A way to decrease "queue" time for DPS in mythics

Actually it wouldn’t, cause I’m not taking some 195 or even 200 ilvl to a +10 when there are 60+ DPS players at 205+ with better score in queue.

You don’t seem to get there’s hundreds of DPS per 1 tank/healer and there’s always DPS with better ilvl and score than you in queue for tanks to pick from

Then they wouldn’t be playing the role they want to play, so you’re just looking into forcing players to play something they don’t enjoy.
If they wanted to tank, they’d just tank.

This goes two ways.

If I wanted to learn to tank, I need to be able to learn it. That doesnt happen by sitting still. If I get kijcked from groups while learning to tank in norm or heroic dungeans, (And I mention both because its normall, is to light to actually test your tanking methods) its not really fun if you get kicked. This experience is mine that I had in BFA on about 4 runs thus I give up on tanking. This is a community problem.

A few people already explained to you that it wouldnt work, the only solution is to make tanking/healing more appealing and for dps to roll tanks.

And I just explained it to you why its not appealing for people to switch to tank specj ust for faster queues :stuck_out_tongue:

Being dps isn’t problem - it just players who are picky.

I would rather suggest m+ LFG tool like hc dungeons.

He wouldn’t be a dps anymore… he’d be a tank or healer.

You act like Blizz redesigning the game is something new… sounds like you’re new to the game.

No… it would, those dps under your ideal would get into other groups, cause there would be more demand of them.
Or maybe you’re just scared of someone else taking in more higher ilvl dps than you and practically stealing them from you? That’s so selfish tbh…

40% more demand of dps is 40% more demand of dps … it doesn’t get better than that.

I’m not the one crying on the forums there are no tanks while playing a Paladin. I don’t have issues finding or filling my groups so whatever issues you have are a non issue to me

You can add two more spots per group, having to rebalance every single M+ dungeon, mechanic, scaling and even spec.

Or you can send out an online survey to figure out why players don’t tank. Fix that and one dps swaps to a tank-role and you fill the group in with three dpses and one healer. You remove literally 4 dpses from the queue-pool this way, instead of two. Much more efficient and effective.

YOU want blizz to redesign the game simply because YOU have an issue. There are multiple solutions to your problem, but you just refuse to take them.
Nah f that, its better to cry on the forums to literally change the game for millions of people, because youre just so entitled.

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But i’m a dps, not a tank. You know that a dps paladin does not have the same playstyle as a tank paladin? Well now you know.
Also… crying? really? C’mon, you can do better than that.
P.S. You are spending the time on the forums too, so why is pot calling the kettle black?

Yes you can… i mean Blizzard can.

That’s easy, it’s a non-competitive role, humans are competitive creatures by nature, at what level you ask? At whatever level they want to.

You’re also overestimating how many would change to a tank to simply say that it removes 4 dps from the queue instead of 2…
It would remove that from every dps switching, but how many would… for what reason? There is already an incentive to tank in the form of extra rewards for hc/normal dungeons and even with that there is a shortage.

Dude… it’s not a personal problem, it’s a general dps problem. If you weren’t so gung ho, you’d see that.

I’m not entitled to anything, but apparently you seem entitled enough to tell me what to do.

And that’s why I can’t take you serious. You are too stuck promoting your idea that you don’t take any other input in.

Whenever I ask if someone with a tank-class wants to tank it is often one or several of the following reasons:

  • not the right gear
  • that certain spec is too dull (Guardian)
  • too much responsibilities
  • being flamed before
  • having to lead the group (you can deny this, but average joe certainly feels this way)

Not once did I hear ‘eh, I want to beat the numbers’. What numbers anyways, current fight, interrupts, damage taken, overall dps, …

Your “that’s easy” is most likely incomplete at best, but perhaps even plain incorrect.

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I dont think that will solve the shortage of tanks, more like make that job even more difficult to do. There are much less tanks who are ready to tank for raid than m+, cause more people = more responsibility

I have serious doubts they will rebalance difficulty for dps in that way. You r suggestion makes every key feel like -2 levels for dps… which will only make this role more favourable to play.

I did discuss everyone’s input, there is nothing solid against the idea for now.

What about… i don’t tank?
Does that work for you?

  • Not the right gear… well except weapon and shield, maybe trinkets too is all that’s needed now. Maybe talking about not bis secondary stats?

  • that certain spec is too dull (Guardian) - all tank specs are too dull…

  • too much responsibilities - like what? pull in the right order, know the path, basic information anyone with google can find.

  • being flamed before - everyone gets flamed at some point, be it tank, dps or healer.

  • having to lead the group (you can deny this, but average joe certainly feels this way) - sure… but with 7 players total (doesn’t need to be the tank to lead) there would be more potential leaders.

Maybe people aren’t honest… maybe.

And yet we have raids scaling and torghast scaling and we had visions scaling to the group numbers. Seems like Blizz is no stranger to scaling content and adjusting it to fit properly.
Sure you have raids that go +10 and Torghast/Visions that go to 1-5… but 7 would be hard? C’mon…

Everyone is so stuck on this “make things more difficult”, but this is without considering that content would be balanced around this.

It’s just an example, the balancing can have many forms, you don’t know if in the end it’s harder or easier until it’s done.

Eh I think that is cause and reaction.

If more tanks and healers were required for the content more people would be inclined to try it and perhaps experience a different side of themselves they happen to like.

Ask yourself what this game would look like if the standard comp had been triple healer tank dps from the start. Healers would be in the position that DPS are in now.

I do think a portion of the people really wouldnt play anything else but I think a far bigger portion would actually discover there is more to the world than just dps.

But yet,there is an extra demand of tanks and healers and DPS still aren’t changing…

I think with your skills at understanding humans feedback you should cheer for npc tanks and not more humans in your group…

Cause you just dismiss every reasonable point from your opponents with your mythical rebalancing which can take some many forms

2 more dps will just make the healers stop queing. Imagine 2 more of them standing in a fire or something. “I can’t move because I need to be #1 on the dps meters.” :rofl:

Because a lot of people got set in their ways over the years.

In the end, its probably too late to drastically increase the demand for the alternative roles because of that. But adding more dps slots to a group would do more harm than good. A bunch of people playing tanks/healers would suddenly be like “oh theres more space for DPS, i guess i can go back and DPS now”

I’ll just quote myself on this “mythical rebalancing” business:

Idk why healers act like every dps and their dog is “standing in a fire”.
I’ve had equal “faults” of the teammates i’ve had in pugs, be them tank, healer or dps.

This is a good point, but we can’t know if the amount exceeds the spots opened by needing more dps per group to offset it to make it worse or not.

This!

/10char

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You didnt do mine.

People don’t play more dps than tanks and healers because there is a greater need for dps they play dps because they like to dps.

??? In what world are dps not outnumbering tanks+healers?

DPS are ‘easy classes’ as long as you do dps

Adding more dps will backfire trough affixes, it will be a nightmare.

Even if these two are much better players than your avergae pug, you just dont want to deal with 2 more swirleys , move around even more sporadicly, side step from 2 more dps. Dungeons are packed, have little space.

You have done plus 10 this season, you probably know what i mean.
Bringing overall difficulty down or remaking dungeons to fit more players is too much workload for very unlikely benefit, cause it will only make dps role more favourable…

There are only 2 real ways to reduce tank shortage:

  1. more tank/healer benefits
  2. npc tank/healers