Add report option for keys: "unreasonable leaving"

It would be just another waste of money that could be spent on better things.

I mean with A.I. they can definitely help their current customer service to work more efficiently. This would be a one-time investment to train it to detect griefing or malicious actors.

This AI copy pasting general answers to every customer ticket is on place for the long time. So now customer support is 99.99% useless. Same will be with moderation. It will be “20 reports → you have M+ suspension”, like it’s now with chat. Nobody would dig into individual cases and try to figure out is it justified or not.

No, you are referring to premade ticket responses that overwhelmed CS select and send to get rid of you

I wouldn’t instantly put a player in the negative queue for one disconnect, leaving mid run should be judged on a different note.

If the key was advertised up front as complete the run nomatter if the timer runs out and they still leave then the system should deduct point if the other four players deem it so.
It should present a window asking if you want to mark that player with the leaver status?
If a majority decides to vote against it, no points will be deducted.

Whenever a player gets kicked from a run regardless on what happened (foul language, abusive / interuptive play) then the system should not be used, that’s where the normal reporting system should come in.

The only downside of this system then would be people with troublesome connections, but on the other hand, how many people actually have this kind of connection and still run mythic+'s and ruin other peoples keys with that?
That’s no fun either for the people involved in that run?

Keyholders should have a special status on whether they want to stop a run or not, might want to have an “abort this mythic+ run?” button that instantly stops the dungeon and ejects the players if the majority of the party accepts?

Not many people i’d know that would willingly murder their own keys this way i’d believe?

That’s the best i can come up with at this point.

To be fair we’ve also had people come in mythic+ runs and then ran off with a fake disconnect once they died a few times, we’ve even completed a 14 once where the warrior dps that died 4 times in a row at the last few packs before the first boss, he just bolted and never came back.
Even almost timed it as well with a 4 man party, my biggest gripe being that he probably got loot and completion, as we only had one person getting loot.

they should either implement a punishment for leaving or remove the depletion like put a limit before depleting the key. some competitive games let you play 3 games before losing your rank . just put a limit. i know it can be abused but almost everything is already being abused in the game so it wouldn’t add much to it. this is how i see it atm. i’m not gonna push my key with pug and go mad because someone decides that the key is not suiting their mood and leaves.

not true.

as long as 4 people in dungeon hit report button you will get infraction because system wwill automaticly treat this as derankiing / griefing.

its all about enough reports in short time.

Question is how to distinguish “intentional” ?

and 4 people will be abusing the system like so many already do.

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I would imagine things like that screenshot example that haunts a certain forum poster, where they waited for the person to put the key in then make some stupid statement and leave.

That is intentionally griefing. They had no intention of doing the key at all.

We’ve also seen examples on reddit where people have been declined in the queue and then go on their main and get accepted to the same group or the next group and then leave that person’s key on purpose making some statement about how they should have taken their alt to the previous key.

I haven’t actually come across an intentional griefer so far. Don’t get me wrong I’ve seen leavers, but usually they are frustrated with how badly the run is going.

Same, I have never seen anyone intentionally deplete a key. Some people have left because the run became a mess but thats all.
If i am in a pug and someone leaves its frustrating but, its the chance you take when you pug.
Just start another key… Thats all there is to do. I dont understand why so many people take it as a personal insult.
Its a game, the whole thing is a waste of time thats literally what its designed to do. Just move on and stop being so angry.

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I think you are trying to make it complicated when it could be way easier. Introduce rating loss for dungeon not completed (ofc the rating loss should be reasonable)

  • Disconnect (good or bad reason) = rating loss
  • Timer missed = same as now
  • You leave the group = rating loss

Being a first time M+ player (appeared after my leave), I’m quite stunned that this is not a thing. It’s the case in Pvp, why not in Pve?

Because m+ rating is more like a high score.

You don’t fight against other players for score and your score gain doesn’t depend on how much rating the other player has. It’s all static.

The PvP rating system is just downright awful and I have no idea why you would want it brought into PvE.

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This would instant kill my premade M+ group. So i say No. (and i do not see anything good coming from anyone/thing trying to judge a leave is unreasonable either).

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Rating loss would just kill the desire to push.

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How many times have we seen the same thing brought up? These threads all quote the same arguments each time and they never end up going anywhere because no one can ever come up with a system that works correctly.
And i dont see how anyone ever will. You cannot ban people from playing when they pay for a service. You can ban an account but i dont see Leaving an M+ run to be important enough to ban people.
Imagine if they started banning players for not turning up to raid nights…

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But your score doesn’t take into account the number of try you did that weren’t successful. A High Score target doesn’t mean you can’t loose points for wrong behavior.

I’m not saying you should loose rating because you didn’t time it, I think the calculation for this at the moment is fair enough. I’m only implying that it would be a correct incentive to have people push & stop leaving at the first wipe, if you add a -25/50 rating for each time you leave a group before the dungeon is finished.

Why? You would loose rating only for leaving before the end, what is the problem here? That’s sincere, I might be missing something.

Then it should be -10000 rating when you die repeatedly because you’re not using a defensive or because you stand in fire.

The problem is that 80% of the dungeons, while pushing keys, you are not finishing.

When you are pushing 1 wipe very often means the key is dead. You are not even getting score for an untimed +1 higher key than you have done anymore.

Define “reasonable”

If I have a family emergency i’m just gonna Alt+F4. To you that looks like a rage quit.