WOW needs to combine the simplistic nature of Classic with the Accessibility and game modes of Retail

I can’t help but notice that WOW right now is split so down the middle between Retail and Classic, and I think the amount of players playing Classic says a lot about retail in the sense that Classic is far more “new player” friendly than Retail is and the amount of players that play Classic due to simplistic nature of it is astonishing and I feel for retail to really return to a level in which it’s peaking with both old and new player is to adopt many of the Classic vibes into the game.

Retail in my opinion has more barriers to enter than any game I’ve ever played with Classic, Gearing and Game Mechanics being far too complicated. When you compare the modern systems to classic systems, they are so absurdly bloated and need to be simplified.

Gearing
Gearing is just so boring and complicated. You get an item dropped from a Mythic Plus and Raiding and you have to upgrade it a million times and I understand it’s the removes the idea of “instantly replacing” something or being able to “farm” improvement but how is this user friendly? Why can’t a person play for 1 hour a day and get a lucky drop and that item be BIS? why does that person have to then farm 3 different resources to upgrade it?

Class
The new talent system is complicated, doesn’t really achieve any level of customizable gameplay and seems to have been designed to allow people to spend a new talent point on each level as if leveling is a major part of the game… Reality is you should have just brought back trainers and spell levels so that every level a player can go learn a new spell and maintain the old talent trees…

The new classes are poorly designed with huge button boat, too much crowd control, too much mobility, too much burst CD which is absolutely destroying PVP participation because the game is too toxic and although PVE is improving… Half the spells in the tool kit aren’t even used in PVE so there is no need for this huge button bloat…

PLEASE BRING BACK SIMPLIER TIMES AND RETAIL WILL FLOURISH

DISCLAIMERS I AM NOT ASKING FOR RETAIL TO BE MADE INTO CLASSIC BUT INSTEAD THE SUCCESSFUL PART THAT DRIVES CLASSIC PLAYERS TO CLASSIC TO BROUGHT INTO RETAIL SUCH AS MORE SIMPLE CLASS DESIGN, MORE SIMPLE SYSTEMS, MORE SIMPLE GEARING AS IT WILL LOWER THE BARRIER TO ENTRY WHICH MEANS MORE PLAYERS AND THUS MORE CONTENT!

10 Likes

It is good thing the game is split between retail an classic. Classic people will never accept our way, while we would never accept the classic simplicity. Both parties get to ride.

10 Likes

Both people can’t accept each other, I do believe that a potential merge could bring more good than harm a lot of people will be dissatisfied despite the improvements.

Yeah, I think this is no longer about settings and game improvements etc. Rather, classic and retail playerbases are so far apart and in some cases so hostile to each other that it isn’t possible.

Retail doesnt need to change to cater to classic players.From latest data we see that WoW has around 7.5mil subs,1mil at best is SoD/Classic era/HC Classic and WotlK Classic.Rest 6-6.5 mil are Retail subs.There always will be stuck people that cant improve with newer stuff,Blizzard already catered more than enough for them by giving them their stuck version of the game.

1 Like

Ah there’s that assuming stuff again.
You have no proof of what you say therefore stop making stuff up

Just saying, retail wow back then (classic now) had 12 million players at it´s peak… Just saying, since you´re throwing in numbers… It is the reason why classic is so succesfull still even after all these years.

1 Like

As a primarily Retail player I find Classic incredibly boring. I don’t want to turn Classic into Retail or Retail into Classic.

So the worst thing they could possibly do is bring Classic into Retail. No thank you.

10 Likes

My paladin has about 30 buttons a may use during a dungeon run and they help my group time the key. From off healing, poison cleansing, and blessings, to crowd control, and interrupts; I value them all. Part of what’s enjoyable about my spec is supported the other four players and knowing I made a difference. In a handful of gcd’s I can stop half a dozen dangerous cast, full heal one player, grant immunity to another and combat res my healer. That’s a great feeling.

1 Like

Sorry mate, most of us grew out of Classic more than a decade ago

3 Likes

Guys, we should be debunking one thing first however - classic and retail players hate each other in general.
Now, if you go and speak with classic guys, ask them what they hate about their game - what happens?

Most of the time, they will tell you that it is:

  1. class imbalance - we have that in retail as well and maybe even more pronounced than they?
  2. classic players value social interaction and feeling of full world. Nope we don’t have this here, and if somebody was forcing this on like, Dragon Isles etc. - the only thing that happens is that I (as Blood DK) will suddenly get much much MUCH more golds from selling boosts for rares, hard quests in elite parts of map, and so on and so forth.

Besides, I am not playing the game to have social interaction - I have my own family and friends IRL for that.

  1. classic players are very irked at performance oriented players - OK I think them playing with for example my pals for more than 30 minutes would leave them ready for 35 years in psychotherapy. And me and the boys are VERY easygoing in terms of performance.

I don’t think that these points above are something that we get right and they got wrong. I am happy for classic players (members of my family are classic players) and glad that they have their own isle of happiness in gaming world. However I don’t think it would work if we tried to mix it.

Nobody here is asking… I’m asking that the successful parts of Classic be brought into retail I.E more simple Class Design, More simple Gearing in conjunction with all the super content retail brings…

As of right now NEW PLAYERS will not be playing wow because the barriers to play are way too high. I would bet my wage that more new players play classic than new players play retail.

Well, I am checking hero talents regularly and … I have bad news for you, friend. However, I am personally very happy with them and I put my money on the table so that Blizz keeps retail retail-y. Plus I was there when Blizz tried making classes simpler, making gearing just straightforwardly titanforge. It was VERY unpopular.

That wasn’t simple… that was having BIS gear tied to a random % drop which was already a random % drop.

that wasn’t simple gearing at all…

Also it was unpopular due to the range element not only did you have to get the item dropped, you had a chance of that item being titan forged which was absurdly stronger.

mental you think classic gearing is the same as MOP titan force gearing

Well, you do you. Anyways, gearing system we have now is probably the greatest type they produced since 2006 when I started. I see no downsides to it.

1 Like

Changing retail to cater to classic players will just drive away all the people who love the things you personally hate about retail.

Compared to what? The barriers to play classic?

  • Retail holds your hand while levelling while classic leaves you to run round the map, lost and confused, trying to figure out where you’re supposed to go.

  • Retail enables you to level fast so you can get to the part of the game that everyone else is playing and join in.

  • Retail talent trees are divided by spec rather than leaving you to choose from across all spec trees (which is so confusing when you’re new).

  • Retail allows you to freely switch between specs at any point past level 10 so you can just try a different spec if you don’t like the first one you chose rather than having to start again with a brand new character.

3 Likes

Don’t forget with 1 subscription u can play both classic and retail by switching from one game to another.

2 Likes

What you stating her is quality of life improvements from retail to classic, nothing to do with simplicity of gearing, class design or anything that isn’t a complex system

Classes are infinite more powerful with considerably more modifiers… if you think Retail has more simple design than Retail then i dunno what to say because it just isn’t…

Sorry, i don’t want the simplicity of classic. It’s way too boring for me.

1 Like

Why doesn’t it have 12 million players now then?

1 Like