Your reply is as constructive as repeating “yes, falling off a bridge causes you to die” while ignoring my point which is “why can’t we have a proper safety railing LIKE EVERY OTHER BRIDGE HAS?”
You sound like a “it izzz whad it izzz” npc.
Look at some pvp shooters like any battlefield games. You do have levels and unlock some kits and perks that gives you a slight edge over others. Sure, hand+ mouse coordination plays a role, you need to actually aim at targets where in wow you just need to point in a general direction and keep enemies in a huge cone infront of you.
Battlefield has something like 100 life, 10-20 dmg for pistols, 20-60 for semi/shotgun, and 80-100 for sniper rifles. Compensated with recoil range and spread. My point in this comparison is that you don’t get +10 dmg to all guns per lvl so that some lvl 50 can run around one shotting anyone with one pistol body hit because that would be ridiculously unfair and stupid, and for some reason wow players ignore such a flaw and keep chanting “that’s how it is here”.
But it doesn’t need to be, and shouldn’t.
Since the power gap between low vs high gear inside the same bracket in wow is so insane that you can barely scratch someone who kills you in 3 secs, there ought to be a seperate method to queue for games that prioritises ilvl search.
It keeps looking for players and every minute increases the ilvl range 1-5-10 points whatever the player feels comfortable with.
For example you can queue as i90 with +1lvl per minute. After ten minutes the search has expanded to include players with i100. Or if you really want a super fair game you can set it to zero: do not queue me with people who have higher ilvl than me. The queue wait time might get very long to 20-30 minutes depending on how active servers are, what lvl players are online etc, and you get a notification on the queue “there are less/more than x-y players in queue matching your criteria”. So if you see less than 20 players and you queue for AV you then know that you gotta wait a long time or increase the ilvl search.
Pretty simple stuff to make BG’s more fair.
The holy grail of balance would be to make BG’s like battlefield games, where you can be a one man army, taking out a tank with mines or c4, then a handgrenade for a couple kills, then gun the last 4-6 enemies down. That’s never going to happen since wow doesn’t allow such burst dmg, there’s instant heals, and pvp seems to be mostly designed around arena, ignoring BG’s.
Now for everyone going “but gear progression”:
You can still have it. I don’t care, you can have your ranked arena/mythic bis gear, battle each other, and casuals too. BUT. For the love of god, give us casuals a way to OPT OUT of that and play casual using the model I described earlier. This literally takes nothing away from you all, yet you cry how it would ruin the game. Ruin how? You don’t get to teabag flex on low gear corpses anymore? Oh no. Anyways…
And “just do what everyone does” is another ultra weak excuse.
No, I don’t want to do ANY mythics. I absolutely hate playing vs bots. I’m here to pvp. All my life is nothing but pvp, 99% of my time spent in wow is in BGs.
You can’t go “well you have to if you don’t wanna get stomped”, no, I just explained you ten times: ALTERNATIVE QUEUE BASED ON ILVL.
Forcing people to grind a million moving target dummy bots in the same old stupid booooooooring dungeons 5h every day just to “not get one shot in a BG” is the single most stupid thing I have heard in my life. Imagine it for battlefield… “yeah well, you have to do 500 missions and play 2000 hours and upgrade your gear from 10 to 200 if you want to pvp other players in a CTF/Conquest map.”
What? WHAT?? ARE YOU INSANE?? See how unreasonable and stupid a design that is?
So what the devs need to do is to make cool rewards for the top ranked arena/bg/mythic players who invest time there. Let them be rewarded with whatever cool stuff, transmogs, mounts, gold, anything, I want them to.
All I want is to join into a BG fast on any alt, and HAVE FUN in a FAIR match.
I want to beat someone because I am better, I want a level playfield, where my actions matter, what I do, when, where, how, why, etc.
Dying to some Andy splerg because he sits 10h a day in the same dungeon m15 and spams one button on me while I’m clearly better and more skilled than him with my 140iq multitasking is… all the words that get me muted on the forum.
All the words, A to Z.
You’re not better than me, you got better GEAR than me. So get lost, go to some higher rank BG with guys like you. Let me stay in this “idgaf about mythics or raids” casual bracket. If I win and get upgrades, naturally I move up in the ilvl queue and keep getting more geared enemies on par with my lvl. That’s the most balanced natural and fair pvp system I can imagine for wow.
To boil this all down…
People defending the current system and objecting the change I suggested means only one thing: You want to keep easy kills forced into your bracket. You would just hate it having to actually put effort into pvping others. You love it, you want it, you NEED that teabag spam and flag on some low gear kill you get.
And that’s just wrong, bad incentive for sick people who want to abuse others without taking responsibility, claiming well I didn’t do anything wrong, it’s the game that allows me to do so… don’t blame ME !
People like that are pathetic. And probably the same people who I pwned in bad company with my psychological warfare skills, getting in your head, outplaying you with my skills, 50:0 kpd, making you ragequit every game. So you escape here where you can grind like a zombie to get that cheat mode gear that allows you to take revenge and feel less like a loser.
So pathetic…
Disclaimer: you = all fitting that description, not directed towards any one single individual in this thread.