Imagine a World of Warcraft where there where no short cuts from classic raids all the way up to BFA’s Crucible of Storms. Imagine achievements from all expansions actually having value and Imagine actually feeling privlidged that you have killed the first boss in the latest expansion.
That was the feeling classic raiders had,
If you haven’t felt that feeling I think your missing out,
Its the reason why my WOW faituge kicked in at WOTLK,
Its also the reason why I never played Legion at max level,
And its also the reason why I can’t justify spending money on BFA.
Do you feel similar? Read on!
I propose that in order for a player to be able to do raids in future expansions they will need the gear from previous expansions. For example, in order for a player to enter Karazhan in TBC they would need an equivlent item level from the gear in Naxx.
This would create a pyramid of raiding progress where many players would be doing MC while very few would be doing the latest content.
In conjunction I propose that in order for players to become MC ready they would need to climb the same kind of pyramid through all the dungeons, but for simplicity keep dungeons at one level of difficulty.
The level cap could be put at 60 but from level 1 to 60 a player would have to gradually gear themselves up through all the dungeons to get MC ready.
Make WOW, difficult! Incorporate all dungeons and raids into emmersive progession structure. Make the latest content a hard earn privlidged and not a welfare right!
If Azeroth is to become great again the players must have real achievements that hold their value!