WoW killed itself for raiders over 7 years ( us repost )

imagine thinking that blizzard wants to kill their own game
this is stupid

Depends which Era we are talking about. During WOTLK it wasn’t just the craftable gear that was influential, but the profession choice itself. As a herbalist you got yourself a 2 minute CD haste buff (which was around 10-15% if I recall it right), while blacksmiths had an extra socket. As a miner you enjoyed a hefty amount of stamina increase (which was about 3-4 stamina gems worth back then.)

The gear crafts were a nice bonus, but it was the profession boons themselves that made professions strong (on top of helping to counter the racial differences to an extent.)

Its each guild’s job to set what standards they expect from their raid members and etc cause every team has their “overachievers”.

Like our own team = There are people who do the bare minimum of m+ to help them gear up for mythic and then we have a select few who are 2.4k and above. Since their m+ pushing has rewarded them with better gear and optimized spec, they obviously do a bit more dps in chars and so forth. Yet we are not a hardcore world first mythic racing team so does that mean that its now “mandatory” for everyone to be 2.4k and above? Ofc not…

Same with your mentioned 1-2 peps who does them dailies. Overachievers are not the ones who set a standard unless its an hardcore e-sport competitive guild where every edge counts…
Edit:

And while I would like to professions to be a tad more influential. I am glad we don’t have those buffs. Sure not every player is a min-maxer but a lot of casual Johns read up guides to be “better” at what they do and we already have our “bis” covenants. No need to have “bis professions” too.

If it isn’t bellular or asmongold, it’s those gosh darn, downright dirty raiders!!!1jhgghgh!!1h1jhj1h!!! :rage: :face_with_symbols_over_mouth:

lol what a bunch of jokers…

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ehm … Warlords had the same ilvl jumps you know … So are you saying that M+ went back in time and made the game seasonal before it was implemented? o.0 Oh wait, Mists had around the same ilvl jumps as well … So guess M+ went back in time to Mists, to make the game seasonal.

That enchant could replaced by PvP Enchant ( very low resi instead of useful pve stat) or Inscription profession.

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Oh yes, I forgot about those.

EDIT: I guess choosing rose tinted glasses for my mog wasn’t a good idea.

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Mainly that M+ enforce it even more so in the way it’s structured with key levels. I’m fairly aware that they’ve done catch-up gearing since TBC, even if it only started out as a few/several slots back then before ramping it up to being all the gear slots around late MoP.

well casuals have always been a little bit behind, but SL have made the gap way bigger, to the extent, many causals just given up, though even raiders due to how loot drops are now, have stopped becuse it is just to difficult for many to gear up at a decent pace now, yes in Legion and BFA, casuals could get higher item level than raiders, but at same time, it didnt realy matter at all, but unfortunately there where a lot of entitled people who screamed realy loud on how horrible it was.
due to that youtuber did catch on it, and started to do videos about how horrible it was becuse some casual had same gear as a raider, and Blizzard did listen.

ehm no … M+ is like a new raid tier, same ilvl jumps … trying to blame M+ for the game feeling seasonal because of the M+ reward structure makes no sense what so ever.

M+ isn’t what makes the game seasonal. It’s imho the way they destroy previous tier content with catch up gear of Mythic quality from last tier. Nothing to do with M+

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