Here’s what blizzard should do make more rp features like npcs can be actual gms and respond to you in /say
Fun. Fun is missing.
And yet, you are still here. Also lol at Bellular.
i’m really enjoying myself still, and my friends and guild still seem plenty active for the most part. i understand that it’s a bit crap if you’re a casual though, not much to do if you don’t like raiding, pvp or m+ it seems.
Not to defend the awful decisions when it comes to slow gearing and slow content flow but it’s as he himself said, most of my non-wow friends jump in the new expansion for maybe a month or so then trickle off back to their game of the week stuff, same with major patches
i had hopes for SL after BFA but since legion it is always the same. Rep farm trough WQ, M+ dungeon farm, AP grind, RNG Loot, Raiding.
But Legion was the first of the tree and it was new and cooler. 6 years later they really need to invent some new gameplay ideas. I am a bit bored after 3 exact same expansions with other skins.
Okay this might be completely wrong but this is how I feel about current state of wow. A lot of new players have no idea what to do when they reach max level. Game doesnt teach you anything anymore. You have to read 20 different guides, download 30 addons and 50 weakauras to keep track of everything. Back in glory days of wow even during leveling you had to carefully pull and use most of your spells to kill mobs. As a frost mage you had to know how to kite by using cone of cold, ice nova, blizzard etc. Global chat was also alive. People were chatting, helping each other etc. In the current game leveling process is just time consuming and blizzard put more emphasis on story and esthetics than actual gameplay. I skipped cata and mop and I vividly remember running Auchindoun back in WoD after coming back to wow when someone told me to switch from arcane to frost cause Im embarrassingly bad. I can only imagine how hard it is for new players to jump into dungeons in SL… They most likely get insulted and kicked cause people dont have time or patience to explain stuff to them which is kinda fair. Blizzard failed at introducing players to their class. I am a huge believer in group content, socializing and all those things in mmo but I also strongly believe that wow needs more solo content that teaches players how to min max their spec a bit once they’re max level. Chromie scenario is a good example. You had to be efficient but at the same time you could run it solo at your own pace. We also had mage tower which in most cases wasnt forgiving (at least not when it was introduced. it was a faceroll at the end of legion). We need more stuff like that so people can learn and dont feel overwhelmed and scared of grouping with others for m+ or raids. I think this game could also use more cosmetic rewards but thats entirely another topic.
Just my few cents.
/edit:
These forums COULD also be a nice platform for players to chat, exchange experience, socialize but instead it’s filled with grief, tears and clown threads like that one about mosques in wow.
Hey its amazing and you know it XD.
Not only WoW did that. It was literally the entire philosophie of Blizzard to cater to casuals and it was what made this company made successful. Jeff Kaplan even mentioned in the Blizzcon from a year ago that they care about everybody in the community and don’t want “anybody to be left behind”. Apparantly this concept doesn’t apply to WoW anymore (at least under the current dev team) and they’ll pay the price for it in the long term.
I find this thread to be nothing more than minority opinion of 1 influencer. Because when i help players, i experience that literally only 2 out of 100s tell me they are veterans.
All the others are always either a noob to the game or a returning one they tell me. And everytime i help i experience this constantly. So according to that Influencer. Then i wouldn’t get any returning player or noob at all when i help players right now. Yet i get that pretty much almost every single time.
I can attest to why numbers are down and the video hits on it pretty well: WOW has killed its casual base, the ones who logged in every day, like myself. There is nothing for us to do once we max out reputation and our covenants but log in and do 2 or 3 quests then log off again.
Shadowlands was busy because it came late, there was a huge content drought after BFA, plus it launched around the holidays in America, and most were still at home due to covid. Now fastforward and all of that is almost over or over already and nothing is left but a content thin expansion with decent looking zones and at on of currencies that are timegated and a slog to grind.
sometimes im genuinely curious what people expect blizzard to really do about people unsubbing at the end of tiers… I don’t really remember any time since at least wotlk where I felt like I needed to stay subbed more than halfway through a tier before I had most of what I wanted and would just resort to cosmetic/mount farming, leveling alt classes, or unsubbing while waiting for new content.
For starters they should put rewards back from weekly bingo lottery to CONTENT itself. Feeling that content is only rewarding tickets for slot machine makes content feel awful.
Aside from that: don’t design system that are going to be abandoned mid expansion. There is no point, literally wasted dev time.
How to do it then, you ask?
Simple. Iterate over older features and add new maps/props/items to it.
For example if island expeditions were continuously improved over the course of bfa and not abandoned in SL (like actually being useful for new exp), it would be a much better content piece than torghast is right now.
Torghast is going to be abandoned as well, despite the IDEA itself not being bad. 5-6 more patches (so likely new exp) and it could be a permanent AND solid system.
Blizzard is just doing one-shot half @ssed systems and never improve. How are they expect to have anything good?
I really don’t get it, there is way more to do than ever before. Back when WoW was at it’s peak, it was raid or pvp, with a few dungeons on the side (which you wouldn’t be running over and over as M+)
Classic did not cutter to casuals. It cuttered to mmorpg players. Current modern game cutters to all type of players. Classic was made for casuals? Yeah sure thats why retail players cant stand long classic leveling, no LFR, no LFG, no Difficulty levels,etc…
Maybe just maybe reason why WoW lossing so many players after iinitial hype is becouse WoW is not MMORPG anymore and it do no appeal to MMORPG players what in hope to get hands on MMO leave as game is something completly different? Look at classic. It have such stable playerbase and thats 15+y old game how is it possible?
Back in past game was MMORPG. Current game is not.
lol? Classic doesn’t even come close to modern day difficulty levels.
And it’s still an MMORPG. There’s almost no difference to getting a group for a dungeon in Vanilla compared to M+, besides sitting in /2 all day looking for a tank, for example. That was often the reason for the “social” aspect of the game, because people literally had nothing else to do while waiting to find a tank/healer, so why not have a talk in the group. And even that weren’t the most in depth conversations either.
I play this game almost exactly the same as I did when I started in late Vanilla.
wow couldn’t have said it better.
Maybe we could all convince Bellular or whatever youtuber or streamer is making videos about today to be lead developer…
I’m sure the subscription rate would quadruple overnight…
Yes becouse its 15y old game. I am talking about difficulty levels which shouldnt exist in mmo.