WW Monk Touch of Death/Shadow Priest Dispersion

Touch of Death tooltip says “Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.”

It doesn’t warn that the amount of damage is reduce by shield but not by damage reduction.
As a shadow priest, when i use Dispersion (75% reduction damage), Touch of Death isn’t reduced, i take full damage.

Should a defensive be useless ? :slight_smile:
Or should Touch of Death be properly reduced by defensive (ww is strong enough without it anyway)

2 Likes

Pls dont take away the last fun i have as mw in rated.

No srsly might be buggy.

Still waiting for skulkers wing to drop so i can use it as mw to proc ToD.

Touch of death is an execute in PvP.

Its also bad how long it takes until you can use it. Target is under 15% but it still takes a second before you can use it.

How about use Dispersion before 15 % ?

I just want to point than there’s probably something buggy on either Dispersion, Touch of Death or the interaction between both.

Touch of Death is an execute in PvP
Shadow word : death is too, Execute too, Killing shot, etc. and they are properly reduced by damage reduction mecanism…

2 Likes

No this was how it was and is not a bug. So once more Disperse before 15%.

SW:D is 20% and has less CD.

MW buffs will be like “Touch of death now ignores all damage reduction efects to the point that you can kill paladins through bubble”.

Kekw.

  1. Touch of Death is bugged so 95% of the time, you can’t even get ToD off on sub 15% hp targets. My last ToD I was able to use became available against a disc priest when he reached 8% health, after sitting under 15% health for about 10 seconds.
  2. ToD can go through shields (or shields are just so small together with the remaining hp) but they do account for dmg reduction.
    But then again, WW are literally broken with abilities not working correctly so I’m just going to say congrats to that WW for being allowed to use ToD for once.

If there is something annoying about monks is not tod. The spell now works as it worked in mop, only that then you could use it only on targets with 5% or less health and it used to deal up to the monk’s health as damage. The damage not being reduced by spells like dispersion is not a bug.

If the ToD dmg is not reduced by the 75% dmg reduction of disperion it’s bugged, thus needs to be fixed.

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and yet execute undergoes conditions that TOD does not, thus it’s bugged and should be fixed to take into calculation:
School: Physical
= armor, mitigation, etc.

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people are totally clueless here

This interaction is completly correct and has always worked this way.

Touch of Death ignores any damage reduction. Dispersion is no special case.

no it’s not, auras do not mention anything about mitigation:

These are the only modifiers for it.
If something was broken for a long time, it doesn’t mean it shouldn’t be fixed.
Like in TBC frost trap - entrapment and druid’s roots didn’t share diminishing returns for a century, it was changed in wod:

Patch 6.0.2 (2014-10-14): Now shares Diminishing Returns with all other Root effects.

Everything is possible, adjusting TOD too.

Of course it is broken because blizzard redesigned in particular this ability twice and it still wasn’t fixed especially in Shadowlands :thinking:

It is literally intended to always deal damage equal 35% of your HP as damage. And by any logic if you use this spell you will notice 2 things:

The damage can be absorbed
Damage reductions are ignored
It cannot be dodged, blocked or parried

And this is how blizzard wants the spell to behave.

Touch of death is already bad enough, It’s insane out of everything people complain about this one

2 Likes

Yeah because execute and kill shot and SWD don’t do a percentage of the person’s hp flat. (35% of the monk’s). That being said the ability is spaghetti coded as heck.

There’s a video of a priest dropping to 7% hp and trill (one of the best wws) pressing it around 7-8 times before he is able to use ToD(the ability meeting the conditions to be used). Jokes on him, priest healed above 15% again :slight_smile:

Tod has a 1 sec delay, inlost like 5 arenas where i isnatnly pressed it an noth happened. Meanwhile they healed:)

Tbh it is very possible that there is a hidden modifier making it usable only below 10% in PvP, as I think it was the percentage required in PvP in the past.

Its working as intended, even through disperse.

Its not 20% like the other and the CD is much higher, and it has a delay.

No its a just “you die”. Watch MoP vids of how Warriors that intervened just died.

That is how its supposed to be.

watch how hunters entrapped people in tbc, right after druid rooted them, without DRs

There are examples like that everywhere, aura says “physical” doesn’t mention unmitigable - it’s about time to fix that.

Bullcrap argument…Different DRs.

Then we need to remove Execute at 35% and other things too.

Different abilities work different.

I don’t know exactly if you can kill someone with dispersion up if he’s at 10% hp. Keep in mind, 75% sounds much but since it would usually do 35% of your hp, it will still do ~9% of your hp during dispersion.

But of course, it should be reduced. But when fixing that, could we also fix the timer when ToD becomes available? I have had games, where I was literally smashing the button for 3 seconds, the target was at <10% health but nothing happend. You really get the impression, that ToD is only checked every 5 seconds or so by the game.

To be fair, using a wall at <10% hp: shouldn’t we ask you to use your wall earlier than just on extreme low hp?

For what does a Kill Shot or Execute or SWD crit? I think if you are already at 10% health, you will die from 1-2 of those deffo as well and they don’t have a 3 minute cooldown. :wink: