I can’t seem to find anything more recent, probably because Blizzard stopped announcing subscriber numbers during Warlords of Draenor… But here is a link posted in 2015 on the MMO Champion website regarding active World of Warcraft subscriptions, from Vanilla through to WoD. A lot of you may have seen this already…
https://www.mmo-champion.com/content/4878-WoW-Down-to-7-1-Million-Subscribers
^^ Again these are figures from nearly four years ago. That being said, I’ve been looking around trying to find a more accurate & up to date stats regarding active WoW subscriptions. The truth is there is nothing concrete, just a lot of guess work & assumptions. However that doesn’t mean they are not educated guesses or assumptions. The best I can find is somewhere around the 3 million mark, give or take, as the current number for active subscriptions to World of Warcraft.
Tools & Articles:
#1
https://www.wowrealmpopulation.com/wow-eu-connected-pve-realms-population-alliance.php
#2
https://www.reddit.com/r/wow/comments/acqhph/i_estimated_subscriber_numbers_using_google_trend/
#3
https://gadgets.ndtv.com/games/news/world-of-warcraft-wow-subscription-numbers-battle-of-azeroth-1932930
It could quite possibly be even less but no one seems to have a handle on the Chinese market so best to over estimate.
==============================================================
P.S
Some people seem to be asking what is the point of this thread? or what am I trying to prove?.. As mentioned before, Blizzard have stopped posting official numbers regarding active subscriptions. This post just tries to point out “roughly” what those numbers of active subscribers is likely to be now. I don’t claim it to be fact, & I have tried to make it quite clear that this is more or less detective work.
As for those asking what does the number of active subscribers even prove?.. Well how do you measure success? In this case how do you measure the success of a game (World of Warcraft) and its expansions over the years. Generally your gonna look at its player base & how many active members there are. You could also argue how much money a game is making is a measure of its success, however this is not always true. For example when Amazon was building its empire it was loosing quite a lot of money to begin with… But its growth was exponential & that’s really what matters to share holders, Growth. Going back to WoW, it’s business model is subscription based, & so active subscriptions = money. Obviously.
If we look back at the following link. You can interpret the data to come to some interesting conclusions…
https://www.mmo-champion.com/content/4878-WoW-Down-to-7-1-Million-Subscribers
^^ Out side of the base game, so excluding Vanilla/Classic… The Burning Crusade could be considered the most successful point in WoW, as it saw the most growth… Wrath of the Lich King could be considered the most successful point in WoW, because it maintained a high level of subscribers for the longest period of time… Cataclysm could be considered the most successful point in WoW, as it was during this expansion the subscriber count peaked at over 12.2 million, the highest ever in WoWs history.
One thing is clear, ever since cataclysm WoW has been on a downward trend. This didn’t just happen over night & for no reason. This is a consistent downward trend based on the various additions & changes to the game & the general direction the game development has been taken. Essentially each expansions since Cataclysm the game is loosing subscribers not gaining. Another way to look at it is like this, there is a revolving door where new players enter & established players leave… The problem is there are more people leaving through the door than there are coming in.
The spikes that you see on the above graph, as well as others, around the release of new expansions are people that actually want to play the game. They come back check looking to find enjoyment, cant find it & leave again. I would argue around the release of the last three expansions, Warlords of Draenor, Legion & Battle for Azeroth, subscriber numbers have spiked to 8.5 & up to 10 million each time! This is the true potential of WoW Subscribers, people that want to play the game. But Blizzard are not giving any good reasons to want to stick around. Blizzard turn a blind eye to this potential market & double down on the crap that has been driving players away from the game.