Touch of Death tooltip says “Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.”
It doesn’t warn that the amount of damage is reduce by shield but not by damage reduction.
As a shadow priest, when i use Dispersion (75% reduction damage), Touch of Death isn’t reduced, i take full damage.
Should a defensive be useless ?
Or should Touch of Death be properly reduced by defensive (ww is strong enough without it anyway)
I just want to point than there’s probably something buggy on either Dispersion, Touch of Death or the interaction between both.
Touch of Death is an execute in PvP
Shadow word : death is too, Execute too, Killing shot, etc. and they are properly reduced by damage reduction mecanism…
Touch of Death is bugged so 95% of the time, you can’t even get ToD off on sub 15% hp targets. My last ToD I was able to use became available against a disc priest when he reached 8% health, after sitting under 15% health for about 10 seconds.
ToD can go through shields (or shields are just so small together with the remaining hp) but they do account for dmg reduction.
But then again, WW are literally broken with abilities not working correctly so I’m just going to say congrats to that WW for being allowed to use ToD for once.
If there is something annoying about monks is not tod. The spell now works as it worked in mop, only that then you could use it only on targets with 5% or less health and it used to deal up to the monk’s health as damage. The damage not being reduced by spells like dispersion is not a bug.
and yet execute undergoes conditions that TOD does not, thus it’s bugged and should be fixed to take into calculation:
School: Physical
= armor, mitigation, etc.
These are the only modifiers for it.
If something was broken for a long time, it doesn’t mean it shouldn’t be fixed.
Like in TBC frost trap - entrapment and druid’s roots didn’t share diminishing returns for a century, it was changed in wod:
Patch 6.0.2 (2014-10-14): Now shares Diminishing Returns with all other Root effects.
Yeah because execute and kill shot and SWD don’t do a percentage of the person’s hp flat. (35% of the monk’s). That being said the ability is spaghetti coded as heck.
There’s a video of a priest dropping to 7% hp and trill (one of the best wws) pressing it around 7-8 times before he is able to use ToD(the ability meeting the conditions to be used). Jokes on him, priest healed above 15% again
Tbh it is very possible that there is a hidden modifier making it usable only below 10% in PvP, as I think it was the percentage required in PvP in the past.
I don’t know exactly if you can kill someone with dispersion up if he’s at 10% hp. Keep in mind, 75% sounds much but since it would usually do 35% of your hp, it will still do ~9% of your hp during dispersion.
But of course, it should be reduced. But when fixing that, could we also fix the timer when ToD becomes available? I have had games, where I was literally smashing the button for 3 seconds, the target was at <10% health but nothing happend. You really get the impression, that ToD is only checked every 5 seconds or so by the game.
To be fair, using a wall at <10% hp: shouldn’t we ask you to use your wall earlier than just on extreme low hp?
For what does a Kill Shot or Execute or SWD crit? I think if you are already at 10% health, you will die from 1-2 of those deffo as well and they don’t have a 3 minute cooldown.