Artifacts only extended the spec and we worked to eventually unlock all of it fully. That is the exact opposite of Covenants dude.
What the hell are you even talking about?
Come on man, seriously? After all of this you are going to nobody has explained it to you? Or are you just plugging your ears to prevent people form burstig your little bubble of wrong statements and contradicting opinions?
Wrong, YOU do not care about that. And you want to take it away from those who do because of it.
Rogues are extremely valuable in M+ regardless of level. Warlock are one of the best raiding classes and have been since vanilla and no, it’s not because of a summon (???). Seriously dude how missinformed are you?
Agian, what? Warlock is on par, if not better than any other ranged DPS spec in raids. They are not optimal in M+, but are still very strong on both AoE and ST. The comunity perception of them is just completely skewed unfortunately. As you are proving now.
Also why do you assume I only play a warlock? I have a M+ meta class purely for pushing keys. And I enjoy it just as much as I enjoy warlock.
You are talking about this you have no clue about. You are unbelievable missinformed.
Hmm… and if none of the abilities is fun and all are pretty boring?
I choose the covenant with the best output, but wait I play 2-3 roles on my character and have to get new conduitgems whenever I change my specc and also may be gimped regarding ability and conduittraits… hmm oh yeah and I play M+ and Raids…hmm yeah I’m gimped again.
You should play some mobile MMOs if you don’t see how much BFA is like one. In fact, around the Diablo Immortal announcement,Blizz talked about how much they play and enjoy mobile games. I wouldn’t be surprised if this affected BFA’s design decisions. All it would take is some autopathing and autocombat, which people are already doing anyway and nobody really cares.
Ok you want depth, sure why not. You go first explain to me how 2 abilities and a whole ton of passives add depth to your class. You want to have a clear answer to how covenants are different from classes ? Sure i chose to play a warlock because i like its abilities, its aestetics and its performance. Now A class has 3 spec each with its own talent tree that is full of passive and active abilities. Covenants on the other hand dont give you a new kit you dont suddenly become a vampyre warlock and use blood magic, covenants give you 2 more buttons to press and a ton of passives. These 2 bottons and passives dont really alter your playstyle they merely boost your performance, yes there are some abilities like the one i mentioned that generates you 5 shards , but after that you are going to be using your build in WARLOCK spells. Do you get it now or are you still going to pretend no one explained it to you?
I asked what you’re talking about, not what I should try playing. You are saying how WoW already has autocombat and how it doesn’t matter which button you press. Which is wrong unless you are talking corruptions like twilight devastation and infite stars, which indeed remove a lot of the “player” damage and I agree have no place in the gmae, but it’s far from autocombat and it definitelly doesn’t mean it doesn’t matter what you press. I’m honestly sorry for you and everyone who had the missfortune to play with you if you think that.
True and yet completely irelevant. You asked why people are comparing them to classes and I told you why. I think it’s reasonable to do so when told that that was the design idea behind them. Likewise how it was reasonable for people to compare warfronts to the RTS to show much Blizzard missed the mark there.
Why would I? They are both awful.
So? My point was about the thematic and gameplay feel. Tell me which of the warlock specs is in gameplay any way close to a BM hunter? No matter how you change a warlock you will still be an immobile caster. No matter how much you like the theme of a warlock, if you want to be mobile while doing ranged dps you have little choice other than going for hunter or so even if you thematically don’t like them.
First off we don’t know how difficult it is going to be to swap back to a covenant yet. But even if it takes a week or two it is realistically much easier than for somebody to swap classes. Sure if you have those classes already at max level, and equally geared, and with their proper legendaries, and with a good amount or renoun… then it might seem like swapping classes is really easy when it really will take waaaayy more time then changing your covenant.
This once again is not far from classes. What do you do right now if you like to heal in raids with a disc priest but prefer running m+ as a resto druid? You need two characters of course. Even though each class is more than capable of doing both.
Well of course. Covenants are basically a set of 3 new talent trees that you can attach to your character. Bam. Done.
I said rotational gameplay is boring because you don’t have to think about which buttons you’re pressing. It is always 1>2>3>4. The rotation doesn’t involve thinking, it’s just a pattern you’re supposed to memorize. When I say pressing a button should matter, that means my pressing of a button shouldn’t feel like autoattack.
I’m playing this game, Exos Heroes on my phone, and it’s pretty alright for a mobile game… and this hero collector gacha game has a more involved combat than WoW. It’s actually sad. But my main point up there was that MMOs aren’t about the combat - they’re about choices, about interacting with other players and about economy. Shadowlands may not be fixing the economy, and guilds will stay dead, but at least you’ll have choices to make.
Speak for yourself. Look at the amount of sims running every wednesday on raidbots.
Rogues are in the M+ meta for highest dungeons to cover (cc-)utility up for BM and fire mage.
Naesam has the video of mythic raid and i copy the description: After experiencing a bug on what would have been world first, we kill the boss on the next pull for a world 3rd kill. Yes that is two elemental shamans you’re seeing, we think shaman is good.
Warlock does insane damage on AOE and single target.
The fact there is something there to stop you its the issue. Right now most specs have an AoE and an ST build which they can freely swap between if they want to do M+ or Raids (well technicly for this tier most run their AoE builds but you get teh point). Covenants are builds its an AoE build, a ST build, a PvP build and Clown show build. If i finish a raid night and decide to do a M+ i would like to go from my ST build to my AoE one and go straight to the action, what i dont want to do is start grinding rep or do quest in order to change my build.
Thats the thing is Priest the other is a Druid. There is replaybility value in leveling different classes, There isnt one in leveling the same class 4 different times. I already posted why covenants are not classes or sub-classes so scroll up if you really need to see my point.
It only generates 5 soul shards if the affected target dies.That means it will only be useful if you have something to kill like a critter, or a low HP mob in a pull which, depending on how much damage the ability itself does, you might not want to use it on that low HP mob but instead on a priority target. Which won’t die. I can see it being useful to go from pack to pack in dungeons with 5 shards ready, or on a boss fight with semi-frequent low HP add spawns.
What I am concerned about is how do you balance the night fae one for affliction compared to demo and destro. Affli now has ID as a talent, meaning drain life will hit like a truck. Now with the night fae bility, you will be able to hit 4 enemies with that empowered drain life. How does that compare to destro or demo?
This is how it look like on first glance, I might be wrong about some of it.
I was giving this example in a situation where you are getting the full benefit from the ability, also im not saying its going to be good or not merely pointing out that how do you balance it when for each spec soulshards mean different things.
The Necrolord one is simmilar. It deals more dmg the more health is missing from the target empowers the next Shadowbolt, incinerate or Drain Soul which has its own execute effect. How will this ability be balancen when shadowbold has a whole different function than DS. Mages have a similar one that empowers fireball, ice blast and arcane blast. Arcane blast is a whole different beast than Fireball.
But yeah back to the point we now have 3 abilites that drasticly change in a class with 3 ranged dps specs. How will the abilities change in hybrid classes. Or even worse in something like druid which has 4 completly different specs.