I know this subject has come up countless times but I’ve nevertheless decided to share my feedback/ thoughts on the matter. My hopes are that you will finally implement what the vast majority of the community is asking for: 2h frost DKs.
Reasons why Frost DKs (and, in fact, all DKs) should only be able to use 2H:
Class Fantasy:
even the Death Knight class icon is a 2h axe…
Frost DKs are supposed to be this unstoppable juggernaut that decimates their enemies with powerful, decisive blows (which comes across much better with a 2H weapon dealing massive numbers at a slower pace) and frost death magic (of which they’re born), not out-fence their opponents dual wielding like a Rogue
Gameplay/ What it actually feels like to use abilities
to me it even feels less satisfying to use my melee abilities with DW - it’s almost as if they were meant to go with a 2H
current dual wield obliterate feels particularly 2nd rate and underwhelming
Visuals
it just doesn’t look as cool being a hulking, armor clad behemoth *dual wielding * as it does when you have a heavy 2hander on your back - again because it plays into the idea that you don’t outmaneuver and dance around your opponents (like DW Rogue) but obliterate them with mighty, powerful attacks
I think 2H frost would just make DK more dull.
Pretty much every melee spec has a two-hander, im not really trying to say that your class shouldn’t bring you more fun, but 1h frost just feels unique.
My two cents anyway, I don’t play DK.
What im trying to ask is more in a style of “Do you really think you want that…?”
And not “I hope you never get that.”.
2H never works pretty well, since OB deal physical (so never scale with mastery) and KM occure with AA, DW will always be superior and easer to Blizz for balance it .
Single way would be to “scrap” DW and reworks once again Frost, but if you do this, you will also see people unhappy.
People played 2H Frost because of PvP, as it took longer to set up your burst and damage with DW. Burst is very important in arenas, and thus it was the only real spec to play in PvP. Obliterate focused gameplay fits Frost so much better in PvP.
You know that there is a lot more dw class than single 2h users?
2hand users: arms warr, uh dk, blood dk.
Dw users: Frost dk, assa rog, sub rog, outlaw rog, fury warrior, ww monk, cement shaman, and probably more idk didnt played since the first bfa raid.
Sooooo why is it so good to make Frost also dw? You are competing with more poeple and you need more time to gear up. And Dw is just looks stupid on a wheelchair knight like the frost.
I don’t think you replied to the right person?
What you say is redundant to what I said, in a way.
Seems like you are agreeing with me while mentioning other classes where 2h/dw obviously doesn’t/shouldn’t fit.
You completely avoided mentioning retribution paladins, survival hunters and feral druids here so:
2-handed dps:
arms war
fury warrior (they use 2x 2-handers and not 1-handers)
unholy dk
retribution paladin
survival hunter
feral druid
1-hand dps:
Frost death knight
enhancement shaman
rogue (this is counted as class only since they cannot change dw)
demon hunter
Windwalker monk
as you can see, there is quite clearly more 2-hand users than there are 1-hand users in the dps melee category unless you are being technical with the rogue.
i just want to be able to choose the option to rest the 1H on side or back.
2H now would require yet another reword to frost, killing machine specialy.
tbh i still think both frost and unholy could be divided in 2 subspecs with talents empowering diferent playstyles. yes, even if 1 of them completely SUCKS in dps.
with unholy being subset into minion focus like legion with legendary shoulder (bring back the arbiter!!!) or a scourge strike interation with diseases like festerblight style from wod.
its just remove the filler talents no1 picks and introduce the legendary effects or necrotic plague as talents
frost as 2H not so spammy big hitter obliterate as main physical dmg and DW like now focused on RW and howling blast/FS frost dmg.
killing machine could be changed into something like “every X runes spent you next obliterate will crit and give rime” and this would fit both styles above
instead of having talents that should be baseline for all specs like axphixiate/strangulate (dam i miss the 5sec silence in the world of stuncraft) we could actualy have gameplay changing talents, but then again devs became really lazy in BFA so no hopes
To me, it would make more sense if UH had DW instead of Frost. UH uses DoT gameplay and ramp-up – screams more peel and sustain. Frost more bursty heavy blows.