I’m just gonna come out and say it… WoW players have an unhealthy addiction to SPEED!
Everything has gotta be done FAST, and If your not going fast then you must be doing it WRONG!
Leveling - Gotta go fast… Dungeons - Gotta go fast… New content patch - “Gotta go fast”… With this “Gotta go fast” mentality, sometimes I wonder, I am playing an RPG right?! This ain’t Sonic Hedgehog where a level has to be cleared in under 10 minuets or you’ve gotta start over.
Players will role a new character, level up by zerging dungeons as that’s usually pretty fast. Upon reaching level cap players will then zerg heroics, or what ever the latest “catch-up” is, to get geared up fast. Once geared you can now do the main activity, mythic+, which is zerging dungeons are pushing keys, for the sake of going fast… I don’t know about you, but that just sounds like burn-out to me.
Mythic+ key pushing mentality has warped the mindset of the average player, to a point where if you are not racing through regular content with a rocket up your backside then your not a “good” player.
A new content patch or expansion releases, and seemingly the race is on to get it done… But why? You do realise the average life cycle of an expansion is 18 months, maybe 2 years, that’s plenty of time to experience the game on several characters at a chill pace, so whats the hurry? Why do players want to blitz through content, only to then complain that there isn’t enough to do in-game?
Also, I think WoW content creators perpetuate the “gotta go fast” sense of urgency - How to level-up fast, how to get geared fast, how to max professions fast, how to unlock content fast, how to farm bronze in the new MoP remix fast. Very rarely is there just a guide on “How to do X”, but rather “How to do X fast and efficient”.
Players are turning the game into work and then rushing it like a chore that they don’t want to do.
I think players are missing the point, there are two games you can play, a finite game or an infinite game - A finite game has a conclusion, a definitive out come, win or loose. Chess for example is a finite game, the very objective of the game is to bring about its end, resulting in a winner and a looser. World of Warcraft the other hand is an infinite game, the objective isn’t to win or loos… the objective is to keep playing.