Still doesn’t make it any easier, going through the whole questline though. I did it on my Void Elf Hunter and that was enough - I got the part where the old man gets kidnapped and was starting to fall asleep.
Ok, sure. How would you explain the fact, Vanilla made you feel like you were part of a bigger world, factions interacted with each other with or without you, yet you could change the outcome of multiple stories. The World part felt massive, it took time for information to travel. Sadly now, we’re at the Game of Thrones season 8 part of things.
TBC and Wrath had come concentrated stories, but again, you were part of a big breathing world. It had layers on layers on layers.
Currently the story is being told to you, its so narrow and limited. And somehow I get the feeling a Barrens peon or a westfall farmer know about the delicate galactic level balance of the universe from the top of their heads, and everyone knows everyone by name.
Funneling the entire story telling aspect of the game around less than 10 characters at a time REALLY makes the World part of warcraft feeling insignificant.
I’ve said this before - but it’s much less than 10. I can predict that the below characters are the priority and if we don’t like them - tough:
Anduin
Jaina
Thrall
Baine
Alleria and/or Sylvanas
It’s basically like an episode of Scooby Doo where the aforementioned would be “the gang”, the other lore characters who are on our side, would serve as a 1 episode protagonist and be filtered in, then filtered out, then we have the 1 episode, antagonist and that is basically how each expansion would flow.
But Azeroth just flows around the above. Everybody acts in accordance to what the above 5/6 are doing.
There’s certain quest chains that span over multiple zones, and have pre-reqs, which if not done would not enable those chains to go, thus you missing them.
That’s player agency in my eyes.
And yes, another thing we lost for some reason, quest rewards. No, here’s 10 valor stones to use with your limited crests to upgrade one of 5 different upgrade paths and 8 upgrade levels for a single slot, GOD FORBID is doesn’t have the best secondary stats.
They’ve lost the plot.
Please go watch the wrath gate cutscene from 14 years ago on youtube. With the super limited animations and facial expressions from back then they made a scene that is 100x more atmospheric and impactful than what they are making now. It’s a lack of effort. And it’s pathetic and sad that the cutscenes and story have taken such a nosedive 14 years later when you expect things like cutscenes to be bigger and better but they are instead devolving.
Im still at the part where Khadgar died for good and they brought him back a couple of hours later and put him into a floating pink wheelchair and he doesnt do anything for the rest of the game. What is this seriously?? How on earth can someone defend this story writing?
Well. I am glad to see nothing has changed. The writing is still bad, there are people trying to gaslight others into believing it’s not bad, and overall a complete chaotic mess can be seen.
You know, I have watched a video talking just about this topic alone. Or rather, it was a topic brought up.
It might be something enlightening for these people to watch, but I get the feeling they will have one look at the person and/or the title of the video and dismiss it, because other opinions big bad.
If I can find it, I’ll make sure to post it.
How about it is just coincidental that she is a dull and bad character despite those features?
Granted her being an avatar of everything wrong with entertainment today really doesn’t help her case.
the sad thing is, this isn’t about other people liking something different to you.
WoW was its own thing. it was WoW. Years after its establishment, people and organizations got involved with it, and tried to make it something else in their image or desire. They changed it from what it was, to what it now is.
Yes, that means that some people will like the new direction, and some will not like it.
But the point is this, those people that came in and changed WoW, why did you have to do that? If you didn’t like what WoW was, why did you come in and change what it was rather than stay away and create your own story anew. Why did you have to come in and co-opt someone’s else’s idea?
And its not just WoW, its across a multitude of franchises in the last decade or so. Ideas which have been established and nurtured for years or decades, grown by the fruits of love of labor of their creator have just been ruined because people not involved with the original concept have come in and stamped their direction on it.
This also applies to the creators of the original works, coming back decades later and totally retconning things because your ideals have changed (see Alien → Prometheus). I understand you created it, but you put it out to the world and let it grow in its set direction. Doing that does need to result in a bit of respect to the fans who allowed your dream to manifest into your success.
Lets face facts here, i would be confident on wagering that some of the people involved in the terrible direction WoW is currently on, were not even born when WarCraft 1 was was released, let alone conceptualized.
It’s lovely you felt that way but it’s a personal thing. I felt Classic was rather aimless, you wandered about. Spent an awful lot of time just grinding to get whatever your quest demanded of you. It ping ponged you back and forth between zones in an annoying fashion as well. Nothing you did in Classic had any impact but that is true of MMOs on the whole. The story always has a set outcome.
The travel time and organising groups was awful. Everything took an insane amount of time to do the simplest of things. The game play was incredibly slow and rather dull.
World PvP while levelling was literally just some higher level making your life a misery and killing all your npcs you needed for quests.
I far prefer the modern approach to story telling and gameplay for that matter. To complete a whole zone, to be able to have a main campaign. A cohesive story. WoD for example was great, working our way through each zone, completing the storylines.
Not everyone is going to like it, it is impossible to please everyone but I really don’t want any aspect of Classic in modern WoW. It’s great it exists for those who love it as a standalone version but for me it can’t touch the modern game.
But it literally was.
The person I was reacting to was calling anyone who disagreed mentally challenged:
That is what I was reacting to. You can feel how you want to feel about WoW now, WoW in the past. All fine. We can agree and/or disagree on things.
But insulting people who disagree is just uncalled for.
THAT is what I was reacting to.
As for your argument:
Yes. Things usually don’t stay the same. More so when creativity is involved because stagnation in that context is the death of creativity.
You can dislike the changes, but honestly… Why waste your time and energy?
There’s so much out there now. It’s not like back then.
Find something you love and enjoy that. Why linger on something you no longer like?
That’s my take on it anyway.
If for instance they would announce that after the World Soul Saga WoW is going to change: It’s going to be a brutal PvP game with forced pvp everywhere; even instanced content which you can invade with opposing groups.
I would simply quit. That’s just not something I would want to be involved with in any way, shape or form. I’d be sad to lose WoW for a while, but like I said: There is SO MUCH out there I could be enjoying instead.