You really don’t want to complete quests faster and help others out since there are 15 people at every quest location tagging all the mobs? The amount of time wasted.
Because, assuming there’s not 600 people doing the same quest, it’s faster in the longer run to do the majority of content in Vanilla solo due to how XP functions in group settings. I only group up for certain quests (like Princess, or Old Murk Eye) and try solo whenever I can.
Depends on your class and if you can tag the mobs quick enough
Yeah, plus, did you exchange words before throwing the invite?
If you didn’t, then… that’s sorta to be expected. People are playing this game to get away from the anti-social aspects of retail, not replicate them.
I declined many such invites and I’m levelling as a warlock. All I have to tag is an auto-attack dagger and it’s still good enough.
Most classes can tag mobs reliably after a few levels. Druid, Mage, Priest come to mind as the most effective.
I wouldn’t accept an invite thrown at me without any exchange of words. Had more than enough of that in retail. I group with people who aren’t afraid to type a few sentences and be nice.
Petty behaviour
But my classic spirit said everyone join my party.
No. I’m doing nothing wrong. It’s rude to invite without saying a word.
Solo questing is not only a viable option but may be preferrable to some. Some people legit want to experience the game as they did back then: alone, taking in the sights and the music, reading the quests.
I’m like that. And let’s say you invite me out of the blue. How is that me being petty and not you being disruptive?
So I’m standing beside you at the same quest, why not just help eachother out? Unless you’re blind ofcourse then I understand, but how is that disruptive at all lmfao.
Make this macro
/invite
/script if UnitName(“target”) then SendChatMessage(“Hey buddy, lets group up it’ll be fun ! :D”, WHISPER, UnitName(“target”)) end
you don’t have to talk to people, and people assume that you are a nice friendly dude who talks before inviting
Ok thanks mate
some quests are loot quests, adding more people to the duo is not only a xp loss but itl takes us even longer. to top it off most people think classic is retail so just randomly throw out invites. retail is where you group up for a wq etc and never see them again.
OP prefers forced interaction over natural interaction it seems
If you are standing next to me for the same quest, chances are you said “Padfoot? Invite please.” or something similar if it’s a “kill <.named mob>” quest.
If that’s the case, then you made your intention clear. I’d join that group. I’m usually the one saying that in say chat to begin with (as I’m a warlock ,I needed a group for padfoot).
If it’s a collectible quest like defias bandanas or boar meat? Why should I. There’s an argument to be made that classic drop rates + non-shared loot = longer or equal quest-time for those quests. Not to mention the XP reduction which for some might not fit in their plans.
Essentially, your argument has become: relinquish your free will, your playstyle of choice, join me, my way is faster.
Are you daft?
Might satisfy the “TALKZ TO ME” peps I suppose…
So 2 people standing next to eachother doing the same quest and one invites the other is not natural interaction?
No maybe they want to do it solo. I would accept the request but it’s not that weird every1 will not just accept an inv without talking first
I know of someone who accepts every invite he gets. Hes the most lazy person I know of and he spends like 3-4x times longer on each quests and then he only wants to do his own quests No thanks, Ill do it alone! But ty!
because if a quest item drops, only one player gets it, not everyone like on retail… and leaders tend to set free for all loot and then loot the mobs the second they die so they can get their quests done asap