Z axis gimmick

anyone else tired of mobs being able to hit you at inifinite range on the z-axis?
like standing up on the bridge in scholo and tank jumping down but mobs hitting the healer still standing up on the bridge…?
yea rip jumpruns i guess

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In order to fit both The Unstoppable Force and The Immovable Object into the game, the z-axis had to be removed. I mean, how else would it be possible… Magic?

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ha ha…
you think its cool that mobs can hit you from infinite range?
or how about bosses teleporting players?
or how about the way mobs DONT seem to link together when pulling.

nah, combat is nothing like vanilla and its not acceptable to me.

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