You do realize that both those games rely on combo systems? So while you say that you “only” use 4 or so buttons, in reality there are an enormous amounts of way you can use those 4 buttons, which is actually more than just 4, wow does not work like that.
I did not respond to you earlier, but honestly, you dishonesty here, was just staggering, so much that i just had to respond.
Also sekiro and dmc rely on not only combos, but also timing, wow is not exactly like that, you do not have a few buttons to press that do a lot, you have a lot of abilities that do 1 thing, so to have a game like sekiro they would have to completely remake the game, and guess what, that isn’t gonna happen.
The only thing i agree with is that you do not necessarily need a lot of abilities to make a good rotation, which is a point i think you made before.
Also, zero thought and barely any rection is just wrong, but hey that kind of mentality is reflected by your parses on wow logs.
So i guess we can see for ourselves what happens, when you don’t think about which abilities to use, because rotational gameplay just does not involve that. Yea sure man. Just like pretty much every other game, you don;t just do your rotation and that’s it, you also have to keep in mind that you are fighting a boss, in dmc you may get all kinds of cool combos when you are training in the void, but when you actually have to fight someone that fights back, the results might not be identical.
That’s the difference between a good and a bad player, so while you say that you do not think that rotational gameplay is difficult, or had challenge, well, the actual data disagrees with you, because otherwise you would at least have purple or above parses, but you do not, so you don’t have the privilege to spout such bs.