You know something is wrong when the Nostalrius server was way less laggy than Blizzard's servers

And this changes the fact that those ‘pirate realms’ ran smoothly with thousands of players even during peak hours while GLORIOUS RETAIL lags with just 40 people near eachother, how exactly?

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My (very optimistic) thought, is that perhaps the server system required for layering is what causes the lag with large amounts of players in one space, and therefore when layering is removed at the same time as phase 2 the lag won’t exist anymore?

It would be ideal since large scale World PvP will be hard with server lag. That said, Zandalar Tribe hasn’t seen much lag with World PvP so far, and I’ve seen a few 50v50+ battles. It doesn’t seem anywhere near as bad as BfA during WPvP assaults.

Try raiding ironforge if you want to experience true lag

You don’t get the issue at all. You are talking about something different.

No - I get the issue - and I understand your point - but an apple is not an Orange

Does that make sense to you?

You can’t compare your experience on a private server to a Blizzard service- because one is a group of unlicensed enthusiasts and the other is a business who hold the copyright

So Blizz will make decisions you may not like - but it is their dollar

From what you are saying you still do not get the issue.

Please explain in detail what you think the issue the OP is complaining about.

The guy is an obvious troll

If bnet can’t handle the incoming battles when honor is introduced Classic sadly may be remembered as the most expensive private server advertisement.

The OP is talking about the time difference between observing somebody at a distance chopping wood and hearing the sound of the axe stroke

He is asserting that on a private vanilla server the interaction between multiple- disparate machines - which could potentially be anywhere in the world - and the private server - were fast enough and reliable enough that every machine could receive and process accurate information to allow see less gameplay without screen freezes - massive FPS drop - inability to cast spells etc.

He’s talking about lag

And of course lag isn’t just an effect of the servers - it is also an effect caused by the users own hardware being unable to process all of that information quickly and reliably onto a screen in front of him

It’s quite complex - imagine 40 people asking for directions and the same time and the server instantly responding to all of them

And all of those people are not talking to the server directly - they all have to go through an interpreter- their home network and ISP network

On top of this the direction giver has a set of priority commands that actually force him to speak slowly and clearly to each person

So those commands within themselves frustrate the flow of information

Yes I understand the issues

And Blizz do okay

Im pretty sure its not my machine, or anything other than blizzards servers that are responsible for the 100 000ms + delay we get in pvp. This delay was experienced by everyone who participated in those battles, recorded over multiple livestreams

There is not a single piece of straight wire connecting you to the Blizz servers

A lot of different factors can have an impact on lag

I have not once experienced lag in Classic related to the number of players active in a zone - though I did in Retail

It is correct to point out that these issues are usually not caused by the end server but something in the chain

If the end server is running at max capacity then it could well be the cause - but Blizz have done as much as they are able to mitigate that - remember that every extra layer is a different piece of hardware

But my gut tells me the issue is not predominantly Blizz - or everybody would be complaining - not just a tiny percentage on a forum

200 + people simultueanously coming from all around the world epxerience extreme lag at the same time a coincidence? Because the ONLY comon denominator here is blizz server

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Is it?

Are you 100% sure about that - and was this a one off or did it happen over a prolonged period of time

The event was streamed - did that cause a huge additional influx of spectators

No system will ever be dynamic enough to cope with huge spikes in traffic

Apple’s streaming servers froze for 6 hours when Avengers Endgame released

Never be quick to assign blame to the end server - the demand further up the chain can cause more issues

Yes you can check vods of kungen, hydra, monkeynews,maitoz,rikk, tribe, and many others from roughly 1 week ago at releace of dire maul. This kind of lag is also shown on a vid from monkeynews on youtube called apes run to mc

So a spike then - created by streamers

You understand the concept of a denial of service attack - so much information being thrown at a server at one time it can’t possibly cope?

Has a private server ever had to cope with demand on that scale

Apples v Oranges?

You understand the concept of a 270euro /mo qserver was capable of handling these same spikes and more with ez because they were running properly optimised software. And yes private servers dealt with stuff way more severe than this and had no lag

Really - you are comparing the demands placed on a private server with a Blizz launch

Could you log in when Classic launches - instantly

For a group in a forum who consistently stated I did not understand the issues you seem to have only a very basic understanding of network architecture and scaling

Private servers had concurent pop in excess of 12k. That is more than any current server layered or not that blizzard has

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Do you actually believe that?

It’s like explaining algorithms to an ape - he’s listening - he’s nodding - but he has no idea what you are saying

Do i believe that the player caps on layered servers is less than 12k? Of course i do. Also why the fck are you talking about blizzard launch ?