6 reasons why I quit wow

You call it a basic QoL feature and yet others hate it with a passion. I think having to spend a fair bit of time working for flying is a small price to pay.

It is a small QoL. By definition. The only thing it does is make travelling from a to b slightly faster. Nothing else. And if you hate it you can choose not to use it. Like how some people bike to work instead of driving.

Personally I am all for flying even though I have yet to unlock it for WoD or for BFA however some players donā€™t see it as such a small QoL feature and rather a massive faux pas that should never have been made.

I think that the current system is the neatest solution to this insolvable issue but that is just my opinion.

If I see the earth as flat, itā€™s still round. The antiflyers have yet to present a single rational argument.

BFA grind in the end of the expansionā€¦Even Legion at start had much less.

Couldnā€™t agree more , they are just enhancing the hamster wheel .
Hamster wheel vs creating quality content , we donā€™t need to guess who wins .

??? err, no it hasntā€™. it was first introduced in legion. prior to legion, once you hit exalted, that was it. rep was capped at 1/1 exalted (used to be 1,000/1,000). now there is no cap. rep goes on FOREVER. especially if you are unlucky with paragon boxes. some people have opened 50+ boxes for a single faction. maybe more now cause that thread was about a year ago.

we do? not play? either permanently, or for a few months. i would have played all 13 years probably if blizz hadnā€™t gone the way they have. instead, i have probably missed almost 4 years or so. so thats 4 years of sub lost (and MoP expansion bought cheap at end of expansion instead of at release price).

:rofl:

TBC was the start of doing dailies for rep. Your initial comment made no mention of grinding for Paragon boxes.

After Exalted youā€™re NOT grinding for rep, youā€™re grinding for the loot boxes and thatā€™s a different thing.

So donā€™t tell me Iā€™m wrong when you gave the incorrect reason for quitting the game.

  1. dailes maybe, but not repeatable quests for rep. cloth turn ins were in vanilla if you want to be perdantic about things.
  2. my initial comment makes perfect sense because im not OP which you believe i am.
  3. why else would you be grinding rep at max level repeatedly in an endless cycle if weā€™re not talking about paragon? its implied.

you ARE grinding repā€¦ ā€¦ ā€¦ for the loot boxes! its the same thing! again, pre legion you NEVER grinded beyond exalted. once you were exalted, ALL items from that faction were available to you.

who said iā€™m quitting? i probably may in the future, and have done in the past, but again, you think im OP. maybe because your anger at being corrected has blinded you into thinking i am them?

again, rep NEVER went beyond exalted until legion. in legion, blizz removed the hard finish line, like theyā€™ve done with many aspects of the game of late.

I apologise for mistaking you for the OP, please accept them unreservedly.

Iā€™m not going to apologise for making a difference between grinding for reputation and grinding for lootboxes. If the OP wanted to say that then they should have said it and not relied on assumptions and/or implied meanings, they donā€™t work on me.

Iā€™ve played WoW before expansions where even a thing so I donā€™t need to be tutored in how things have changed.

As for the grind, itā€™s what people make it, I see no justification for whining about it when itā€™s totally optional. One sure fire way of burning yourself out is to single mindedly concentrate on one aspect of the game to the exclusion of anything else.

As the Pandarian said ā€˜Slooow down, life is to be savouredā€™

appology accepted xD

yet again, tempers flare between the playerbase when its blizzard continuing with such mechanics that causes the root problem that we should all be focusing on.

again i do say that the way OP worded it, makes it implied, but i can see your point of view. HOWEVER, if we agree now weā€™re all talking about paragon on this topic, then i would think we would mostly agree that having no finish line is not a good mechanic.

yes, no one is forced to do the content, but having the content in the game makes it there for people to do. punishing them for doing that content is not a good idea. and collectors have become a big section of the game now because blizzard themselves have made it an option by things such as creating collection tabs, achievements and transmoging.

youā€™re right. focusing hard on one aspect of the game will stress you and burn you out. but the game is 15 years old now, but not a single aspect of legacy content has been made less time or rng intensive, so you will need to burn out if you are a collector, cause theres just too much to do.

After 15 years and 7 expansions thereā€™s going to be a lot of stuff to do, Iā€™d rather have lots to do than know that in a couple of months or so Iā€™ll have done everything and be bored with the game.

Of course, anyone coming into the game now will have an enormous task in catching up and IMO there are things that theyā€™re not entitled to (Anniversary rewards for example) but no one can moan about there not being anything to do. Those that have remained loyal and subbed throughout the games life have they rewards for it and the open ended rep rewards are something that they can aspire to get.

My approach to Legion is to do the emissary and invasions and cherry pick a few WQā€™s then move on to something else. Started just before Xmas last year and I have 3 of the paragon mounts already, but Iā€™m not going to get all antsy about getting the rest, If I get them then allā€™s well, of not, then Iā€™m not going to lose sleep over it.

Apart from it flopped as most allyā€™s turn PvP off the moment they finish levelling xD

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You had me up untill this part

Not everyone likes PvP and this would be the reason why many people would leave the game.

WoW in its current state caters to no one mate. Its in its current state because Blizzard did try to that but everything was hald arsed and poorly tought out and in a sence designed around player metrics instead of fun. Take reputations for example i myself enjoy a good grind from time to time but repeating 10 world quests over and over , day after day for 75 rep so i can play a fat human or buy a horse feels like chore and its not fun. Now with the corruption vendor, echoes and rotation it doesnt feel like a game anymore it feels like i have to do the dishes , vacuum the house and save my allowance in order to go spend 2 hours at the arcade with my friends once every blue moon.
So lets go back to TBC with the netherwings, yeah it was a grind and it was time gated but back then flying mounts were a rarity and i felt incentivised in doing that rep. Or in WotLK, shadowmourn was timegated aswell but it felt so good when where done with it (especially when you were among the first ones in your guild) and you were breaking the dps metters.

The problem now with time gates is that

  1. everything just feels the same , tell me whats the difference between Voldun rep and Zandalari rep?

  2. Everything feels mandatory and yet unrewarding- grind this for essenses , grind that for echoes, grind these for visions which you need to grind for cloack upgrades, oh and if you are behind on ressistance dont forget to kill Nzoth you will catch up with the others in 15 weeks.

  3. The grinds themselves are trivial content- Echoes best farmed from WQs and Arenas (prefarably at lower rating so you have a bigger W/L ratio), Reps- again from WQs.

I agree that the open world is easy but some people enjoy that so let them have it but dont force people that dont into it. Same goes for PvE and PvP. You dont have to cater to either just dont force people into it .

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for me i am quitting wow mainly because it need a huge amount of time to play properly.

read a guide for gearing up.
read a guide for each dungeon and raid guide.
read a guide for how to even start questing in x expansion.
read a guide for ā€¦ the list goes on and on.

it is a lot of time. feels like a second job.

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and this is maybe what everything can link back to :frowning:

Well yeah its a game which has a character progression path(I would say mmoRPG but then the Classic boys will scream my head off). So obviously you will need to do some grinding and stuff. Its not a shooter or anything where you can log in, do pew pews for 20 mins and be done. :smiley:

I kindly disagree. Most of your problems sound like you simply played the expansion far too long. No game is designed to be fun for an extreme amount of hours, thatā€™s pretty much impossible. I came back to wow a few weeks after 8.3 was released, so did my friends. And really weā€™re truly enjoying it right now. Thereā€™s not much to complain about for me, just minor issues that involve how awful some people act. But gamedesign-wise, it was a fun expansion to me. The only reason i quit after 8.2 was reallife related. I donā€™t see how people hate it this much and yet so many still play which is kind of proof that its not as bad as people make it out to be. And ofc from my personal experience i especially canā€™t understand the hate as my friends and i are literally having a blast once again. As for the time gates, iā€™m someone who is married and has a job, i got other things to do in life so limited weekly content is quite perfect for me because if it wasnā€™t that way, iā€™d really be so far behind.

Be that as it may, riding around on a mount with wings but being unable to take off is the most immersion breaking sin Iā€™ve ever encountered in a game.

If youā€™re going to limit flyingā€¦ At least make it make sense.

Have robots shoot you down if you fly too high as they do in Mechagon, get swarmed by lost souls in The Shadowlands and instantly die if touched. Complete the zone chapters and/or faction rep grind to clear the skies and unlock flying without consequence.

Anything at this point.

To be honest rep grinding has been a part of wow for yearsā€¦