum. Arguably the worst raid ever conceved. Followed by ICC that lasted for almost a year. And dont get me wrong, ICC was great. But Lich King was WAY overtuned for the base player, and it lasted for WAY too long.
YES. I told you what the problem was.
People did not want to play in empty servers. You had no LFG. To join a guild, recruit players, or even PuG stuff you literally needed to do it in the /trade chat. No other way.
And if there is NOBODY in said /trade chat, then you CANT do anything…
It was not a problem for a couple of servers. But it was a MASSIVE problem for the majority of servers.
And that is a problem caused not by blizz, but by players.