60 mage, with two sets of decent gear purely for raids/aoe farming etc.
Gear1: Pre-bis / MC Gear etc.
Health: 2840
Mana: 5220
Gear2: Full Intellect/Stamina Aoe Farming Gear.
Health: 3550
Mana: 6360
– Issue.
Ever since the Dire Maul release, ZF graves farm has been completely inconsistent at best. The amount of times now you are randomly one-shot compared to before is actually baffling.
I have no problems at all previously being able to pull every grave and AOE them down with the single mana pool in the full int/stam gear I have. Monsters are hitting you / one shotting you 10 or more yards away after you have nova’d them in place, why?
This melee bug inconsistency is everywhere, only today during a Mara Rogue pre-BiS ring run did a level 60 priest instantly die due to the melee bug, I.E was hit 6 times in one swing.
The Princess thing “Somewhat” makes sence then, though I still can’t figure out how you’d be one shot with 6 lots of damage when she hit the priest only once? Could be animations, we will go with that.
As for Farrak grave zombies, they don’t have thrash. D:
Thats somehow the problem of leeway/spellbatching, was disscused on those forums for XY times already.
Thing is, if you nova them, and they somehow reach you then, they do all atacks they would if they could, so if u nova for 7seconds, they “acumulate” auto atacks to unleash them as soon as they can reach you
I should mention it was more than just myself experiencing this issue, yeah sure it being based around Dire Maul release could be totally irrelevant, just using it as a time-stamp rather than an issue source.