Because on higher levels you have to do something to make the timer, so i understand the “rush”-arguments for those. But on lower levels you can make coffee in between and still be in time. There is no rushing at all. Why do i have to make an argument for M0 where there is not even a timer anyway. You literally can take the whole day for it without consequences like lowering keys.
But you call me elists or whatever. Someone above mentioned a mentorship. I am actually part of a community where we accept everyone and where we don’t care about timer, rio-scores and welcome new players. We dont care we wipe at all, and we explain stuff in between. If something, i am not the elitist. I am putting my 2 cents in to help out new/returning players.
I’m not saying that having options is a bad thing. Not at all. I’d rather run 5 Man Dungeons (or 10 man raids) than running Raids.
The problem stems from Blizzard relying on the Repetitive nature of M+ and PVP to distract players long enough that they don’t need to create engaging and compelling content outside of those End Game modes.
Toshes example of high keys and having to plan Pulls and CC etc… well guess what. that used to be the case in doing a Heroic dungeon. Why is that not the case anymore?
Why do you need to push all the way to +30 to get the experience that we used to have in TBC running a heroic Dungeon?
I’m not suggesting that the game should 100% return to TBC Classic style, because I could just be playing TBC Classic. I’m just suggesting that it should learn from what was great about TBC and look at where the Toxicity in the game exists today, why the play base is so separated and dispersed.
Warcraft used to be an Adventure, a story and a journey. Now it’s just an Instanced Esports Counter Strike style game.
And:
Spending a Saturday afternoon/evening running a 1 Dungeon on the off chance you might get away with 1 piece of loot, was one amazing experience this game used to offer.
Or Blizzard could simply do what I’ve been defending : making world content NON mandatory for those that only want to raid. I’m spending like 9 to 12 hours per week raiding, so why should I have a list of chores to go through before doing WHAT I actually want to participate in ?
Since games are about fun, then there should be no issue in raid logging being a complete valid playstyle from day 1 rather than 2 or 3 months into the patch. I do think that 9.1 was not fun was because I had a high “fun tax” to pay by doing boring content, ie camping rares all day long in that forsaken place that is korthia. I’m really happy with the amount of mandatory open world content I had to go through in 9.2.
Back on topic.
Because the community and to some degree Blizzard thought that segregating content was bad so there should incentives in participating in every single piece of content. Asmong did defend that opinion, which is why I quite disliked him opening his mouth.
Anyways, Blizzard and the community have to accept that some people only like some aspects of the game, therefore, there should be no incentives and participating in every single of them.
Classes were no longer being homogenized since Legion. In fact, borrowed powers and decisions taken ever since were on the path of making classes unique, but in the wrong way, ie only DPS warrior should be good at execute phase, only 5 classes are allowed to bring in mandatory buffs, 2 are bringing mandatory debuffs, so on and forth.
They should instead homogenize classes back to some degree to ensure better class balancing.
I disagree here, I did enjoy MOP/WOD class design more, but I would agree they had propabably too much abilities. I do think the current amount of spells is fine. If Blizzard is to reduce the amount of abilities then it would be like going back to Legion and its moba gameplay style.
They could but they’d have to remove specs all together since you can’t make 36 soon to 38 different playstyles. But I’m not sure that removing specs would feel good.
Is allowed to have such class design because every class can fill one role and offer no specs. That being said, FF classes are to some regards homogenized :
-They’re all aboot building and spending ressources, follwing combos
-Classes do share utility within their group class, such as melee DPS being able to use blood bath, self heal, good star and some kind of small group wide cd along side a minor physical defensive cd.
I don’t think FF class design should be applied to wow ever.
Depends on what we’re talking aboot loots, because people complained aboot having to spend 3 resets to get their 4P, which is roughly the same amount of time we used to spend back then. It’s like players wanted good sides without the cons that come with such system.
If we’re talking aboot the amount of loots, it’s somewhat fine now, it was not during early SL, but they eventually fixed that.
Blizzard should then remove DPS checks which they won’t.
Raiding is not hard, it just became too demanding because there are a lot of taxes introduced by blizzard.
There are plenty of other players around on the same bit, at the same time, that are happy to group.
What often happens:
You get invite pop up, radio silence. Once the other player/s have their kills asap, immediate group disband.
I stopped playing TBC because only the hard group stuff was left to do or purely focus on raiding.
One roaming bad monster is ok - keeps you on your toes, as long as you can avoid him.
Big groups of elite mobs - WILL get mowed down by groups of well geared players or super fast farm groups. (As happens now in retail).
If solo or duo players cannot get any levelling quests done, then there will be nothing I am able to do, so there is no reason to buy the next expansion or continue to play Wow.
I am NOT going to be forced to play Wow like a racing game!
Well, i dont like raiding. I am happy it is not 1 time dungeon and dungeons are done. Everyone can now choose their content. The game is richer now than it has been ever before.
And I am not responding on anything further in your post since you make so many mistakes and assumption that are not true that it is not worth it.
That’s not amazing, lol. Within a few hours of resets, I had lockouts on all the dungeons in TBC and then I had nothing to do for the rest of the week except waiting for evening for raids.
Although I appreciate where you are coming from. It’s just counter productive to creating a wholesome game.
I’m sat here trying to argue that I enjoy playing all aspects of World of Warcraft. The Game as a whole.
A raider says: I just want to Raid.
PVPer says: I just want to PVP.
M+er says: I just want to M+.
When in reality, World of Warcraft is all of those things, and those things should go hand in hand. Or you might as well just split the game into 3 separate products and be done with it.
Well, I used to participate in PVP in between raids, more esp during MOP. I felt like I could and that I wanted to actually do some PVP.
The reason I no longer do pvp are essences. It might sound silly, but in my case, farming essences twices, both Arenas and BGs, simply disgusted me from PVP. It could have remained a nice side activity for me, but in my mind, it was associated with a chore.
I just want to participate in content, I don’t want having to. Sadly, ever since Legion, Blizzard went on the way of having to rather than creating a feeling of wanting.
The game has lost it’s engaging quest lines and it’s compelling world content.
The game has become more toxic and separatist. As I said previously, you might as well just split PVP, Raiding and M+ into 3 complete separate products and just kill off the rest of WoW. It seems players like you will be happier for that to happen.
If you find that boring, then you are boring.
I find Dodging Quaking, Whirlwinds and hitting explosives boring. I find having a timer boring. I find Ratings boring.
Those are all things which Elitists enjoy, and that’s well in the mists of the Toxic Cess pits of World of Warcraft. You just don’t see that, because you’re in there.
I enjoy an adventure game. More specifically the Adventure game called World of Warcraft, which I have enjoyed for many many many years. Why should it have to change for a few Toxic elitists?
Have you played TBC Classic recently? The server definitely feel busier than Retail.
To maintain healthy populations for Burning Crusade Classic realms, we’ve regularly reviewed realm populations and offered Free Character Transfers from realms that dropped to a low population. Additionally, we’ve made the decision to retire some Burning Crusade Classic realms and consolidate their remaining players onto other realms that have higher populations. We plan to perform this realm consolidation and retire the following realms with weekly maintenance the week of August 10:
What this means is that all of the Burning Crusade Classic realms listed above will be retired and will no longer be accessible after August 10. All player-characters remaining on these realms will be automatically moved to a new destination realm. We will post a full list of retiring realms and their destinations soon.
They’re removing servers due to the low player count, lol.
Classic doesn’t have cross realm the same way as Retail does. It just means the player base is more concentrated onto key servers. Removing quiet servers is just a sign of efficiency than anything else.
The only reason you don’t see a lot of people on retail servers is because the sharding is aggressive to prevent overpopulation, lol.
As of writing this, I’ve logged onto 3 chars on the same realm and they’ve all been in 3 different shards, with quite a lot of people around. If all those people would be on the same shard, the game would have some severe performance issues, lol.
But none of this is actually supporting any point you’re making.
Here’s another reason why people don’t play Classic. Because they played it the first time around. Players want a new Game to play, new content to play. That doesn’t mean that the State of WoW Retail is better than it was back in 2008. It just means that people like new things.
Learning from the good aspects of 2008 and removing all the Esports from WoW, would definitely be a huge improvement.