WoW lost half it's subs

How is Shadowlands cuttering to hardcore audience?

Utter rubbish.

I was in a top tier Horde guild 16 years ago on Silvermoon, where we had TWO 40-player raid teams.

Gear was not the simple give-away like it is now and it took many, many weeks of hard work to get the team geared up for Molten Core and beyond.

You were not there, stop trying to be an ‘expert’ when you have absolutely no experience of the life of a raider in original classic.

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I played the game since vanilla lol, this account isnt as old as classic no, but i was also a child when the game came out during a time where u had to have Discs and CD keys, things commonly kids lose or destroy.

There also was far Less of it… u earn a Raid set and u’ve got 4 others to obtain afterwards. the grind was far Less verticle.

u simply did levelling, got some blues, Raided for the BiS Gear in currewnt WoW theres several more steps with staggered raid difficulties and M+.

Good for u?

i forget u classic lovers are so fast to defend.

I love how you talk about leveling, getting items in classic/vannila like its something you did in just few days then you just spam raids. No Casuals took months to level up, do profession, earn gear and getting mount. So no by time you were finaly ready to step into your new raid on retail peoople alredy sit on their 5th lvl 60 alt fully geared.

Consumers need to start distinguishing between microtransactions encouraging you to spend and microtransactions where the money serves as a deterrent. Take Black Desert Online - it is an f2p MMO… with all the f2p MMO mechanics and monetizations, but the game costs 10 euro. 10 euro isn’t much, the price served to deter players. Yes. The hype for that game was so big from the f2p crowd that Kakao Games put a 10 euro price tag exactly to get fewer people playing the game.

The costs for faction change, race change, etc. serve as a deterrent. They even straight up said it recently when talking about copying your characters to TBC - they put a cost on it, because they don’t want everybody doing it.

Store mounts, pets and the token are the only real microtransactions in the game. And tbh, there’s no other MMO that has as few microtransactions as WoW.

U are aware my popst was Complaining about SL right?

But what have you done your self? Do you expect anyone to spend time on Anybody in this game. If you want to do mythic plus, you need to create a group and get score . It is not hard to find friends or guild if you are willing too . Dont expect anyone to open your arms for you, because it is you . Do something about it.

Only shows how easly manipulated can this playerbase be. Token is ultimate microtransaction what allows you to get anything you want from the game. Becouse you can sell it for ingame currency.

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From the the moment u clear a raid, gear is no longer meaningful, its irrelevant and Un-needed, if ur killing the highest content then the gearing process is no redundent… now u can go farm the raid and get its gear… but its not rly needed Lmfao.

Which gave the casual Audience a GOAL, cant u see what im stating. but making the games Goals a Accomplishment u offer Different dynamics to the game. WoW now lacks this

We have nothingf for a Casual audience to feel like their accomplishing. while in Classic WoW the game offered several end games that could be seen as Rewarding from a casual audience

u seem to beleive im attacking Classic WoW, and thats not the case. im saying Classic WoW offered Multiple dynamics to its day to day gameplay depending on what u wanted to focus on and it did this more successful then current WoW which is so mindset down the Path of Progression and Progression only.

Can assure u vast majority of average guilds were not in CN… for over aMonth the Curve achievement was Below 1%.

first classic raid Dropped 3 weeks into Classics launch and it was killed by hundreds of guilds.

Yep. The problem is that with or without the token, people would be buying everything with real money. The only reason why the token was introduced is because people were buying gold anyway, getting their accounts hacked and stolen, their machines compromised and incurring cost on Blizz support by spamming them with tickets.

The token is a modern solution to a modern problem.

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No Classic gear is meaingfull entire game. You have relevant every single raid in entire game while retail have relevant only last patch content.

It doesnt lack. This is exactly what casuals on retail asked for. Faster leveling, easy gearing, easy catch up, no attuments, tons of covienience and QoL so they dont have to play game and spent lot of time on game.

Yeah becouse LFR easy mods kinda killed off desire to do any of that content. Yo know when you kill Denathrius in LFR you killed Denathrius and killing him again on higher difficulty is something what most people doesnt care about.

Yes they did but it was only few players out of millions and if they lost their accouns thats their problem. You shouldnt ruin entire game just becouse 1 out of 10 000 players bough in game gold from 3rd party and got banned for it later on.

no it really isnt, if ur clearing the hardest content avaliable, why does gear matter? ur already DONE lol.

it does

no it didnt, Raiders and more asked for faster levelling, When it became mandatory for them to level and Gear several classes simultaniously, people wanted the process to be speedened up

howevwer if u go backto Legions levelling revamp ALOT of players were very happy with its Slowing down and fought its better, they also asked for the removal of heirlooms.

Casual Players Wanted Slower more enjoyable levelling, the Verticle gear grinders wanted Faster levelling phases so they were able to skip the process faster.

im aware LFR is very flawed… however arguably u can say people have interest in mythic due to the extra Mechanics / phases it has.

u have it in ur mindset Casuals Changed WoW they didnt, the Hardcore changed WoW. they wanted their Own grinds to be faster therefore pushed for such notions. Casual players Didnt want Ultra fast levelling, Dead World Content and more, because the games now funneled down a direction they cant even participate in.

but you dont have to do that ?

i mean just do covenant campaign and get free 197 gear - and then get 194 weapon/trinkets/rings from wq ?

sure it will take you whole week - but you will get there.

problem is later - its basicly 1 item a week frm GV if you are lucky .

And how is that different for retail? LoL.

No it doesnt. Everything what reail have is exactly what casuals wanted from the game. Easy, fast and covienient game where they dont have to spent much time.

No it was casuals what wanted this. It was players what didnt had much of that time to play game what demanded more and more covinience and easyer content.

It wasn’t 1 of 10,000. It was probably 1 in 100 that bought gold at some point. Gold selling in WoW was insane. The problem wasn’t getting banned for buying gold, because most who did didn’t get caught. The problem was that in their attempts to buy gold, people were getting their accounts hacked, their machines compromised, they got keyloggers installed, etc.

Of course, Blizz support could reply to these tickets with a “ahahahahaha, you stuped” but do you think that would be good? Blizz creating a culture which causes so many users to get their PCs infected?

And of course, gold buying would remain a thing, with or without Blizzard’s intervention, so without the gold token, they can only reap the downsides of gold buying and not affect the game’s culture in a positive way (meaning people who want to buy gold won’t need to risk their accounts and PCs anymore).

Without the WoW token there’s huge financial incentive to hijack other players’ accounts, to hack and cheat as a means of making a decent living in some countries. Do you think this is good game design?

Blizz has put the WoW token in the game and since then they have been designing the game around gold not mattering for 99% of the population so they have less of a reason to buy gold. They put the level boost in the game and since then they have been designing the game to have faster leveling so there’s less of a reason to buy it.

Cynicism is fine and all, but it’s important you don’t lose perspective.

No it really wasnt.

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Consider the huge chunk of the playerbase that ONLY play to do the raid, and then factor in the hypercasuals who only do story elements and world content and you’ll find that you’re maybe left with 40% tops of the total playerbase that log on to grind M+ and Arena every day.

Not really that surprising, 9.1 is far off, so it will be a few months until the raiders and the very casual people get new content so they dip until then.

because if u kill Sire on Normal, u still have Heroic, uclear it on Heroic u still got it on Mythic.

U stil lgotta do 10 M+ A week to get BiS Trinkets.

Im not saying the end goals Objectively Different. what im saying is ur average Player will never Reach that Point because of staggered difficulty.

Classic had a Flat Raid progression, 1 difficulty which means Once ur a Raider ur in the End Pool, in Retail. u can be a Raider without even being close to the End pool.

Why would Casual Players want the game to Devolve to a Point they cant even play the game.

Look at the casuals? they’re All leaving the game Lol.

U cant rly say if its true or false… i can tell u however… once people started confessing and admitting… it was ALOT Larger then i ever expected it to be.

Oh yes, it was. I knew people who sold gold. The business was insane back in the day. And in some countries like India or China selling gold was a more lucrative business than having an actual job. There were organizations that dealt with WoW gold selling, like people with offices just doing that. It was an incredibly corrupt situation and Blizz had to act.

There were 2 main options to fix this:
-make gold non-tradeable at all and kill the AH as well.
-put in the WoW token