Sauf que le heal de base du Pal est up donc c’est un buff aussi.
DEATH KNIGHT
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Blood Draw healing increased by 25%.
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Blood
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Blood Plague healing increased by 25%.
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Relish in Blood healing increased by 25%.
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Leech from Voracious increased to 12% (was 10%).
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Vengeance
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Fel Devastation healing increased by 25%.
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You heal for 10% of all damage you deal to targets with Frailty (was 8%).
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Feast of Souls healing increased by 25%.
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The maximum absorb of Revel in Pain increased by 25%.
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The Hunt now heals for 25% of damage you deal to your Hunt target was 20%).
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Healing from consuming a Soul Fragment increased by 25%.
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Charred Warblades causes you to heal for 4% of Fire damage dealt (was 3%).
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Soul Barrier absorbs 25% additional damage.
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The bonus absorb value from consuming Soul Fragments increased by 25%.
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Vengeance
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DRUID
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Balance
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Regrowth healing increased by 50%.
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Swiftmend healing increased by 50%.
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Rejuvenation healing increased by 25%.
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Wild Growth healing increased by 25%.
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Protector of the Pack’s maximum heal value increased by 25%.
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Feral
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Regrowth healing increased by 50%. Does not affect PvP combat.
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Swiftmend healing increased by 50%.
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Rejuvenation healing increased by 25%.
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Wild Growth healing increased by 25%.
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Protector of the Pack’s maximum heal value increased by 25%.
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Devastation
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Feed the Flames now triggers after casting 9 Pyres (was 12).
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Snapfire damage bonus to Firestorm increased to 100% (was 40%).
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Shattering Star cooldown increased to 20 seconds (was 15 seconds).
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Scintillation’s Eternity Surge power reduced to 50% (was 60%).
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Living Flame healing increased by 25%.
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Emerald Blossom healing increased by 25%.
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Verdant Embrace healing increased by 25%.
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Panacea healing increased by 25%.
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Brewmaster
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Soothing Mist healing increased by 25%.
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Chi Burst healing increased by 25%.
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Chi Wave healing increased by 25%.
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Expel Harm healing increased by 25%.
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Staggering Strikes reduces Stagger by an additional 25%.
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Celestial Brew absorbs 25% additional damage.
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Vivify healing increased by 92%.
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Celestial Fortune now has a chance equal to your critical strike chance to be healed for an additional 80% of the amount healed (was 65%).
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Mistweaver
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Chi Cocoon now provides a shield for 8% of your maximum health (was 10%).
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Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Soulfang Infusion now has a short internal cooldown before it can trigger again.
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Windwalker
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Soothing Mist healing increased by 25%.
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Chi Burst healing increased by 25%.
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Chi Wave healing increased by 25%.
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Expel Harm healing increased by 75%.
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Vivify healing increased by 92%.
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PALADIN
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Fixed an issue causing Consecrated Ground’s radius increase to not apply to Hallowed Ground (PvP talent) and Golden Path.
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Fixed an issue with Afterimage’s tracker failing to update immediately after the echo.
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Fixed an issue with Sanctified Wrath’s tooltip duration.
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Protection
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Moment of Glory creates an absorb shield for 25% of all damage dealt (was 20%).
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Bulwark of Order creates an absorb shield for 30%/60% of Avenger’s Shield damage dealt (was 25%/50%).
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Light of the Titans healing increased by 25%.
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Word of Glory healing increased by 25%.
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Flash of Light healing increased by 50%.
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Retribution
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Word of Glory healing increased by 50%.
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Flash of Light healing increased by 50%.
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Shadow
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Power Word: Shield absorbs 25% additional damage.
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Renew healing increased by 25%.
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Prayer of Mending healing increased by 25%.
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Flash Heal healing increased by 50%.
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Elemental
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Healing Surge healing increased by 37%.
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Earth Shield healing increased by 25%.
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Chain Heal healing increased by 25%.
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Healing Stream Totem healing increased by 25%.
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Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Stormkeeper every 50 seconds (was 40 seconds).
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Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 75% (was 100%) more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.
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Enhancement
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All ability and pet damage dealt increased by 5%.
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Healing Surge healing increased by 37%.
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Earth Shield healing increased by 25%.
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Chain Heal healing increased by 25%.
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Healing Stream Totem healing increased by 25%.
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Tout ça c’est des up.
80% des spés du jeu se font up donc c’est overall un up.