You guys ready to roll the dice? 🎲

Awful design~
It may be quite the challenge to assign cds/trinkets in order to get the max benefits especially with the procs~.

They want us to use less addons and now we are going to use even more for tracking everything in order to have better performance .

Protection

  • (2) Set Bonus: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Guardian of Ancient Kings for 4 seconds. Your damage done is increased by 15% for 10 seconds after Luck of the Draw! activates.

  • (4) Set Bonus: While you have Luck of the Draw! Shield of the Righteous refunds 1-3 Holy Power and extends the duration of Luck of the Draw! by 0.5 sec, up to 10 seconds.

I think what this tier set bonus is giving you is okay.
4 seconds of 50% damage reduction is kind of powerful.

I just don’t like how they did it.

The scenario where you go into a dungeon and plan your cooldowns according to the packs you pull — the randomness of the 2-piece is terrible because you don’t know when it will proc, so you can’t plan.

I like RNG procs, like Blade of Justice, where it just resets my cooldown.
But I don’t like this kind of RNG, where you get good effects but don’t know when they will proc.
I would rather have it so that after 10 casts of this, you’ll get the effect, because that way it’s planned and deliberate, and I prefer that kind of gameplay.

I get what they are trying to do. It’s a goblin gambling theme, so even the tier sets reflect that. :smiley:
But come on, sacrificing gameplay for the theme? That’s bad.

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Wait… Everyone else has something like their builders add LotD stacks but their spender has a chance to remove stacks. Why does ProP not have any gambling in their gambling? :dracthyr_tea:

But I agree that randomness is just bad for non-dps. When I’m healing, I don’t want to be hoping for an extra proc that will let my party survive the AoE burst, I want to be able to trigger the thing on my own terms.

i thought there was laws against gambling in children video games

or did we hash over that?

Little skeptical about these bonuses in PvP, will still play it though :sweat_smile:

Well, cant say I like rng or proc based designs but have to see how it goes. On paper it sounds bad and in practise can only speculate :dracthyr_a1:

From pvp pov I believe bfa were widely most hated expansion so far related proc based rng combat in arenas, so I imagine this type designing wont get much support from there either. Its truely sad if blizz didnt learn nothing from there and this would be the case.

Random stuff and things happen, design like this usually makes gameplay boring as it makes the players own actions and involvement feel minimum at best.

I think i would rather crush my nuts when falling from bicycle.

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You think you would, but you wouldn’t.

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If the choise is between rng in video game or that, the choise would be fairly easy. I believe they could design video game better by avoiding tying gameplay into procs and rng though :smiley:

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Absolutely, what’s the point of RNG on gear anyway? I want to know exactly what I’m working with.

They had proc based rng designs in bfa were ppl just randomly delete someone, if its anything like it its going to be wild. Will see how it is with blitz now but I imagine also annoying if just random procs incur and someone takes gazillion dmg all sudden which were not readable to them cause it was procs that just happened random. :game_die:

It seems more like a glorified trinket effect than a fully stacked Infinite Stars Corruption proc to me, in terms of impact and power.

Blizzard must be aware of the feedback as well, that they’re better off with something that does too little as opposed to too much.

Thematically the whole RNG design kind of makes sense. Goblins, casino, betting, luck, it seems appropriate. Like, if you were ever going to have an RNG-themed gameplay element, the Goblin patch would definitely be it.

The whole role-sharing part of it seems a bit lazy though and a bit disappointing. I’m usually looking forward to the tier set bonuses because of the thematic addition they give to your class and spec. But this time it seems to have more to do with Goblins than it has to do with Priests or Mages or Druids, respectively. I’m not really a fan of that.

We’ll see. PTR is there for a reason, right? And from a PvP perspective they’ve disabled tier set bonuses in the past before, haven’t they? So who knows.

Yes, lets hope they dont overdo it like they did in bfa. Im really a fan of goblins aswell :smiley:

I’m ready, it’s just a bit of fun.

Only sweats will hate this.

More weakauras to import lol

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Dont tell me they are nerfing it to the ground .i had only started playing it few weeks ago after giving up on holy priest

Its not nerfed to the ground. Dont worry.

The nerf is the removal of AG. Because according to blizzard people use it at the same time as Ascendance. Which is fair, they are removing button bloat. But that means Ascendance is not strong enough. And they forgot to compensate for it.

I personally dont like this change because I did not use AG in conjunction with Ascendance. I cycled through my CDs to get through some of the nasty phases bosses have. And at the moment, in M+, I would run out of CDs to cycle through.

So TLDR of the situation : Blizzard made some changes for the RAID and threw M+ players under the bus… Again…

As for the tier set, I play with Farseer builds. And for Farseer, the current tier set is simply amazing. And I will be super sad to loose it.

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The law is simply against gambling without giving away the chances to actually get what you want. If you however show the percentage chances of you getting a thing then it’s perfectly fine. And since this is clear I coudlnt imagine it being even remotely considered to be breaking a law meant to stop lootboxes.

In most countries they decided there has to be a real money element for it to be considered gambling, the law is weird.

It do be kinda boring to gamble with matchsticks or bottle caps :dracthyr_shrug: