Addons in Midnight ⚠

So we can understand each other, tell me a game that has a complex combat system, based on rotations of abilities. Then we can use it as a reference.
I expect from you to at least play highend content and tried to optimize any classbeyond the basic guide rotation, otherwise we are not talking the same language.

I agree a lot of spells should go, that one is a good decision.

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For me it’s simple, if the end game result is fun, I’ll play it, if not, adios amigos !

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Blade and soul, lost ark. Probably any Asian mmorpg.
Even league of legends champions are more complex, despite having only 4 spells + flash.

Multi CE and high m+.

Ww, warrior, dh, druid, mage, hunter and rogue. Dps and tank.

I’m so happy they are nuking some addons. I played a ton without addons, back in classic, except pearl, klhthreatmeter and some basic things.

Now it’s all just addons telling you what to do and design around it.

I am all for visual customization but totally against any sort of combat help.

I hope they design encounters now with that in mind, make proper sound and visual cues and provide necessary tools. Other than that… good riddance.

+1 blizz!

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i only play with details at the moment

ive managed to play PvP and get elites sets on 8 classes
and do 3k+ m+ score

cant really comment on raids as i dont raid anymore

They want to keep the difficulty of current encounters minus mandatory addons. Can’t wait to test the dungeons on the beta.

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its going to be a trainwreck and i cant wait to watch them squirm lol

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Why do you want them to reconsider their stance?

What good thing came out of the third-party addons?

How so? Explain.

The complexity in league and any other pvp game really, comes from the fact you play vs humans. Your options are not just your champ abilities but how to use them vs his options and its all mental. Then you can add more layers of difficulty because you are playing with another 9 players, so team fights can be very complex, yes. I would say its more a heavy decision making game. But the champs rotations and ability use cant be simpler really. For me league is the perfect example of simple but difficult game. But just by being pvp i would mark it as different.

As for the other games, im doubtfull but idk them so well. For a game that is based on encounters vs mobs, wow pve is the most complex i know, i havent played a game that gives you so many options(and options its not only abilities)

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Ask them, I’m not a dev.

Most bosses are easily doable without WAs. Only noteworthy boss on mythic difficulty is Fractillus because of the wall mechanic in mythic.
Don’t get me started on dungeon WA packs.

I’ll just sit back and enjoy the chaos that will unfold when the patch hits and people realise that about 90% of all AddOns use either CLEU or any of the other locked down API functions in some form even when they have nothing to do with combat in any way.

Quoting a friend here with a message he dropped into our feedback channels.

After several days of reflection and venting my anger, I would like to share my thoughts on the upcoming changes. This will not be a technical post because feedback on the entire process’s organization is also required.

First of all, I want to make it clear that I am not pointing the finger at any individual employee, but at the entire organization. I’m fully aware that the current UI team is most probably just trapped in a generic corporate nightmare.

Above all, it is difficult not to appreciate the speed of response to the feedback we presented. This is an unprecedented and positively surprising situation. But…

Purpose of the changes There was no presentation. “We want to do something in this forest. Maybe cut a single tree. This is a nuke we will use to do it. What do you guys think about our nuke?” It is hard to provide constructive feedback if we have to guess what Blizzard actually wants to achieve. The general outline of what you want to curb is quite apparent, but some outline guiding the design of the upcoming changes would be nice. And I mean something specific - not PR gibberish.

We are months away from the release, but not only addon authors need an explanation. Generic players who are even slightly interested in this topic are entirely unaware of what is coming or do not understand the upcoming changes. The upcoming pre-patch will be painful to watch.

Timeline of the changes It’s hard to see it any other way than that Blizzard has run out of time at some level. The new UI is not ready, and I doubt it will be ready (I’ll elaborate on that in a moment) to meet the expectations of people who have been playing this game for years with a customised UI. The entire matter feels rushed and unnecessarily painful. I’m aware that Blizzard is planning a massive, profound design changes in 12.0, and UI is just one major part of it, but it feels like you guys bite more than you can chew.

Development of the default UI It is just too slow. Plain and simple. The Cooldown Manager showed us that the development cycle is as slow as a glacier. Users lose all access to the flexibility of addon updates and will be forced to wait the entire patch (or more) for things that a single geek in his mum’s basement could write in a week. Additionally, when it comes to the changes in Cooldown Manager, they were presented as the second coming of the Messiah. Watching this is debilitating. Congratulations - you needed months to add something that addons have done for 10+ years. Here, have a gold star:

Accessibility I don’t intend to dwell on this topic for long because enough people have already written about it. Accessibility is dead. And I have only one question: Were the decision-makers unaware of the impact these changes would have? Or were they aware and just decided to ignore it? Was it simply crushing incompetence or standard corporate indifference that normal people might classify as malice?

Overlays I really hope that Blizzard is aware of the big boom of external overlays coming. Completely disregarding the technical issues of detecting them, I hope that Blizzard is ready to just bathe them in holy fire because this just can’t become a new acceptable norm. I don’t see any other solution than achieving a state where a mainstream user is afraid to use them because of the consequences.

To conclude, I want to share a more personal opinion than feedback.
I don’t feel treated fairly. Our community has spent years fixing bugs and UX issues in WoW. Everything affected by the changes is now being flushed down the toilet in favor of something worse, and you didn’t even have time to stop for a moment and spit in our faces. Not to mention the fact that the scope of restrictions that have been introduced does not match things that were indirectly communicated to us before alpha. And I hope that was yet another failure of communication and not something worse.

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It might or might not make people want to communicate more with people to better convey important details.

Oh, with the major differences being:

  1. It comes from Blizzard, so it’s not a cheat but an official feature
  2. To cheat means to betray an established system. However, if something is part of the official system, it ain’t a cheat but a helper tool instead.
  3. Since it comes from Blizzard, it means that content is designed with it in mind. Means it is part of the core combat experience.
  4. Everyone has out-of-the-box access to it.

Exactly this ! I have a bad feeling about wow midnight from what im seeing up to now but we wont know for sure until a few months from now.

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The AddOn API also „came from Blizzard“. I generally support a careful reigning in of the role of addons but the insistence that AddOns are cheats is just nonsense…AddOns are not hacking anything they rely on features that Blizz provides.

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For years addons have papered over the cracks of a badly designed UI.

Now certain people are cheering that the UI will be handled solely by the people that made it badly in the first place, instead of a bunch of people who actually play the game and worked for free. Makes total sense on all sides!

Remember, for about 15 years Blizzard found it perfectly acceptable that you could not move a single button on the UI in the base game. And these are the people you are saying ‘nah bro, it’ll be fine’ about when it comes to enabling the creation of a decent UI.

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The API Blizzard makes publicly accessible also comes from Blizzard.

If it’s officially allowed it’s also not cheating.

Blizzard already has designed the content with addons in mind.

Fair point but everybody can freely download and use addons.

Ultimately Blizzard is/was providing the tools for addons, they officially allowed their use and they designed their content with them in mind.

If it was cheating, you’d get banned for it. Any discussion beyond that is unnecessary.

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And now they have changed their stance and people should deal with it.

From a PvP perspective it is cheating on a personal perception level. One player seeing CDs of the enemy team while another player of the enemy team not being able to do so in turn is automatically at an information disadvantage compared to the 1st player mentioned.

Aka, “cheating through information advantage”.

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