I had to swap a lot which is why I found it to be a horrendous pain in the posterior having to go to Oribos each time.
I would far rather it would have been on the go, swapping like regular talents are and what we have going forward.
The comparison to Covenants is invalid because itâs not remotely the same. Iâm not sure why this still keeps coming up. Youâre allowed to not like the Hero Talents.
Talent trees always make you choose though. You can never have all the strong things. Something will always sim/perform highest ofc, and no one is disputing that.
Ofc. But I can choose not to do so if I want to.
Answer me this: can I choose Templar and not wake of ashes?
All I dispute is the path that other choose for me⊠like the covenants.
Yeah you retri might have to swap a lot I guess you enjoyed the Necromancers.
I have always been prot.
Like I said, I do not know what talent changes will come in for TWW. I simply can not answer the question because I do not know what they are going to change. Nobody can. Well maybe a Dev but no one in this conversation.
Hero Talents do not exist in DF and all we can see is the DF talent trees.
But, you asking me for an answer that no one can give is bizarre.
We could speculate that it means that the talent will become a standard part of our toolkit or that you canât choose that hero track if you donât have the talent and the system will make you change your talents.
Wise words. Speculating rarely ends well, specially when itâs about Blizzard games cus how many times happened before that what people discussed / speculated for months wasnât even close to what they were working on years in advance.
It is important to give feedback on things but avoiding entering unnecessary hype trains that frustrate people on the buildup and even more when the delivery is nothing like most people built perception and expectation.
In SL covenants gave you NEW talents with a distinct look tied to the covenant you chose. In TWW it builds on existing talents.
The covenant you chose also became your secondary quest hub locking you more into that stile/RP. In TWW its only a spec name with no real meaning to RP from what i get. It has even less weight then the 150+ titles your char can choose to show and those have no value to me what so ever.
âI want the name of Dark ranger but im forced to play as Sentinel!!â <â is this the complaint? Are you all that deep into the RP of this lvl?
Edit: Oh and in SL it was also the transmogs from the covenants⊠and thats about it.
I also assume here that changing hero talents works the same as changing specs, so add that aswell to something very unlike SL covenants. You are less locked into the one you chose.
Then theres also the thingies you needed to farm to fully advance your talents, dont even remember what they were called.
And then theres aslo the borrowed power aspect of it all, you knew covenants were an expansion thing only while this is something that will last for expansions to come.
But sure⊠bring on the âBuffyMcBuffFaceâ hero talent tree for palas aswell. Im sure that would please many ppl that wants an Aura/blessing spec into the mix!
Bliz did say when DF came out they would not put safeguards in to prevent people from making objectively bad choices such as ignoring core rotational abilities. While we canât know for sure if that precedent will continue, it wouldnât surprise me.
Whut? You have two choices per spec (instead of four that the covenants offered), one will be statistically better, same story, those not chosing the better option will be shunned.
The name of the spec alone already locks you into an aethetic role and by reducing the options to two from the previous three options our freedom gets narrowd down. What If I donât want to be a âvampyreâ DK, donât want to be a sanâlayn? forces me to pick the only other awailyble option⊠and now imagine itâs even the one that sims worse. Better skip that whole addon with that char then.
You have 3 choices per class tho, with 2 being per spec. Which gives you a total of 6 combinations overall.
Covenants in SL gave you 4 choices that ALL stay the same across all specs, only with slightly different skill usage (take divine toll for example, swapping between Avengers Shield, Judgement and Holy Shock) or simply being the same ability altogether (see Warriors throwing spear ability that doesnât change at all, only in damage stats).
Meanwhile Hero talents are 3 different skills PER class (which we have like 14 of iirc).
Nobody was able to refute it.
I presented arguments, nobody disproved that itâs choice between player power (does damage) and class fantasy (âdark ranger!â).
So far best counter-arguments were âsure, this is bad, but covenants were worse and had extra flaws, and not only those flawsâ. Which admittedly is true, but not really good argument.
Thatâd be a valid criticism however. Why call it Dark Ranger if it doesnât have anything to do with fantasy?
People try to toss it aside as âwell only top 1% cares about player power, most people will choose based on fantasyâ⊠and somehow the fantasy element isnât presented at all?
Doesnât make any senseâŠ
The names donât change, though, and the spec tree will already lock you into two options. If I want to avoid being associated with a sanâlayn as frost or blood DK, there will only be one choice left to me. What if I donât like the playstyle, though? I like frost/blood as it is, donât want to be forced to play something else just because they force that fantasy upon me and just NOT chosing an option wonât really be an option - like not spending talent points you earned while leveling wasnât.