The Current leveling experience is awful.
Yes, I’m sure with the new talent trees leveling itself will feel better, but the actual content?
New players are forced into BFA, an expansion about a faction war, and then yanked straight out and thrown into SL, or soon to be Dragonflight.
Here is my idea of a solution.
In 10.0, all of us max level players will obviously be headed to the Dragon Isle’s, and the hub city, along with the profession system revamp, really seems to be pushing for social interaction to be part of the game play, and that’s great! That city will feel so alive with players, talking, trading etc.
…So why wait until we’ve all moved on to the 11.0 expansion zone to send new players to the Dragon Isle’s at level 10?
I think it’d be much better to make Dragonflight the default 10-70 leveling experience in 10.1/10.2 some how.
Then after this, section everything SL and before off as “Old Wow” through chromie time, by no means get rid of the content, but going forward don’t force newbies into it, make it so if they queue for a dungeon they can’t queue for old dungeons unless they specifically want to.
Or you could just develop a nice, solid 10-60 leveling experience that’s evergreen and isn’t content from a specific expansion, either way, whether my idea of newbies going to the Dragon Isles, or my idea of a completely new 10-60 experience is silly, there’s a problem with the leveling experience, especially to newbies, and it needs fixing.
The sooner Wow has a “base” leveling experience, that’s solid and feels good, and represents the modern game and the dev team’s modern design philosophies, the sooner it’ll be more attractive to outsiders.