Convoke the Spirits is a problem.
I like that abilities hit hard - I really do. I think it’s fun.
What I don’t like is these ridiculously over-the-top cooldowns.
It was, quite frankly, my #1 concern going into Shadowlands. I remember saying it. Obviously the exact problems I had with each ability changed as the ability changed, so don’t pay too much heed to the exact issues I described. But I was concerned about the cooldowns.
The problem with cooldowns, in a nutshell, is that in order for the cooldowns to be good, other damage must be bad. If both are good, you will completely annihilate people during cooldowns.
My little pocket philosophy tells me: Make cooldowns mediocre - they are additive anyway so they won’t be useless. Use resource management and counterplays as the meat of the game.
tBC basically got this exactly right.