Throughout the 10.2.5 PTR, your XP was reduced by 20% per follower, so if you ran a dungeon with two friends and had two followers with you, XP was reduced by 40%. If you went in solo with four followers, XP was reduced by 80%.
When 10.2.5 goes live in this region, each follower will cause a 5% XP reduction. Your party of three players and two followers should see a total of 10% reduced XP, and solo players with four followers receive a 20% reduction.
but why slap solo players with a - to XP what is the reason behind this as they are already daily capped tbh its a slap in the face for people who want solo content just to have it nerfed x 2 already.
I think its still the ghost of Blizz from 2004. Meaning even though they put solo content in they have to penalise people for doing the content over grouping which they think is the ârightâ way to play their game. Like the past 19 years didnt happen. The reason will most likely be âŚbecauseâŚThere is no logical, beleivable reason to do this except to encourage people away from levelling this way, odd behaviour for a new game mode.
I do not understand the reasoning behind this reduction. Is this XP reduction to suggest that the follower system enables the player to complete the dungeon more easily/quickly compared to doing it with real players? If so, why would that would be the case? From my point of view, I thought this system was to help the player ensure they understand the concept of mechanics and how to deal with them. Therefore, how fast or easy it is to complete it would be dependant on how well they perform as an individual. Not sure why it makes to punish them for that.
Far quicker to level up doing all quests in Hellfire Peninsula and queueing for dungeons (when timewalking event is not active), while youâre doing that, than people thinking they can use the welfare dungeon systems to leveling up faster xD
It wonât help many of them unfortunately, as they will just go into auto pilot mode. Also I think the reduction is there to avoid the gold farming booster services from abusing that system.
If XP gains are to be the same, then âeveryoneâ would choose follower dungeons instead of conventional ones and that would make queue times to be much worse.