XP in Dungeons with Followers

Dats my problem just figured n came for correction. Ur faster than me​:sweat_smile: thanks for fast response​:clap:t2::pray:t2:

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Such an obvious and logical conclusion which for some reason appears to be a rocket science to many in this thread.

Just did a couple of follower dungeons and probably won’t do any more past this. Reasons:

The experience gain is bad during the dungeon and there’s also no exp reward for completing a dungeon this way so no use running this with alts for purpose of leveling;

In 3-4 dungeons not a single loot drop, is it bugged? No use running this with a freshly dinged lvl 70 to get initial gear;

Ran a dungeon on my main as well and realized I have more hp than the tank, tank can’t hold aggro, and it’s basically like I was soloing the dungeon seeing as the dps do only around 8k dps at 70. No use running this on geared chars.

The dungeon pool doesn’t equal mythic either, so can’t use this for mythic tanking practice either to find most comfortable pulls and routes without getting kicked or yelled at for not being a pro.

What is this feature for, at all? Is it to show us the dungeons in the slowest way possible, while penalizing us for using the feature while leveling through nerfing the exp? You could’ve made the AI itemlevel match ours going in, cap the dungeon exp to 5 runs but have it equal LFD exp + reward or something so we can choose to at least run a couple a day for exp and a chill time. Again, who is the feature as implemented currently for?

Will there be heroic and mythic follower dungeons in the future so I don’t have to deal with the often aweful elitist community? I don’t mind having it capped to +6 or something and me having to carry the group to make the timer, still better than being rejected 100 times as dps in player groups. (Would rather only ever do +6 M+ with bots than do +15+ with players, I’ll just not gear up to the max, less stressful).

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Because WoW whas successfull by making MMORPGs casual and fun.
Before WoW the only way to play solo whas by multiboxing with at least two accounts.
Meanwhile WoW whas the first MMORPG where you could hit max level without ever needing to find a group. Over the years all the group requirements became less and less. Now we got finally even removed the need for other people for actual dungeons.
Maybe soon we will also removed the need for other players in Raids to experience them.

Because it is rude to suck at WoW. To the point we give people endgame ptsd for trying it.

Its not that bad anymore though

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It’s real easy to get 420+ ilvl and solo normal dungeons now anyway. This seems more like a test run for now.

The only way I see this feature being really useful is if it’s available at the launch of every expansion from now on. I’m not sure whether or not they’ve confirmed it will be. I suspect they might hold it off until patch 11.0.5 or time gate it in some way if they haven’t already confirmed it. But, they might be waiting for the majority public opinion about it before committing to anything.

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Are you 180 ilvl?

I don’t see the point of having those dungeons limited to 10 per day, it ruins the experience if you wanna level up, learn a dungeon, or farm gear.

Like who cares if botters use this, those scumbags will still do their thing regardless but ruining the player’s experience and what could have been a great ssytem because of that…

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The irony of someone screaming about Multiplayer game when the reason for WoWs success was that it enabled people to progress Solo.

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I tried a solo/ follower dungeon once.
It took a LONG time, because the bots kept dieing from aoe/ground damage, and I had to solo the bosses etc and then stand around and wait for them to ress up.
And now you are telling us that we get a penalty for doing these dungeons with less that 5 man.

Yeah, no! I am not going to take alts through this at all, and I can’t use it for Mythic practice so :woman_shrugging:

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Because people like you made players feel the need to play alone instead of being around try hards and people dictating how the game should be played in there view.

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I tried one too and it was indeed longer than normal dungeons. However, I find these follower dungeons to be excellent places to learn tanking and healing without anyone blaming you when you mess up.

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I admit, I havent tried it as tank or healer. But it was not fun as a DPS and all the bots kept dieing so I was left to solo it all and then wait for them all to be alive again :rofl:

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Tried a couple of dungeons out and the feature feels very much like a proof of concept, likely for a more fleshed out iteration coming in later expansions. To its credit, when leading the tank would skip packs with appropriate movement so it doesn’t feel as slow as it could have.

It’s a feature I welcome, though how many people have welcomed it eagerly does reflect poorly on the state of the community as a whole. Combined with Delves in 11.0, it’s looking like WoW will have a fully solo path of progression for those players who want it, which I think is a good thing for all of those players, but also a tacit admission of defeat (or unwillingness to try) on Blizzard’s part in meaningfully trying to onboard newer players to endgame group activities.

I have explained this point in another thread, so I won’t belabour it here, but Blizzard are at best incompetent and at worst wilfully negligent when it comes to actually teaching a player how to play WoW at a baseline level of competency required for group play without friction, through the game’s design and progression.

In light of that, I strongly welcome the opening of a solo-based progression avenue through Follower Dungeons and Delves.

I think the problem many players have with group content isn’t something Blizz can solve, it’s the attitude of other players, and as Blizzard’s numerous attempts to push players this way or that can testify, trying to force players is doomed to failure, at best. (Backfiring in some unexpected way at worst)

I’m also hoping for a path of mostly-solo progression, i get enough “multiplayer” out in the world with world events, world bosses and such, but dungeons… I don’t enjoy getting yelled at for accidentally aggroing an extra mob or two in a heroic dungeon, thanks. (Or left behind because i died to something, and they finish the dungeon before i can catch up)

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well its 10 a day thats still more than most people normally do.

besides in the blizz post about the intiial limit literally says:

“we’ve added some precautionary measures for the feature’s initial release to help ensure a smooth experience for all players”

It sounds pretty obvious here this limit is going to be changed or removed entirely after its launch. But since alot of people would try out the feature at the same time it could cause problems.

there would be crying on the forums as well if there would be disconnects, lagg or servers going down or whatever else

Did 2 as DPS. AI of npc is good but everything is undertuned. Low hp tank, low heals, low dps, low exp, no loot. Takes ages.

Only meant as a way to visit donjons once / complete quest / train bad - as toxicity target- roles (healing / tank). But nothing spammable / worthwile (imo).

How would this be abused by boosters? Most lvl70 melee classes can easily solo normal dungeons, and those aren’t even capped to 10 a day.

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Drop chance of the items should be buffed.

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