2005 Vanilla vs 2019 Classic - World First Ragnaros Kill

You did see me say about, right? Also it’s nearer divide by 7 with the overheads back then, and my ISP never slowed you down or shaped your traffic at peak times like a lot of them did, and they also developed a profile for the ADSL port that made gaming faster about 3 months after I got my ADSL in 2003. It decreased gaming latency by about 15-20%.

Listen, up until that guy told you that you were basically living next to the server, YOU had no idea WHY you had that kind of a ping.

Now don’t start pretending that you actually HAVE any idea of how internet,ping,etc works. Please, just…stay away from such discussions.

Thanks! :slight_smile:

Tf? My internet is crap and I get about 22ms.

They could have if they had already played for so long.

Nice deflection when asked how to explain how MS/Ping work (they work the same way because they are the same thing)

Keep trying mr projection

We’re talking about the AVERAGE GAMER. You’re saying that the AVERAGE GAMER doing SM runs today is far more skilled than the top 1% of gamers in 2005?

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Ah, so you agree that I’m right actually. Good good.

See I can ignore what you wrote and miraculously come to the conclusion favorable to me.

What on Earth are you talking about. Did you even read what I wrote? Do you understand how a raid functions? You can’t link me a list of changes that are 95%:

  • useless ability that is never used in a raid got changed

and come to the conclusion that it made healers overpowered. Please explain it to me. Show me the math where the 9% mana reduction is a MAJOR change.

No im saying the average person doing SM runs today would get their butts kicked by the top 1% of players in 2005? Obviously.

Finally, you also started to realize how big of a mess your main comment was. At least you were decent enough to realize and tried a decent turn-out in your favor! :slight_smile:

It took you pretty long enough to search google and come up with “nearer devided by 7” ! Is fine … no worries :wink:

But, I like this part :

Thanks! No more questions!

No, you listen.

You are talking out of your asz.
Just beacuse the servers moved to France, I kept my solid under 30MS/Ping.

Go to bed allready, or come up with some proof.

I sit on my desk at work with 10/10 line and still get sub 30 on a crappy laptop.

Just don’t insult yourself please.

Latency and ping are not the same thing, Ping is just a few bytes “bounced” off the server, latency also includes any processing time for your characters actions.

Actually I was doing other stuff, and I worked on the tech support for an ISP when the game started, that’s how I got into WoW, I saw someone testing the new config at work and how I know it’s about divided by 7 not the perfect 8.

If you’re looking for ONE SINGLE LINE that made MC a cakewalk in 1.12 then you’re setting up a strawman argument. The point is that it was many many tiny changes over many patches which made a big difference in the end.

Also 9% mana reduction DOES make a difference in Classic where healers go oom.

Lag and latency are essentially the same thing. Ping is a tool to measure latency.

Lag generally refers to the length of time in a game between when you expect something to happen, and when it finally happens, or how often things happen after they should. A laggy game is hard to play because you are constantly waiting for a response to a command you gave.

Latency is a more technical term for the length of time between when you send a command and when you get a response. Low latency means you get the response fast. High latency means you had to wait a long time (high lag time).

Ping is a tool that sends a network packet, called an ICMP packet, to a destination and back again. It basically an echo that bounces off somewhere and then back again to measure the amount of time it took. If it takes a long time, then latency is high.

High latency either means the network is slow, or the destination is a long way off.

copy/pasted

Why would you ruin such a easy bait, I wanted to see his wikipedia copypasta :confused:

The only real difference is something blizzard had complete control over, debuffs and itemisation.

It’s never been the case that patches are always just buffs. They’re always nerfs. Any buffs are always extremely minor.

Seriously ignore the demonhunter please just ignore he has been trolling all sections of the forums for last 2 weeks on like 4 chars.
Stop wasting your time.

Oh my ! This right here says a lot about you.

I DON’T care that you MAY had 30ms with the server in your backyard. What I do know is that THE NORM back then was HIGH ping.

Now off you go!

Im still here.

24MS

When you say Scand you talk of a broad area .Norway for example back then between 2004 to 2006 150 ms was the norm.

How many times do you have to be told that game was new, lot was not know about game, let alone Rag who was not even killed once, it has nothing to do with skill, it is logical that even sheep like you will do just fine with every bit of fight and itemization available on internet and addons to hold your hand.