A way to decrease "queue" time for DPS in mythics

I take it, you are one of the DPSholes who run ahead of the tank and pull, forcing the tank to come running after you for saving your butts. I can barely tolerate one of you per group, and if I end up with more impatient DPSholes while having responsibility for a bigger group I would simply leave the group and let you DPS’ do the tanking yourselves.

1 Like

They wouldn’t be a dps anymore, they’d be a tank/healer.

What motivation to put in? 50k gold for doing a dungeon as a tank/healer? lol

What was yours?

What do you mean? I’ve said there that dps play dps because they like to dps. I didn’t say anything about tanks/healers being more… why would you assume that?
DPS is more, i’d hope that much is obvious.
DPS is more because people like to dps more than tank or heal.

Sure, idk what this means… as long as you do dps. Are you talking about the rotations being easy? Because as a ret pally you do more than just your rotation during a dungeon.
And all rotations are easy.

Nah, that’s just your incorrect assumption.

This is where rebalancing comes in… you cap the swirlies if necessary.

Yes and i can wholeheartedly say that i prefer the swirlies than the ghosts this week… i never thought i’d say that last week, but here i am.

But we’re already getting content that can be done with different amount of people and that content is “balanced” too.

  1. This just means bribing, what amounts a player needs to change? Idk… i’d probably do 1 per day if the reward was something ridiculous like 50k gold for a run.

  2. I don’t think that’s gonna happen

You cant have faster queuhes for dungeans unless you maker the dungean ratio 1 tank, 1 healer, 50+ DPS. For every single tank and healer pair theres 100’s of DPS. This has always been the case especially in wow.

Decreasing times without switching to tank ior healer spec just isnt possible. They wouldnt be dungeans anymore.

Adding 2 DPS over 3 dps to make 5 wont increase it much at all.

Open your eyes mate. You are very stuck in yourself.

In your case? Sure whatever. I just rarely hear this argument. Hence why I suggested a survey to figure out the reason. Because you may believe you know everything, I don’t buy it. Research > your opinion.

Except significant items…ah check

Personal opinion, it’s not a fact. Once again, survey this stuff.

How much to pull, what to pull, when to pull, where to pull, how much % you need before going up there, before going forward, know which pack is plain deadly in certain conditions, which packs are a joke and can be pulled together with another pack, …

A dps misses an interrupt, nobody bats an eye. A tank pulls a wrong pack and the tank is terrible.

Frequency may differ.

And still some dps seem to even think that the maze in Mists is a tank-job. Well, …

Strawman.

And yet it wasn’t really scaled properly yet. It took them three weeks to get it “right” for one place, imagine 10 dungeons.

Except it would, 40% more dps demand, means about 40% less dps waiting in queue.

I didn’t know we’re discussing me, do you also offer life counseling?

And yet even surveys aren’t trusted. I’ve made one regarding conduit switching one per week. Guess what won? People want to change the conduits as they see fit. Blizzard has enough data on this too.

What are you getting ready for? A dungeon or a raid?
You know gear can model itself after what your main stat is right? Like a chest can change form having str for a dps to int for a healer spec.

It’s not exactly a personal opinion as much as an observation, just look at how many more dps there are than tanks and healers.

Yes, that’s why there are routes available for players, a quick google search can tell you the best ones.
There are also addons now to help… just import the strings.

A tank not getting aggro on all adds and the healer gets pounded?

Don’t exaggerate…

Sure.

What? You know as i do that people lie… lol

You talking about Torghast? It was as deadly for 1 as for 5, difference may vary, but you’d be dead either way. With more you offset your power (let’s say your dps is lower than the others) and can get carried more easily.

And Torghast isn’t balanced now, it’s trash-mode easy.
A layer 4 2 weeks ago was harder than layer 8 is now… it’s been nerfed to hell and back.

It wouldnt. It would shave 30 seconths off your 15 min queue time… lmao

Correlatio! != Causation. You can’t use the shortage of tanks as argument supporting your idea that all tank-specs are dull. It doesn’t work like that.

It would shave approximately 40% off my dps queue.

Yeah but you can assume based on what info you have.
What’s the best assumption right now?

Also saying that they are dull is only my opinion, sure.
But people prefer to DPS than heal or tank, that’s just reality.

Any assumption is useless, hence why it’s an assumption and not a fact or educates guess.

No it would not, really.

No it’s not, just like you can assume someone’s gender by how they look.
It looks like a guy? It’s most likely a guy. In 99.999whatever cases you’ll be right.

I’m pretty confident that increasing the dps demand by 40% would put a dent in it though.

That dent of 30 seconths, yes, cause you know how many people rejoin and leave queue? Did you take that variable into account?

THIS is not a bad idea in my opinion yet it is not enough… your idea brought me on a thought… what if blizzard implements a sandbox server just like ptr where they can test ideas like yours and many others, without bringing it into the game and potentionally making big mistakes… that would be really fantastic

1 Like

More than that for sure.
It’d take out 40% of the dps in the queue… cause you’d have a 40% increased demand, you know math right?

Would be good to see Blizzard test more stuff, possible solutions to varied problems.
They probably do up to a point, but would be nice for the playerbase to see.

Of course it is. Because even if the assumption ends up being true, it is based on quite literally nothing. Hence why in a math test the calculation was worth more points than the answer.

Well nobody (Blizz probably has though) has the numbers now for a multitude of issues.
All we have are assumptions.

Æsj

Higher chance to get BANOS BLEEP who leave after 1 death in m+

So, uhm, again, shall we start with the calculation instead of the answer? You won’t fix the tank-shortage by ignoring options based on assumptions.

You ask Blizzard to rebalance quite a lot, so they may as well first do a little research to why this problem exists in the first place.

Don’t you think current tanks/healers would reroll dps because “dps is more in demand now and i can go back to dps” and you would still be in the same position?

1 Like

When was the last time you’ve set foot in LFR or raid WQ? More randoms mean a greater chance for sh*t-shows.
As if it wasn’t difficult enough to explain things to 4 newbies, then pray they actually do what they are told

Spot on