i know i found myself in weird spot right now after playin legion and BFA…
from loging in for 5-6 hours to loging in for 1-2 hours a day.
And sometimes not loging in at all
yesterday and today i just watched netflix and read book i was never reading book during Legion or BFA.
i was playin like crazy grinding WQ reputations M+ old content and leveling tons of alts
right now i have only 7 60s
i like SL but something is missing
1-2 hours a day is still a lot. I only log to do raids. I dont care about my renown, dont care about weekly quests in the maw. To be honest I dont even care about flying cause I know I wont be doing any world content.
I haven’t watched Bellular’s video as I stopped watching him when I noticed infinite and consistent flaws in his logic analyzing data.
SL has its problems (mainly the maw and torghast, they’re just bad), but overall what we need to consider is SL’s drop off in subs versus other expansions’ drops in subs.
Also, it’s important that SL had Wrath levels of hype. The game was probably at around 9 million subs when SL came out. Losing 40% puts it still at around 5.5 million which is well above anything else on the market. 5.5 subs means $80 million a month in revenue just from the subs. And it’s probably more than double that due to token and microtransaction purchases.
Also what Superdata says is important - a drop off in subs as the majority of casual players beat the casual content is perfectly fine. Even at 1 million subs the game would be bringing in at least $15 million a month, so over $150 million a year.
WoW is so big that it’s gonna be fine for a whole lot.
I wish Blizz stopped trying to keep us subbed through production value and instead gave us a properly interacting systems, where the world is there to be played. Not to clear world quest markers from the map.
Just… copy ArcheAge’s world systems and design. It’s there for the taking.
You shouldn’t pay that much attention to influencers.
On that video he said thats its mostly casual players gone. Actually think they’ve got their own reasons. Gearing frustating for example in both PvP and PvE. Its just a big punishment. Honor gear wich is 197 cap needed just unbelivable time spend in BG, meanwhile there is ZERO gear scaling. Casual arena players faced a lot of boosters in overgeared and stopped playing. M+ gives 0 gear, raids gear still a problem, timegated covenants and so on. Instead of playing more people just leaving the game, this is blizzard fault.
Blizzard knows how to attract new players, but they fail to keep them.
millions buy every expansion just for curiosity and not for constant playing.
Fixed it for you (removed the extra L that you added in the word paying).
A players logging on 1 hour every week to do 1 Mythic+ pays the same subscription as a player playing 10 hours everyday, but consumes less server resources.
Also since Blizzard started adding micro transactions, they stopped stating their actual sub numbers in their earnings call. Think about it, the share holders care about money.
Using some math. One subscriber buying the Auction House mount (estimated to cost about 500€ in real money) is worth 3 subscribers playing for more than a year. May be very few subscribers would actually spend all that money on tokens, but they may be selling boosts and getting their gold from tokens bought by 25 different players. Then comes a new tier and those top guild boosters dump huge amounts of gold in AH to buy BOEs. More tokens.
Think about it, every other MMO went free to play. WOW is the only MMO that is still maintaining millions of players, while having a subscription model + micro transactions (Faction transfers, Race change, name change, realm transfers, store mounts and pets and tokens) for 16 years.
Ion is not doing a bad job. Shadowlands is good. The zone are good, the story is good, torghast is good (in my opinion despite what people think).
Legion was a better expansion of course, but the legendary system was frustrating.
It doesn’t affect their $$$ gain much.
It won’t kill the game.
It’s pretty much just normal sub cycle as the casuals leave, happens every expansion…
Buuuuuuuut it would nice if they could maybe put in some effort and try to please casual players as well and not have them quit after just a few weeks.
Wouldn’t hurt.
I’m not surprised at the drop off, they have failed to produce much in the way of gameplay for anyone but the hardcore players who probably make up 10-15% of the base at most. Overturning and under rewarding content killing the middle group and scaling issues hurting the really casual collecting group. Neither group has much to do once the covenant campaigns are done. What exactly did they think was going to happen I wonder?
I hope they can turn it around but I think 9.0.5 probably isn’t going to be enough unless they pivot pretty quickly.
Casuals fund the game.
Quality will inevitably decline though
They don’t care about bringing players back to Shadowlands. They know for a fact that everything will explode on subs when TBC will come out. Shadowlands is exactly like BFa was, just a cover for the real game. They don’t CARE!
I had a private joke in a previous guild, which was “Players subbing for 1 month at expac launch or when a new patch releases are the TRUE WOW players”.
I watched this video. While I partially agree with what he’s saying, I still think that the vast majority of the playerbase is simply casualy subscribing to clean easy content and story, to then only come back when next patch releases.
Oh ye for sure.
I think their dismissal of the casual playerbase keeps getting worse by every year and the quality of the game has been in a steady decline for some time now to a point it’s barerly recognizeable
It didn’t work for Wildstar. I am not sure how they thought they could make it any different. Catering just for hardcore is a huge mistake.
I used to love WoW for being able to cater for all.
You need to analyze what was exactly said.
“WoW has dropped down to it’s normal numbers”
Its basically stating the expansion has done exactly the same as every expansion prior.
There was a lockdown and a expansion launching during that lockdown. This will contribute to the loss of players.
It’s nothing to do with the expansion. It’s to do with how mmorpgs work. Let’s analyze a few key things
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multiboxing via key stroke macros are banned. If you recall to the prepatch alot of multiboxers did quit their other accounts to avoid the risk ( I’m aware they didn’t all stop )
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SL defiantly brought some people back who haven’t played wow in years. The game direction alone may have been enough for them to leave.
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lockdown temporarily bolstered the games sales.
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people will take breaks in-between patch’s. We in farm time and alot of people only play til they progress and take breaks.
And as u stated
There’s no reason to remain subbed. Time in value would say unsub til 9.1 and then come back.
With 9.0.5 changes it makes all gear earnt in m+ worthless so why would most bother to farm gear currently 🤷🤷
You are right there.
But wow didn’t half in playerbase, SL doubled wows population and it’s merely returned to what it was.
That’s pretty normal and likely expected hence why when everyone was screeching to expand their servers they simply didn’t.
We all knew those numbers were not staying… before the expansion even launched we did.
Basically it is what it is.
9.0 has quite litterally generated a content that is a easy way to burn out the playerbase.
Remove the people who only play to get real cash out of this game.
(top guilds/top groups/boosters/streamers/farmers/gold seller/3rd party service/ people who convert gold into balance) and then check the numbers of actual wow players xD
Imagine leveling your 6th character 50-60
oh the horrors
seriously , never been this boring lol
See in BFA , reason i had so many lvl 50s was because of looms , exp pots and Time walking being so rewarding in exp after completion.
So that’s the reason i got 29 50s stuck in boralus and Zul’dazar
In SL there none of that and Revendreth is horrible horrible leveling zone. Art , music , aethetics sure great. Conceptually as a level zone it horrible. Argus x1000 worse.
At least BFA zones were warcraft-ish.
This is some disneyland afterlife stuff , art is great tho
Just not for me
A gold seller can’t exist without a gold buyer.
An player for an illegal 3rd party site also can’t exist without buyers.
A booster can’t boost without someone buying boosts.
A farmer won’t farm if no one is buying whatever he is farming.
A streamer will look for another game to stream or another source of revenue if there are no viewers.
Casual players are the fuel for all the above.