Hello guys,
As many here ive been wanting myself a fresh SOM experience to bath myself in the glory that is classic raiding/pvp again. However, seeing SOM has seen quite a few changes ( for the better btw ) Id like to suggest a few myself, well quite a few actually. You see, while the classic classic was great and all, I wouldnt do that again without stuff being shaken up… a lot!
SOM did some very interesting things in making content harder for example, however I have a list here with changes Id suggest, if you have any questions or want to add your own, please do. Allright here goes…
General changes
Nerf, but dont remove world buffs.
World buffs are a different way of playing the game then anything other versions of WOW have to offer, keep them in but please nerf their usefullness slighty. For example instead of 10% stats from the Zandalari buff, make it 5%.
Increase the utility and power level of tier 1 and 2
Tier 1 and 2 is basically not or barely used except by rogues and hunters. You use some pieces here and there but thats about it. Good example are the druid/paladin tier sets. You dont have to make them completely BIS, but at least make them more usefull then what they are now.
Item changes
Lets face it, 50% of the loot in classic goes straight into the dumpster. While we dont need every single piece of loot being awesome, you can make use of these…dumpster fire loot to fill in niche spec like retribution or moonkin by tailoring those for them. Shadowstrike is a good example. You could for example make it druid only ( and make druids able to use polearms I guess ) and allow one side as a feral weapon and one side as a balance weapon. There are a lot and I mean a lot of items like this.
More debuff slots
This says it all really, I know in OG SOM they increased it a lot, just make sure that everyone can use their debuffs as they please.
Increase boss HP/DMG again
To offset some of the changes to gear and other forms of power, increase their HP/DMG again, not too much just enough to offset the potential dmg increase of players.
Balance changes
Druid
- Increase all damage done by all spells
- Increase all damage done by all melee attack spells
- Decrease mana usage acros the board (including shapeshifting)
- Allow rejuvanation and regrowth to stack
- Give druids a talent which grants % hit with spells (around 6%)
- Increase spell damage coefficent on all skills
Hunter
- Increase weapon damage
- Allow acces to stronger munitions or upgrade the old ones.
- Allow aimed shot to be used while walking ( this will make hunters more usefull as mobile dmg dealers , a little niche they can acquire ).
- Have serpent sting scale with attack power.
- Give pets avoidance
Warlock
- Increase base damage of all spells slightly
- Give warlocks soulshatter
- Give warlocks a talent which grants % hit with spells (around 6%)
- Give pets avoidance
Paladin
- Increase damage with seals
- Give paladins crusader strike
- Decrease mana cost of seals and other retribution skills significantly
- Give paladins a taunt
Rogue
Rogue’s are top of the line DPS and dont really need a lot of changes
Warrior
- Increase threat generation with shield slam
- Give higher insentives to go full protection, by mitigating dmg or increase damage taken without a shield on.
Shaman
- Decrease mana costs of all damage spells significantly
- Increase damage of lightning bolt
- Increase damage of stormstrike
- Increase damage of shocks and allow them to scale with AP
- Dont remove the weapon skill after switching talents, anoying as…
- Increase spell damage coefficent on all skills
- Give elemental and enhancement Hit % on their respective crit talent aswell
Priest
- Decrease mana cost of shadow spells
- Increase damage of shadow spells ( Only marginally buff shadow word pain, its actually quite strong already )
- Increase spell damage coefficent on mind blast, mind flay
Mage
- Increase spell damage coefficent of frostbolt
- Increase base damage of frostbolt slightly
- Increase mana cost of lvl 60 spells slightly ( due to short fights, mana management barely is a thing for mages, reintroducing this will make mages a little harder to play ).
In my opinion these changes have the ability to shake up the meta quite a bit, feel free t add or comment on any of these suggestions.