Could implement scrapping again for currency. So even useless gear has some sort of value.
And no, they should still get both item and currency imo.
I’m not a game dev so I’m only throwing out ideas since Blizz don’t seem to have any.
Could implement scrapping again for currency. So even useless gear has some sort of value.
And no, they should still get both item and currency imo.
I’m not a game dev so I’m only throwing out ideas since Blizz don’t seem to have any.
Which will promote bossting into heavens as players will funnel gear to boosted player and bossting will become even more best way to earn gear. It will create so mcuh toxic behaviour and wierd way s how to abuse system.
People think its easy. Just put some vendor in, create artifical currency and done. Best game ever. No it all comes with lot of problems. And most players do not see those probles until its too late.
Thank you. I am feeling back to normal now, apart from the loss of taste
Boosting is already rife, another problem they don’t seem to combat. I don’t think the lack of gear drops help there, when you can just buy an armour stack and be guaranteed a few pieces. Tokens bring in more money for Blizz, and allow boosters to gain more customers.
I’d be peeved if I was a PvE player this expac.
What’s your suggestions then?
Least harmfull would be to inrease loot by 1 in mythic+ and bring back master loot so look is actualy distributed atlest for raids more fairly. Becouse you know. If you get item you got it for currency (dkp). Than you have to farm dkp to get another loot. You would not have system where 1 players gets 3 items and other 0.
Its not like there is no loot. But that lot what is there is given randomly to players.
-white noise-
And there is nothing wrong about that desing. Just becouse it was 20y ago doesnt make it absolote desing rofl.
Humans don’t change in the span of 15 years. Dopamine is dopamine. What’s fun then is fun today, what’s fun to day was fun then.
People have different preferences, but there will always be people who seek virtual social worlds full of growth and power and potential.
MMORPG’s are incredibly fun, but they’re desperately tricky to make, and they’re also very expensive to make so there’s a real risk of financial disaster, which means they are very few and far between.
Only an oxymoron if you assume WoW has stayed an MMORPG, which it has not.
It’s open world social elements are completely and utterly destroyed. I learned as much recently when my realm got merged with a Portuguese one after being dead for over a year, and I didn’t even notice other than new prices on the auction house as well as some more apps from people who happened to be on the server but had never met any of us through the game.
I thought I’d notice us getting merged, but I didn’t. I thought we’d all notice it, but we didn’t.
Or actually, I did because I pointed out how bad of an idea this was in an MMORPG, so I got some “You’re racist!” abuse hurled at me for a few days, but that subsided quickly.
World of Warcraft has 4 core design pillars as basically printed on the vanilla game box:
1 and 3 are dead. 1 and 3 are critical to an MMORPG. WoW is no longer an MMORPG.
Uno reverse card.
It isn’t. I can explain why it isn’t in detail. I could write you an entire book about what happened and why it no longer is, and Ion Hazzikostas agrees and is concerned about the fact that it no longer is, and he said so during the first interview when Shadowlands Alpha dropped.
Yes he was concerned partially, but also understood that players are very different now than in past. The game still offers all the MMORPG things you listed, just because people dont use it, doesnt mean its game’s fault.
And you cant really compare loot from vanilla to current wow, when vanilla is so incredibly easy to do and current dungeons trash pack has more mechanics than whole raid in vanilla.
People haven’t changed, they just exchanged their audience for another by de-emphasizing the persistent open world and the social interactions within it.
Kevin Jordan. On YouTube. He was one of the vanilla designers, and he knows exactly what’s happened. So does the lead designer Mark Kern. They can give you an earful - tens of hours of explanation. There are books written by old WoW devs on the topic. One of the designers of modern WoW just left the team because he got frustrated that it wasn’t an MMO like it used to be and he didn’t know how to fix it.
Ion was calling for help in that interview at the very end. They’ve got combat and a beautiful world nailed down, but it’s not as persistent as it should be and it’s not social within that world - you have to find your social bonds outside it. People leave the game due to “no friends” often - we see the posts on the forums. In a good MMORPG this simply cannot happen - it’s impossible.
The issues are: Megaserver (CRZ, basically), too large maps (in total) necessitating flying or portals galore, tools so you don’t have to chat to find new people (LFD and LFR are particularly problematic here). The list is very long and it’s very hard to fix it, but they’re trying.
Irrelevant. A harder difficulty does not undermine the notion that gear upgrades should continuously drop for the entire season rather than being front-loaded.
Yet with the release of Classic we can clearly see that it’s the people who changed and not the game, considering the game is relatively the same, but so called social interactions are no different from retail, from my personal experience at least.
If the game stayed like it used to be, it would be dead already. The game has to adapt and evolve or it will get stagnant. Luckily now we have classic wow exactly for people that you listed here.
You can still make friends in game and have social interactions within it, if you dont look for something, you wont find it. People are quite social in groups waiting for rares or farming something, occasionally chatting in general chat.
Nobody wants to sit in main city for couple hours to look for people for dungeon or raid. If you do remove all these convenience things that were made over the years, vast majority of casual players would leave the game.
Yes, gear should continuously drop for entire season, yet in m+ the only option is RNG weekly vault, while dungeon drops themselves are worthless. Average season lasts 5-6 months, which means you get 20-24 weekly vaults for 14-16 item slots, you would have to be quite lucky to get fully geared by the end of season.
With the amount of information on internet available and all the social websites it is unrealistic to expect the game to be like in “good old days”, unless you remove internet and allow people to interact ONLY in game.
Did you play it?
Citation needed.
Adapting does not mean changing genre.
Okay, so let’s say I make a friend in the game, and now I want to invite him into my guild.
Doesn’t work.
Okay, maybe I wanna raid Mythic with him!
Doesn’t work.
Actually maybe I’d just like to do dungeons with him.
Oh no, he ran straight for the group finder.
The purpose of having a big open social world is that we make our relationships in the world, not in UI’s.
Nobody did. This was a false argument created by Jay A. Brack. He has destroyed 2 MMORPG’s so far and upset a lot of people along the way.
Useless for longer than last expansion as all gearing is slowed down - takes longer to replace it all.
Also, the chest was also the only way to get upgrades past a certain point in BfA, except this time you get 3 chests and get to pick the best one, so it’s an improvement.
imagine spamming arena instead of playing the game against npc’s
pvp is just stun 123
But I have better than gear than you and I’m mostly a PvE player, I just filled some slots with 220 gear from PvP, as well as a weapon next week.
You should be happy PvP has a decent gearing system now instead of being rude about it, if anything it just makes people less inclined to support PvP only players in the future if gearing becomes bad again.
PvE gearing could do with a little improvement, like getting currency from M+ and then spending it at a vendor, capped each week by contest. Right now the best gearing seems to be from doing all content, raid, M+ vault and PvP and I’d say that’s a good thing.
Yes i did play it, i have lvl 60 druid.
Genre hasnt changed though.
The problems you listen are because of server restrictions, and have nothing to do with rest of game. If he ran straight for group finder instead of playing with you, thats another problem altogether.
Once again from my personal experience in game yes it happened, a lot. And when 1 person left, whole raid ruined because of lockout.
In legion and bfa you could still hope for titanforge to get decent upgrade, also end of run loot was lot closer in ilvl to weekly chest. While yes, possibility to choose from 3 items is great, but 10 dungeons every week is quite a huge time investment, while still being RNG.
pve is just 123
== good rio score
Many PvE players supported the need for PvP vendors to return.
I am kind of sick of selfish spiteful players.
Exactly.
I am a PVP player myself and I do NOT enjoy at all that PVE players now have to PVP. Whoever does is awfully myopic. If it’s normal to do X to get gear for Y, then it is only a question of time when PVP players will have to PVE again.
With the amount of information on internet available and all the social websites it is unrealistic to expect the game to be like in “good old days”, unless you remove internet and allow people to interact ONLY in game.
WoW was created because exchanging data on the internet got much easier. Thottbot.
Yes i did play it, i have lvl 60 druid.
So do I! And I get whispers no matter where I am and there’s also an LFG chat available anywhere, so I can quest while I find groups.
There’s also my guild and friends list, but I have those in live, too. Not sure how I’d have generated them these days though - I had them already, lucky me.
Genre hasnt changed though.
=)
There’s no arguing with you. I have told you about tens of hours of reading material and video from vanilla and current developers who are frustrated that it isn’t.
The problems you listen are because of server restrictions, and have nothing to do with rest of game. If he ran straight for group finder instead of playing with you, thats another problem altogether.
Removing the server restrictions is the problem, not the fix.
Look up the Town Effect. You can find more about it in the videos and books I told you about.
Once again from my personal experience in game yes it happened, a lot. And when 1 person left, whole raid ruined because of lockout.
If 1 person left your raid in vanilla you just 39-manned it 1 out of 40 is a much smaller loss than 1 out of 10 or 1 out of 5. Note that dungeons didn’t have lockout originally.
In legion and bfa you could still hope for titanforge to get decent upgrade, also end of run loot was lot closer in ilvl to weekly chest. While yes, possibility to choose from 3 items is great, but 10 dungeons every week is quite a huge time investment, while still being RNG.
Titanforging the right item was even rarer than the right item dropping nowadays.