All anti-RDF arguments are outdated

LMAO :rofl: :man_facepalming:

RDF IS a game mechanic…

That is it. I’m outta here…

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In what way? How does RDF affect game mechanics other than the 15% buff to damage and healing?

And you guys claim you can’t argue with the anti-rdf side. You are the one who are the hypocrite, straw man and run from a debate. And you for some weird reason call a queue system, game mechanics?

But fine, the RDF “Game mechanic” was added along with ICC at the end of Wotlk. It’s a “game mechanic” that negatively affect the social aspects of the game. That’s bad. Sacrificing social aspects in an mmorpg for convince is bad.

RDF is a mechanic to make group search faster and easier. If you call it game mechanic or something more specific is not important at all. It was a non content related feature launched in patch 3.3.0.

If you leave out crossfaction, can you elaborate how RDF is more socially engaging compared to the new LFG-tool from a queuing persons perspective. The only thing that comes to my mind is that players having nothing to do while forming a group might start to chat out of boredom or to ask who has to take the hassle to fly to the summoning stone, so the others can get their teleport to the dungeon.

Why would we do that? Are people arguing for a realm wide RDF tool? I would be ok with that. But it would never happen ofc due to the mono-servers.

Because if the tool has a downside thats avoidable, why argue against the tool itself instead of fixing the downside? A simple checkbox enabling and disabling crossfaction would be all it takes.

Because you guys cant handle diff opinions you mean? Anyway you never even played Wrath retail so why are you arguing here? Go back to your Pserver.

If you want to suggest some nice well functioning group finder tool then I would applaud that. But that’s not what RDF is. RDF is cross realm random group finding where people get teleported to the dungeon with a 15% buff reward for not grouping up.

Right now they are designing a completely new tool instead of simply adjusting RDF. If they took their time to actually adjust the RDF, it would be a “nice well functioning group finder tool” by now.

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I agree with what you are saying but now you are moving the goalposts.

I am all for tools or “game mechanics” that help people group on the same realm.

I did. I just don’t talk about it 24/7, because I do understand, that it’s irrelevant to this debate.

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Im glad to hear that you would actually welcome a good functioning tool. Im sure Blizzard could actually make RDF a really good group finding tool if they wanted to. If the new LFG tool would look promising, Im sure most pro RDF players wouldnt be so concerned, because in the end they primarily wish for what the RDF intends: an easier and faster way to form groups as a non premade player.

Now its more a prestige thing to not implement it, not because of its downsides, that Blizzard could remove easily, but because its their declared symbol for newer expansions. Even if the tool was good, vanilla fans and the current Blizzard team dont want it, not for downside reasons, but because its a symbol for them.

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Is that why you have posted about not playing WotLK retail version? I see, you just forgot you actually did play it.

If you create premade group and join for RDF you dont get lockout and get reward, same way as if you que in solo …

If you que for specific dungeon, you get lockout, you get lockout if you que for specific dungeon solo, you get lockout if you walk into that dungeon without using RDF …

Aside from LotD, which exists for randoms and shouldnt be necessary when you go with premade, there is no difference between making group manually and getting random people …

If you complain about not being able to farm specific dungeon repeatedly for loot, then thats completely different issue that has nothing to do with RDF …

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We’ve not had RDF in classic or tbc and things have been great. I’ve also not seen any mass demand to have had it included, so I don’t think its something the community as a whole particularly misses.

I don’t think adding it in for Wotlk is necessary, and I don’t think it will be beneficial either.

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Yes i do, if i want to do a specific dungeon and not just hope i get the one i want randomly.

Lockouts should be for all dungeons and extra rewards should be removed. hell i am willing to go so far to remove all badge loot completly from RDF.

Also, why would i want RDF if i make a pre-made already? Oh right, so the anti-social retail/Pserver players can play for a month and then quit because “nothing to do anymore”.

Let me help you out with that one. In this post Krutoj admits to never having played with the dungeon finder in retail. Quote:

No I didn’t try the random dungeon finder in Retail. But I had a lot of fun with the RDF on Warmane.

To give him the benefit of the doubt he may just refer to current retail. It would make sense since he’s an avid denier of history.

I doubt this, to be honest. I think it is precisely the cross-server aspect many people want. That’s why they insist on the social aspect not existing, and why some even try to make the argument that the cross-server dungeon finder is more social even when that claim can be disproved by a quick skip over to retail.

It is true that cross-server would solve many issues in the game. But that’s true for everything. Had they had cross-server sharding from the get-go then maybe we wouldn’t see the monofaction mega-servers that we do today. However, maybe the opposite would be true as well – if we had had zero cross-server functions (i.e. no cross-realm battleground) then maybe that would have made the balanced servers seem all the more appealing. Because you would not have been able to do Battlegrounds on a monofaction server (assuming same faction BGs wasn’t a thing either). Sadly, that’s probably a hypothesis we’ll never get to test. Not in WoW, at any rate.

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Why are you trying so hard to derail this discussion?
I have played the original WotLK. And I’ve never said in any post here on the board, that I didn’t. Because I don’t like to lie. So if you are so sure that I’ve said something like this, how about you link the post?

But actually even if I wouldn’t have played the original WotLK, that would be completely irrelevant. Because the discussion isn’t if the RDF did or did not so anything to WoW in the past, which can’t be proven one way or another today.
The discussion is about if there is or isn’t a social aspect in the game today that the RDF could destroy. And the past can’t answer that question, so it’s pointless to talk about the past.

You just try to derail the discussion into the past all the time, because that’s your only argument. If you accept, that it’s not 2010 now and you take an unbiased look at the community, you will end up with the conclusion, that the RDF can’t do any harm to the community.

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Because we accepted, that fans of Vanilla and TBC wanted this cumbersome experience. So we just suffered through and kept our mouth shut. Because we knew, when WotLK comes it’s finally our version of the game that will solve those problems. But now you people suddenly try to turn the experience we’ve waited on so long into the same crap, that WoW Classic and TBCC was.

Those games were not fine. It was a chore to do dungeons. If you can try to build a group for 4 hours or even longer and still end up without a full group, than something is very wrong with the game.
You’ve had your nostalgia experience. Let us have ours.

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Nah its something wrong with ether you, your guild or your server. Because people most people dont spend 4 hours trying to find a group for a dungeon.

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post edited

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