9 years with the same talent system

The old one was too big, (really, did anyone like putting 5 points in the same bloody talent?), and the new one is so scaled down it’s boring and doesn’t give that “ooh a talent point” feeling. Shouldn’t be that hard to make a middle ground?

Have you missed fact that AoE and cleave has caps in Shadowlands? So your aoe build wont excel in this type of situations? Also if you pick heavy single target dmg you will simply earn that dmg on boss ot Blizzard will have several mob packs with just 1-2 mobs? There is plently of way how to make aoe build non bis.

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Might as well do it now than in 9.2 when everyone is sick of restrictions.

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Which would ruin rpg element of game in mmorpg. And if people actualy like it more this way only shows that this game is full of nonmmorpg players what simply play wrong game.

I honestly think they want to try it first and see how it works out.

You cant have rpg games withtou restrictions.

If that’s the case, it just means that the ST covenant ability becomes the general BiS pick… which is what you have been arguing against, yet if cleave/AoE becomes limited and ST favoured, that’ll be the result.

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Restrictions that are just annoying and hated and make people upset shouldn’t exist in an RPG. They should find other stuff to restrict.

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No it wont become genral bis pick becouse it wont stay bis in other situations. In other mythic+ dungeons or in other raids.

I just said that ST is favoured in raiding and Cleave/AoE in M+. So that’s two covenant abilities (one ST, one cleave/AoE) being “BiS” for different content.

Then you retort saying Cleave/AoE in M+ won’t excel and ST will be ‘earned on the boss’, which means that ST is favoured and as such only one covenant ability, the one with best ST output, will be favoured.

… And now you go against your earlier comment arguing it won’t because of “other situations”… what other situations? We have had M+, raids historically have had more ST fights than Cleave, Torghast will probably be like M+… so… what other situations?

IF going by the assumption that Cleave/AoE would be gutted to the point of not being worth a covenant ability choice, then clearly the best ST pick will dominate.

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No they are not there to annoy you. They are there to make sure you can make meaingfull choice. If you can swap whenever you want than you have literaly 0 chocies to make. What you describe is system for moba games. Where you are free pick w/e you want and thats why everybody have exact same builds instead of being specilized for different type of situations. Ofc it cant work in moba becouse its compettive game and wow is not.

Elias is someone who will always argue for everything to be like Classic in Retail. Even though the game has long moved on from that format. If you don’t agree with his opinion, you are just wrong and everything he says is “fact”.

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Do you realize that mythic+ or raiding is type of content no type of situation?Situations are create withing Mythic+ or raids like trash/boss desing withing content.

Ion literaly said exact samne thing. Covenants wont stay biss for all situstions and type of content.

Actually he is right on most of his point, unlike the others omg wowzo I will quit I want MMORPG without RPG elements.

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You can agree with his opinion, just like others can disagree.

It does not make anyone wrong or right.

Yet the whole “adapting to situations” scenario was heavily discouraged by Blizzard in for instance M+ by disallowing gear-swapping mid-run. You don’t adapt to individual scenarios that can occur within a raid fight or within an M+ run: you tailor yourself towards the overall fight/run, picking what will do best in the majority of cases.

The only people who will specifically tailor their character to a situation, in that sense, are high-end Mythic raiders who will consistently assign people to do certain jobs during (progression) fights. 99% of the playerbase will likely tailor to the content, not the individual situations within.

Other than making all talents the same (not better than), it’s not possible to prevent “dead” talents.

Just give us a huge talent tree where we can spend points on.

And then they give us a Talent System, with all active abilities [no passives], but you can choose a variety of passives that affected the active talent (like in Diablo 3)… :stuck_out_tongue:

Must be really boring and degenerative to play 1 spec in 1 type of content ( wpvp / arena / raids / m+ )
Don’t feel sorry for you, just observing that that’s must be hard to be so limited and I see why you hate your one cookie butter build