Patch 1.11 druid buffs:
That isn’t buffs that’s class changes please stop trolling.
That is one spell that is utility not a buff, changing a hot to a instant heal.
Nature’s Grace effect being lost was clearly not intended.
Man if I logged in with people saying “Druids are buffed check it out” and I seen that, I would just cry
Like i said earlier the DH has been trolling the forums for weeks it is sad and annoying.
Your argument was: Changes were made so that healers were more powerful.
Then you linked me a giant block of text of priest and paladin changes.
I went through each and one as someone who is playing a healer, at 60, raiding MC, right now, and told you how none of these make the actual raid content any easier.
Then you accuse me of strawmaning and provide no further proof for your claims. You probably will tell me to look back at the even bigger block of text you linked previously (even tho you haven’t read it probably like you haven’t read the last one you gave me) and point out to magical buzzwords such as “itemization changes” (which is ridicilous since we don’t have any catchup gear to work with just pieces from the first set of dungeons not even dm) and “talent tress”(which supposed magically made everything easy).
Oh my god, shut the f up, raid on a healer and then talk to me you scrub. There’s like 10 healers in a raid and we also have a thing called healcomm now which didn’t exist back then where we can see what everyone else is healing which reduces overhealing to a near nonexistence. Do you honestly think 9% mana reduction on a heal on a single class has any impact whatsover when we’re all decked in healing bonus and mp5 gear get out of here.
Do you even know what a druid does in a raid?
Please go back and google more about the difference between ping and latency !
…and I’ll say it again :
Please go and google what NORM means.
Thanks!
I was actually backing up your view no way could they have 30ms but sure get angry with me.
Yeah. The people who complain about it being too easy never use the main argument of Itemisation.
Maybe it’s just because that decision has always annoyed me. I dislike that T2 has updated models, nevermind all the catch up gear for Naxx patch in the dungeon table
I never talked about the norm, I said what I had.
Below 30ms.
My current latency to classic is 21ms and to retail is 16ms.
Checked with
/run print("Current Latency: "..select(4,GetNetStats()).."ms.")
Isn’t that what I said?
More patch 1.11 class buffs. This is just ONE patch.
Mage:
Paladin
Priest:
Shaman:
Warrior:
Why don’t you begin with a single change and explain it to us.
Because it’s literally thousands of tiny changes which add up over time.
He wount because he never does for 4 days in retail forums he spammed then moved to CS forums now classic its beyond a joke.
I did. Guess what i found:
Lag and latency are essentially the same thing. Ping is a tool to measure latency.
Lag generally refers to the length of time in a game between when you expect something to happen, and when it finally happens, or how often things happen after they should. A laggy game is hard to play because you are constantly waiting for a response to a command you gave.
Latency is a more technical term for the length of time between when you send a command and when you get a response. Low latency means you get the response fast. High latency means you had to wait a long time (high lag time).
Ping is a tool that sends a network packet, called an ICMP packet, to a destination and back again. It basically an echo that bounces off somewhere and then back again to measure the amount of time it took. If it takes a long time, then latency is high.
High latency either means the network is slow, or the destination is a long way off
_Latency is the time it takes for a message to travel across a network, or over the Internet. The greater the period, the greater the latency. The factor is measured in milliseconds. Some far away international telephone calls, transmitted by satellite incur latency. The further a sound or packet of data has to travel, the greater the effort to get it there within an acceptable period and the greater the possibility of latency. Data will take longer to travel to the other side of the world than to the next street.
Still not perfect 7 either.
Anyway, I too tested a game back in … 2000/2001 from the servers of the best ISP in my town. In internet caffee i had around 500ms in the said game AND i was playing it with the idea that is…a normal thing. Imagine having testing that game, and got to around … 100ms or so. SKY HIGH difference that is.
AND that was from the best of the best internet which you could never have that speed unless you were an ISP
Still think you need to calm down though .
That “Please go back…” I was referring to him and your quote was an exemple for him.
Looking at my … post again, I can see why it might look the other way around!
Sorry!
Kk. This single change in 1.11 meant that DPS no longer had to watch their threat and could go balls to the wall crazy in raids. Huge difference from one single line in one patch.
Hard to imagine how you could play with 500 ms, 200 is already to high to play properly.