2nd Day - Revel in strength!
Map: [A-RP] - The festival of Strength - Bul’ghaz Khara’kaz! 24-26th of May - #31 by Hruroth-argent-dawn
Poster: [A-RP] - The festival of Strength - Bul’ghaz Khara’kaz! 24-26th of May - #27 by Hruroth-argent-dawn
Mountain high and valley low, we are truly rocking it out! Super happy to see all the attendance yesterday! Grateful for such wonderful turnout and enthusiasm! Was lovely seeing so many engage and have fun at the festival grounds! Kharanos felt truly alive! (For once haha)
As promised here we have the champions of yesterdays challenges!
These fine folk qualify for the semi-finale on Sunday, the Anvilbreaker!
1st Challenge: Algaz’ Al-Modan - Mountains path
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Hiyorin, Xi-xi, Valka, Vi, Vedir, Alias, Sujee, Beans, Lucius Thrane, Iorund, Terelias, Xiao, Ceardach, Berdo, Bolf, Donar, Canai, Fionnghuala.
2nd Challenge: Krumdul’Ganbar - Boulder Smash
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Bronzeo, Terelias, Xiao, Wu-Zhao
Below you will find a refresh on the rules, details and the 2nd day Schedule!
PLEASE - if you intend to partake in the Challenges I urge you to read the info below!
Will make things go smoother if you know the rules beforehand!
The rules of the sign ups:
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We will accommodate as many as we can for the Challenges, if attendance is high we will “overlap” the Challenges so folks have a chance to partake in as much as they would like!
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You can only take each “Challenge” 1 time, unless specified by the hosts of said Challenge.
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Each Challenge will have 3 winners. This determined by the highest score / contextual conditions of winning IC
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You can partake in ALL 5 qualifying Challenges (All Challenges on Friday and Saturday)
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You can win in all challenges, but you an only “win” a qualifying slot for Sundays Challenges through 1 win. Winners that already qualify will pass down their chance to the one with the next best score on the lists. Allowing one to win in all Challenges, but offer everyone a chance to qualify for the finale.
Schedule Saturday 25th
18:30 - 19:00 - Wait and late sign ups
Small intro speech along with sign ups for the days challenges MAIN STAGE
19:00 - 20:00 - 3rd Challenge: Krum’Haldar - Rock hold / pink belly - Throrgar
A test of endurance, holding a rock and getting punched in the stomach, can you endure the forces of mountain high and valley low?! CHALLENGE AREA 2
20:00 - 20:30 - 1st Dance intermission
Partake in the revelry! First dance is a single dance done together! CHALLENGE AREA 1
20:30 - 21:30 - 4th Challenge: Krum’Rollhaz - Rock toss - Throrgar
Test your might with a throw of rock and boulder! Throw far, and strong - be mighty and prove your strength! CHALLENGE AREA 1
21:30 - 22:00 - 2nd Dance intermission
Partake in the revelry! The 2nd dance is a pair dance done together! CHALLENGE AREA 1
22:00 - 23:00 - 5th Challenge: Kargan’Thurul - Hammer throw - Donar
Channel the storm as you test your hand at throwing hammers! Can you muster the strength of storms? CHALLENGE AREA 1
23:00 - 00:00 - Games and revelry!
Enjoy the rest of the night of revelry, drinks, food and possibly a tavern brawl or three!
3rd Challenge: - Krum’Haldar - Rock hold
VENUE - CHALLENGE AREA 2
Rules
Rolls: /roll 100
Roll system: Roll vs Roll (Brawl rules)
HP system: 3 HP
Extra: 1= Instant loss (regardless of total HP)
Participants are asked to pick up a rock and hoist it over their heads. Holding it above their head while enduring the open public invite to “punch” the rock holder’s gut. The goal being to stand the longest, before dropping your rock.
This challenge is formatted like the old classic game of “Pink-belly” for those who recall it. Rock-holders have 3 hp, where they must roll against the public who are free to walk up and punch. Simple duel systems, where both sides roll a /roll 100 and the highest one wins. If the rock-holder wins, they hold the rock for more punches, if they lose, they lose 1 hp.
Rolling a 95+ as a puncher will cause the holder to immediately drop their boulder. Regardless of HP remaining.
Rock holders drop their rock when they hit 0. How many punches the rock-holder survives is what counts towards the winner. This will be counted against all who participate, crowning the winner after all of those who wanted have taken the challenge.
4th Challenge: Krum’Rollhaz - Rock toss
VENUE - CHALLENGE AREA 1
Rules
Rolls: /roll 20
Roll system: Multiple rolls (x3)
Extra: 1 = Dropping the boulder
Details:
In this challenge, participants are asked to pick up a rock and toss it as FAR as they can! Measuring distance through the number of each roll, all added up for a total.
This will be judged on how far, and how “clean” the throw was IC - the higher in the total of each roll added to that measured quality.
Using a three roll system of /roll 20, each roll counts for a stage in the toss.
The grip, the stride and the toss - all rolled for and emoted. Or, if preferred, all done in "one emote”.
Although rolling 1, at any point; WILL result in dropping the rock. Regardless of it being the first, second or last roll, you WILL drop the boulder if a single roll of the three is a 1.
5th Challenge: Kargan’Thurul - Hammer throw
VENUE - CHALLENGE AREA 1
Rules
Rolls: /roll 20
Roll system: Multiple rolls (x3)
Extra: 1 = Miss, 20 = Bullseye
Details:
Participants will be handed 3 separate weighted hammers,and will be asked to throw these hammers against a target, the target designated by the host of the challenge.
The hammer-thrower will have 3 rolls of /roll 20, each roll being a throw of one of these hammers.The goal of this challenge is to hit the target, earning more “points” depending on how precise the throws are. (This judged by the higher roll results)
If one rolls below 10, it is a near miss.
Anything above 10 is a hit.
Where 1 is a total miss, and 20 is a bullseye on the tree.
Winners for the challenge will as said be judged on how “close” most hammers were
to the target. Using the results of the rolls to gauge how close.